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Poll: should give item and then get the same item back, but better (22 member(s) have cast votes)

should give item and then get the same item back, but better

  1. yeah, how can you make an item better if you dont give it to them? (20 votes [71.43%])

    Percentage of vote: 71.43%

  2. no, they can make an item appear from nowhere, and you need to hold both for 1 second (8 votes [28.57%])

    Percentage of vote: 28.57%

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#1 fs_thristle

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Posted 27 July 2008 - 17:44

i think it's pretty lame that i need to clear up space to receive an item. don't i have to give the people the quest item first in order to receive the better, fixed item in return? :?

#2 fs_deemer

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Posted 27 July 2008 - 18:30

meh, store 1 item in guild, go back, get reward, re-take item.

takes 30 seconds or so max. Cant be that lazy now can you?

but what i dont get is why you cant just exchange the Quest Item for teh reward? :|

#3 fs_thristle

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Posted 27 July 2008 - 18:35

meh, store 1 item in guild, go back, get reward, re-take item.

takes 30 seconds or so max. Cant be that lazy now can you?

but what i dont get is why you cant just exchange the Quest Item for teh reward? :|

but during the course of one quest, i had to exchange items about 6 or 7 times, and that may cause new players to quit, since they would need 2 of their three slots reserved for the questing :shock:

#4 fs_thristle

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Posted 28 July 2008 - 15:05

what? you don't want active players anymore? :shock: I find it irritating to have to have 2 slots open when all I have to do is exchange the quest item to get the other item. that only leaves one spot open for new players to hold items, or get items (which is also annoying to have to throw away an item you don't need after every square). :(

#5 fs_thristle

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Posted 02 August 2008 - 13:44

bump

#6 DarthViper

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Posted 02 August 2008 - 18:56

meh, store 1 item in guild, go back, get reward, re-take item.

takes 30 seconds or so max. Cant be that lazy now can you?

but what i dont get is why you cant just exchange the Quest Item for teh reward? :|


What if the guild store and your auctions are both full?

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#7 fs_thristle

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Posted 03 August 2008 - 01:51

meh, store 1 item in guild, go back, get reward, re-take item.

takes 30 seconds or so max. Cant be that lazy now can you?

but what i dont get is why you cant just exchange the Quest Item for teh reward? :|


What if the guild store and your auctions are both full?

i'm just saying that you should be able to give the person the item that you want them to craft :roll: like the snow leopard skin... or the eagle hilt... :o

#8 fs_thristle

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Posted 04 August 2008 - 13:31

bump

#9 Prezze

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Posted 04 August 2008 - 16:49

what? you don't want active players anymore? :shock: I find it irritating to have to have 2 slots open when all I have to do is exchange the quest item to get the other item. that only leaves one spot open for new players to hold items, or get items (which is also annoying to have to throw away an item you don't need after every square). :(


If you have 3 or 100bp slots, it doesn't matter. You'll always have to throw away items.

But what I don't get is that you need 2 slots open for a questitem?
A questitem takes up 1 slot so why count 2 slots?

Unless you are referring to the fact that Deemer already mentioned that if you need a questitem and get an item as a reward, that the item basicly isn't swapped.

So if you mean that the items should get swapped I do agree with you (and HCS shouldn't have trouble with it, since for a quest I recently did I needed a xind Crystal as a drop) Then it needed to get refilled, when I did it the name off the crystal changed and the appearance also. So it's basicly something they missed out in the quests

#10 fs_rulen

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Posted 04 August 2008 - 16:55

I agree here. During a quest if you give them an item then you should be able to recieve an item. It shouldn't require you to have another space available when you're going to free up a space by completing the quest anyway

#11 mikkyld

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Posted 04 August 2008 - 22:46

meh, store 1 item in guild, go back, get reward, re-take item.

takes 30 seconds or so max. Cant be that lazy now can you?

but what i dont get is why you cant just exchange the Quest Item for teh reward? :|


because it doesnt take the item as the first action. All it would take is to make that happen first then there would be an empty slot

#12 fs_thristle

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Posted 05 August 2008 - 00:27

what? you don't want active players anymore? :shock: I find it irritating to have to have 2 slots open when all I have to do is exchange the quest item to get the other item. that only leaves one spot open for new players to hold items, or get items (which is also annoying to have to throw away an item you don't need after every square). :(


If you have 3 or 100bp slots, it doesn't matter. You'll always have to throw away items.

But what I don't get is that you need 2 slots open for a questitem?
A questitem takes up 1 slot so why count 2 slots?

Unless you are referring to the fact that Deemer already mentioned that if you need a questitem and get an item as a reward, that the item basicly isn't swapped.

So if you mean that the items should get swapped I do agree with you (and HCS shouldn't have trouble with it, since for a quest I recently did I needed a xind Crystal as a drop) Then it needed to get refilled, when I did it the name off the crystal changed and the appearance also. So it's basicly something they missed out in the quests

i just don't see why you have to have two slots for a quest, when you are supposed to give the person a quest item first, and then you get your reward... :?

#13 fs_thristle

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Posted 06 August 2008 - 15:24

bump

#14 Prezze

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Posted 06 August 2008 - 15:29

what? you don't want active players anymore? :shock: I find it irritating to have to have 2 slots open when all I have to do is exchange the quest item to get the other item. that only leaves one spot open for new players to hold items, or get items (which is also annoying to have to throw away an item you don't need after every square). :(


If you have 3 or 100bp slots, it doesn't matter. You'll always have to throw away items.

But what I don't get is that you need 2 slots open for a questitem?
A questitem takes up 1 slot so why count 2 slots?

Unless you are referring to the fact that Deemer already mentioned that if you need a questitem and get an item as a reward, that the item basicly isn't swapped.

So if you mean that the items should get swapped I do agree with you (and HCS shouldn't have trouble with it, since for a quest I recently did I needed a xind Crystal as a drop) Then it needed to get refilled, when I did it the name off the crystal changed and the appearance also. So it's basicly something they missed out in the quests

i just don't see why you have to have two slots for a quest, when you are supposed to give the person a quest item first, and then you get your reward... :?


completly agree then :), it's annoying and any level :)

#15 fs_thristle

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Posted 07 August 2008 - 02:27

completly agree then :), it's annoying at any level :)

fixed :)

#16 Prezze

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Posted 07 August 2008 - 02:52

completly agree then :), it's annoying at any level :)

fixed :)


damn not my day today :(

#17 fs_thristle

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Posted 07 August 2008 - 03:20

completly agree then :), it's annoying at any level :)

fixed :)


damn not my day today :(

meh, 'twas 11 and a half hours ago or something :)

#18 fs_thristle

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Posted 08 August 2008 - 16:20

bump :?

#19 fs_thristle

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Posted 04 November 2008 - 23:44

*bump*

i recently encountered this again....i had potions filling up all my slots except one.... so that sucked too :(

yeah... i almost forgot about this...but then I tried to give the guy a quest item... and for some reason, i need two slots in order to give the guy the item, and then get the reward in return. it's not like you walk around with both items anyway... it's just when you press the button that you get the message that you need more slots :?

#20 fs_deciever11

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Posted 04 November 2008 - 23:48

meh, store 1 item in guild, go back, get reward, re-take item.

takes 30 seconds or so max. Cant be that lazy now can you?

but what i dont get is why you cant just exchange the Quest Item for teh reward? :|


i do agree with deemer it is that simple but i dont see why we cant have a small quest pocket or sumthing that holds 1-3 quest items


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