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New guild v guild ideas


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Poll: Should these changes be made (27 member(s) have cast votes)

Should these changes be made

  1. YES this would work (6 votes [15.79%])

    Percentage of vote: 15.79%

  2. yes it sounds intresting but needs more work (13 votes [34.21%])

    Percentage of vote: 34.21%

  3. NO (19 votes [50.00%])

    Percentage of vote: 50.00%

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#1 fs_chumei

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Posted 02 August 2008 - 14:47

I thought I would start this new topic after seeing the 20 odd pages for the other topic..

This might have been said before but I do not have the time or patience to read the other topic.

What about adding exp loss to the guild v guild fights where the people involved lose exp per fight and the guild that loses the most exp is declared the loser. Also perhaps adding a link which lets both sides back out of the fight if they want too..

If you vote no please give your reasons

#2 fs_shadrick

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Posted 02 August 2008 - 15:04

I think this is an excellent idea! Perhaps by adding an "War" option for guild conflict at a higher cost to better represent a guild war. This could keep guild wars from spilling over into the Bounty Board. This definately deserves further looking into.

#3 fs_ananasii

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Posted 02 August 2008 - 15:12

Yeah, the idea of having a war option does sound like a good idea.

Prehaps, in addittion to causing XP loss, gold loss directly from the guilds bank could be implimented (although Master Thief would have to be disabled, or have a limit placed on it - say no more than 15%), with the spoils going directly to the attackers guild bank.

Something seriously needs to be done about the BB being used to conduct a private Guild war - I thought that was what the GvG conflicts were supposed to be for (even though they are pointless currently)

#4 fs_saryne

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Posted 02 August 2008 - 17:16

Stupid idea, it'll just mean the bigger guilds will attack smaller ones when either folks are offline or when x number of members are online and within range of a few of the other guilds members.

So the smaller guilds would simply get raped by bigger guilds. Yes, I know the game seems designed around keeping high level big guilds happy but this would simply screw over alot of people, to the point of people possibly not even bothering with being in a guild if it was abused as much as the arena has been.

If you want someone to lose xp, stick a bounty on them. If you could lose it from a conflict with another guilds people will leave small guilds in droves.

#5 maxdamage

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Posted 02 August 2008 - 17:19

This would need a long thought out strategy before implementing. Allowing people to "opt out" would not work. The + - 5 range would need to be tossed. And to say the BB is NOT a place for war? Errrr yes it is. If you wanted a separate Bounty board where there was NO 5 level loss maximum, I would support that. He'll I'd pay 10 X's the normal gold to post someone there!

#6 fs_angiefc

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Posted 02 August 2008 - 17:25

Maybe have guilds only be able to attack guild within a level range/member range like regular PVP? Guild PVP could be +/- 50 levels, and member base of nothing below 10 less than your guild. You can attack a larger guild if you wanted to but it would keep larger guilds from attacking smaller ones.

#7 fs_chumei

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Posted 02 August 2008 - 19:14

Stupid idea, it'll just mean the bigger guilds will attack smaller ones when either folks are offline or when x number of members are online and within range of a few of the other guilds members.

So the smaller guilds would simply get raped by bigger guilds. Yes, I know the game seems designed around keeping high level big guilds happy but this would simply screw over alot of people, to the point of people possibly not even bothering with being in a guild if it was abused as much as the arena has been.

If you want someone to lose xp, stick a bounty on them. If you could lose it from a conflict with another guilds people will leave small guilds in droves.


I was not saying that the limits that have been set for the guild v guild battles should be removed..it's that which stops the big guilds from attacking the smaller guilds...

#8 doa4life

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Posted 02 August 2008 - 19:28

I am fairly sure that GvG was originally introduced this way, but due to excessive complaining and whining it was nerfed to the current system.

#9 fs_chumei

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Posted 02 August 2008 - 19:30

Araldite there are some good ideas there and I personally I think that they would work.....

#10 spidey101

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Posted 02 August 2008 - 19:40

This gets 7 thumbs up from me :)

dont ask what happened to the eighth thumb. :(

#11 RebornJedi

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Posted 02 August 2008 - 20:05

just make it where both guilds have to agree. plus maybe have 'safety spots' where people who dont want to participate will be saved from the exp loss. make it so you have to pay alot of fsp/gold to make safety spots. also maybe set a limit of levels that will be able to be loss. when the first guild that takes away that many levels/exp will win.

this 'war' idea would most likely be used with real guild wars.

#12 fs_chumei

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Posted 02 August 2008 - 22:39

so what about other people what are your thoughts??

#13 fs_shadrick

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Posted 02 August 2008 - 23:50

Stupid idea, it'll just mean the bigger guilds will attack smaller ones when either folks are offline or when x number of members are online and within range of a few of the other guilds members.

So the smaller guilds would simply get raped by bigger guilds. Yes, I know the game seems designed around keeping high level big guilds happy but this would simply screw over alot of people, to the point of people possibly not even bothering with being in a guild if it was abused as much as the arena has been.

If you want someone to lose xp, stick a bounty on them. If you could lose it from a conflict with another guilds people will leave small guilds in droves.


Actually, the GVG system is set up to benifit small elite guilds. A handfull of very well equipped characters can stomp a 150 member guild into the dust. The attack your weak spots with 1 character so you are limited in with whom you can respond.

#14 fs_chumei

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Posted 03 August 2008 - 19:53

Stupid idea, it'll just mean the bigger guilds will attack smaller ones when either folks are offline or when x number of members are online and within range of a few of the other guilds members.

So the smaller guilds would simply get raped by bigger guilds. Yes, I know the game seems designed around keeping high level big guilds happy but this would simply screw over alot of people, to the point of people possibly not even bothering with being in a guild if it was abused as much as the arena has been.

If you want someone to lose xp, stick a bounty on them. If you could lose it from a conflict with another guilds people will leave small guilds in droves.


Actually, the GVG system is set up to benifit small elite guilds. A handfull of very well equipped characters can stomp a 150 member guild into the dust. The attack your weak spots with 1 character so you are limited in with whom you can respond.


See it's not a case of the biggest guilds picking on the smallest guilds.. there are limits on what can be done within the GVG system as it stands and all I'm asking for is how to improve things so that wars do not spill over to the bounty boards..as one war has done.....


So what other ideas do people think should be added/changed....

#15 fs_dreptile

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Posted 03 August 2008 - 20:12

i like the idea of exp loss and if there are players that are gonna whine about big guilds pwning small guilds .. here is the answer

Stupid idea, it'll just mean the bigger guilds will attack smaller ones when either folks are offline or when x number of members are online and within range of a few of the other guilds members.

So the smaller guilds would simply get raped by bigger guilds. Yes, I know the game seems designed around keeping high level big guilds happy but this would simply screw over alot of people, to the point of people possibly not even bothering with being in a guild if it was abused as much as the arena has been.

If you want someone to lose xp, stick a bounty on them. If you could lose it from a conflict with another guilds people will leave small guilds in droves.


Actually, the GVG system is set up to benifit small elite guilds. A handfull of very well equipped characters can stomp a 150 member guild into the dust. The attack your weak spots with 1 character so you are limited in with whom you can respond.



but if they still continue to whine , there can always be a lvl limit ( in pvp , plavers can only attack players +/- 5 lvls of their current lvl) so in gvg there could be something like +/- 100 guild lvls

#16 fs_dolphin35

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Posted 03 August 2008 - 20:26

Add a "no" as my vote

#17 Prezze

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Posted 03 August 2008 - 22:59

No,

if you want to revive gvg this isn't the way to do so, making it so would not only mean waisting stamina for no reward as it stands now, but also loosing xp during the process no thanks...

#18 fs_chumei

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Posted 03 August 2008 - 23:29

no guild vs. guild, no problems. done

Heres the problem with this... If there is no guild vs guild then everything ends up on the bounty board and you end up with several pages of bountys where the bio's of people reads " do not clear my bounty it is reserved for "blah" guild.. there is a war between us.." This is what I'm trying to find a way out of.......

#19 fs_tyrnok

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Posted 03 August 2008 - 23:31

have i missed something???

GVG died?

#20 fs_saryne

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Posted 03 August 2008 - 23:33

I've never paid any attention to bio's saying that. It costs someone more to put up a counter bounty. So it's in thier hands, waste money to counter, or simply deal with it.

If you're on the BB, you're a target. Besides, if a "war" breaks out isn't it more beneficial to use the bb? One bounty, multiple hitters...I've cleared couple of guilds (pmt or something) members and had no comeback from it.


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