Ok all the People that say Guild Wars is a BIG NONO..I suggest you come up with a better way to reactivate both the GvG and PvP Combat styles at the same time. Im sure we would all like to hear. This is "somewhat" of a PvP game so If your Playing this game You should be willing to deal with PvP or GvG.
If your a Really small Guild than you should have Faith in yourself and your GF. If you are the GF you need to have Faith in your Guild Members. But even so a Small Guild Can be overpowered by a Big Guild. So like many others I propose a Sort of system added to the New GvG idea where It costs you money to Start a war and this Value=Absolute value of Your targetted guild's level - your Guilds Level *1000 or 3000
This will mak it highly costly for a level 500 Guild to make war on a level 200 guild As that woul cost 300k-900k
And if we add another thing that when you start a Guild war you must wait for a Random Time between 4-9 hours. This will Hinder the Guild's War plan because it might not have the same People online +9 Hours after War was initiated. I think an Automated MM should be sent out to everyone when the GvG Conflict can Officially Begin.
I for one am Definetly liking this Possibility and am Getting ever-so Slightly irritated with those people who seem to think it is Their Job to End PvP and GvG in Fallensword. And Please dont just complain that this would be unbeneficial to lower level Guilds and would only help out higher lvl Guilds Try to suggest a way that it would Make it Beneficial for Both the lower lvl Guilds and the Higher level guilds. At this point im thinking that most of the No's are people who are in Small guilds and are worried that Big guilds might harass them. If that is no correct please correct me and No offense to anyone, Im not trying to Anger anyone, Im just posting my thoughts
I also say no and i'm founder off a big guild...
What you suggest in making gvg more expensive is just putting down the gvg completly...
Gvg doesn't offer any reward currently that's worth the effort to blow stamina on, so making it even more expensive to start a conflict means it would die out completly...
Instead of making the costs bigger or losses bigger (only things I've seen suggested in this thread so far), come up with better rewards for gvg.
Why would I want to start a conflict if:
A) The cost is way bigger then the potential reward for winning the conflict

The losses are bigger, so if I start a conflict I can get my members deleveled? Why on earth would I want to be playing with my members experience?
C) A small low level guild attacks my guild => they have the advantage of probably more targets (at least if they plan the conflict). If I then want to retaliate with another conflict (like i've seen suggested in here => a) I can't my guilds level is too high;

it costs me alot more then them to attack back?)