Guildquests
#1
Posted 22 July 2008 - 12:08
But the idea is basicly that the guildfounder can accept a quest somewhere, for which his guild has to co-operate to complete the quest. Fullfilling stuff in different realms throughout the game with multiple people.
Basicly upon accepting such a quest, you can get a list of things you need to do:
* It can be for instance kill xx [name of creature].
Then you can work together as a team, see where the creature spawns. Ask around if someone is hunting in that realm, or asking the nearest player there if he can kill the amount of creatures.
* Or collect xx [items]
These items can for instance be drops or placed around in a map, which players need to go and look for.
* or capture relic [name of relic]
Rewards
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A possible reward could be Guildbound items (items that upon completion end up tagged in the guildstore, which can't be untagged or sold, only destroyed). These items can be pvp-arena sets or new sets that are only available through guildquest rewards.
#2
fs_badjoe
Posted 22 July 2008 - 12:45
#3
Posted 22 July 2008 - 12:50
#4
Posted 22 July 2008 - 12:51
It has been suggested before and yes I WANNA SEE THIS IDEA ADDED !!
I know it's suggested before
Only new thing is the guildbounditems as a possible reward (couldn't find anything on it).
#5
Posted 22 July 2008 - 14:43
Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!
#6
fs_greggacam
Posted 22 July 2008 - 14:43
#7
Posted 22 July 2008 - 17:07
I say only the founder should be able to destroy the guildbounds, though
I wouldn't mind if it would be an option that you can give to other members to. I trust some of my owns members that much that they also can untag items. It makes my life easier if I have help with that. But I agree with the fact that not everyone should be able to destroy them
#8
fs_bladeboss
Posted 23 July 2008 - 01:46
#9
Posted 24 July 2008 - 11:38
#10
fs_bolverk93
Posted 24 July 2008 - 11:48
#11
fs_deadraizer
Posted 24 July 2008 - 13:40
This is the best suggestion I have seen in a LONG time! a big YES from me!
yes
this is a big yes
#12
Posted 24 July 2008 - 17:56
I say only the founder should be able to destroy the guildbounds, though
I wouldn't mind if it would be an option that you can give to other members to. I trust some of my owns members that much that they also can untag items. It makes my life easier if I have help with that. But I agree with the fact that not everyone should be able to destroy them
I agree with this and have been on record in the past that I'd like to see the current player bound potions bought at AH be guild bound instead so I vote for both guild quests and guild items
#13
fs_xnosxx
Posted 24 July 2008 - 18:17
So scratch the idea unless it could be fixed and mainly I just am saying if it were to reward you with guild xp it should lv scale with guild.
#14
Posted 25 July 2008 - 11:56
Guild exp would be nice but it would have to scale to you guilds lv 200k guild exp sure for every guild under lv 100 pretty good but for the top 5 guilds say it would not mean anything although we would be doing I higher lv quest than that I think it should be based on your current guild exp maby some rewards would give some money or xp to all the guild mates instead of guild. Although this would be prbably sort of unfair since the whole guild probably could not participate and only a few of the people in the guild should really get it witch as I said would be allitle unfair.
So scratch the idea unless it could be fixed and mainly I just am saying if it were to reward you with guild xp it should lv scale with guild.
Actually the idea of guildxp and or money could work.
If you make the quests succeed each other. For instance you can start with choosing out of 2 quests, one gives for instance little xp, the other little gold (which ends up in guildbank). Then after completion you get another quest that follows on that quest but gets harder each time and rewards accordingly.
For instance if someone would find time, they even could write down a storyline for quests.
#15
Posted 25 July 2008 - 11:58
I absolutely love the idea (if nothing else, 'cause it's just the same as what i was thinking myself a couple weeks ago, when i found myself missing those good guild quest times in Lineage
), but i have a certain doubt about the rewards.
The guildbound component doesn't completely solve an issue: either the item is actually really useful in itself (especially in the arena, as since an item particularly useful for exping - AKA better than the normal equip for that level range - is probably also an arena winner, being the needed stats almost always the same), but it will become "unuseful" as soon everyone has it (at least all of the top guilds, rising even more whinings about "unfairness" in the arena), or it isn't, as most quest rewards already are (we do quests quite only for the medals and the additional XP), in which case nobody would find it worthile to do the quest.
A different kind of rewards might then be better to satisfy everyone. For istance, guild XP, though once again one could say that too would be pointless once everyone does them and thus everyone gets the same XP reward. But something like the Guild RP obtained through conflicts, or at least the basic idea of special guild buffs, might be interesting.
Probably, a mix of all this would be the best thing. Some guildbound items, a bit of guild XP, some guild buffs, etc. Maybe even some sort of "guild medal", if it works as an incentive to do single player quests, why wouldn't it work for group ones?
In any case, this is a feature i feel would be really needed by the game.
Basicly regarding the rewards HCS could deceide how far they go with it themselves.
Being guildxp, guildbound items, guildbuffs and medalrewards.
#16
Posted 25 July 2008 - 17:07
#17
Posted 28 July 2008 - 16:16
#18
Posted 06 August 2008 - 15:40
#19
Posted 02 September 2008 - 12:10
#20
fs_psycomaddy
Posted 02 September 2008 - 14:34
I always thought it would be great if there was something you could plan to do together.
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