new structure
#21
fs_bolverk93
Posted 16 December 2008 - 09:05
#22
Posted 16 December 2008 - 09:30
#23
Posted 16 December 2008 - 21:59
How many guilds are needed this structure? How many guilds are interested in GvG? GvG could be great gold, stamina, fsps sinks, but somehow HCS is not interested to make it more rewarding == interesting for more guilds. Does HCS have time to code something for just few guilds? GvG should become popular before any other suggestions...
Maybe this would have the effect of making it more popular, thus solving the problem!
#24
Posted 17 December 2008 - 19:52
How many guilds are needed this structure? How many guilds are interested in GvG? GvG could be great gold, stamina, fsps sinks, but somehow HCS is not interested to make it more rewarding == interesting for more guilds. Does HCS have time to code something for just few guilds? GvG should become popular before any other suggestions...
Maybe this would have the effect of making it more popular, thus solving the problem!
hmmm.. how can this structure make GvG popular? The GvG system needs some tweaks to become one of the biggest stamina, fsps, gold sinks in this game. I see that HCS are extremely busy with a lot of things, but this system really needs just few changes and good motivation like medals, good buff packages, or something valuable for the efforts.. There are many experienced GvG players that could probably suggest just 2-3 changes in addition to some good rewards and this system would work much better...
#25
fs_spiralbern
Posted 17 December 2008 - 20:20
#26
fs_orthius
Posted 18 December 2008 - 00:06
#27
fs_redeyejz
Posted 18 December 2008 - 00:37
#28
Posted 13 January 2009 - 17:34
I like the idea of implementing a fail safe feature but i must admit ANOTHER STRUCTURE? no thanks, Might i suggest a feature in the rank edit page that says "Allowed to join Conflict" I mean all the guild noobs are on some sort of lower level rank, this will not cost any upkeep or have any building costs... please we don't even have all the structures yet not even to mention the upgrades... it's just adding to our upkeep cost and this reduces our chances to actually pay and do GVG's. I would say no to the structure but yes to the idea of a fail safe.
well it is a way to pull gold out of the game, less gold in the game the better
Avatar upgrade - http://forums.hunted...showtopic=55576
GvG tracking ideas -
In the advisor - http://forums.hunted...showtopic=55250
In a building - http://forums.hunted...showtopic=53004
#29
Posted 13 January 2009 - 18:52
Who sabotages a GvG???
whoever created it in the first place. Just my $.02 of course
#30
Posted 13 January 2009 - 18:56
This is actually a tough one here. I have been sabatoged in the past...one of my guildies jumping in to a 1/1 gonflict then buggering off to another guild. And yeah that sux hard.
On the other hand...
How many of us have not used the strategy of having our designated warrior complete a *yawn* perfect conflict as usual while allowing like 30 potential combatants from other guilds to join in to entice the n00bs??
Yes we eliminate the POSSIBILITY of n00bs in our guild undermining us, but we eliminate the POSSIBILITY of our opponents n00bs undermining them.
When we do that... you guys realise what this becomes??? Wasted stam, wasted gold, wasted FSP.
WHY?? Because those of us who do our job and do it well, will always get a perfect score--except for that rare random chance roll of the dice that seems to creep in from time to time.
Theoretically, if you initiate you should get a perfect score.
The defending guild may or may not...depends on who is on vacation sometimes![]()
If you want to eliminate something...make it so that guilds can not kick guild members during a GvG. THAT is a BS Strategy. One guild in particular that is up and coming in GvG...their strategy is to kick the entire guild except for the untouchables and their warrior...then launch a GvG. Keep the 4-8 remaining players buffed to the hilt for 24h then thumb their noses.
The inverse of that is they learn who is being attacked and kick ALL possible targets so that the retalliating guild can do nothing but stare impotently.
I think this may be more reprehensible and problematic than intentional/unintentional sabateurs.
Not much of a GvG if there is no one for the opposing guild to attack is there???
Personally I see GvG as wasted stam, gold and time always. And if those of you who enjoy this option want to win, then create a solo guild and pick your targets well. Of course there won't be anyone else to enjoy the mighty "fruits" of GvG success but you cant have everything.
#31
Posted 03 January 2012 - 22:18
Avatar upgrade - http://forums.hunted...showtopic=55576
GvG tracking ideas -
In the advisor - http://forums.hunted...showtopic=55250
In a building - http://forums.hunted...showtopic=53004
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