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New guild v guild ideas


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Poll: Should these changes be made (27 member(s) have cast votes)

Should these changes be made

  1. YES this would work (6 votes [15.79%])

    Percentage of vote: 15.79%

  2. yes it sounds intresting but needs more work (13 votes [34.21%])

    Percentage of vote: 34.21%

  3. NO (19 votes [50.00%])

    Percentage of vote: 50.00%

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#21 fs_ryozanpaku

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Posted 04 August 2008 - 04:26

I am all for the experience loss, but I foresee that since most of the people care more about their levels and to take all their hard work away more players might lose interest in the game. Almost every player out there cries and moans if they are put on the bounty board and try to put up those stupid deterrents in their bio saying they'll bounty back, delevel, blah blah blah, as if it means anything.

I would suggest that there should be an experience loss, not from an individual player however, make it a guild xp loss. It can have the same rules as the bounty board... so if a lower level guild beats a higher level guild in GvG, they stand to take more xp away.

I bet doing this will stimulate the GvG aspect of the game. The "top" guilds are merely based on how much xp they accumulated through their players. A guild with a bunch of level 300-400 level players will naturally bring more xp in the guild, but what do they actually prove? Why should that be the sole basis on what a top guild is? Why are they not categorized as a Top Leveling guild? If you give guilds a chance to try and take away all that xp, that makes for a real guild war. If they truly deserve to be called the top guild, make them earn it.

Just my two-cents :)

#22 fs_dashance

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Posted 04 August 2008 - 04:31

I can see both sides points.... yet I think the more facets in the game would make it more valuble to the greater membership. So I think that there should continue to be a potential for guild conflicts, but that there should be limitations in place to keep the game enjoyable for all. With real war,.. there is something called "the fog of war",...let the participants (attackers and defenders) face a blind variable. Maybe let the players PvP scores and the guilds GvG scores together influence the variable somewhat but never let it be fully visible nor fully blind. If not the PVP/GvG scores, then maybe something else...it would be very entertaining I think to see a bulked up player think he's taking on a weak-link player and wind up otherwise. maybe a multiple of factors could be utilized to discourage those that would try to beat the system. Maybe the opposite of the arena,... by including the the player stat.s,... I think the important part is to keeping the variable incalculable for the players. This could be used in tandem with having a cost for "starting" a war.... and a price too! I am against having "safety" spots,... but am for an opt out,...essentially one can refrain from making an attack (a concientious objector), but one should not be able to fully escape consequences of war,... those that opt out, may not participate,.... it should not be manipulable,...(at all or just during an engagement)?

#23 fs_chumei

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Posted 04 August 2008 - 10:41

Thank you to everyone that has had their say so far...its a pity more of the people that have voted no have not given their reasions...

I really would like EVERYONE to give their views for their votes as this is the only way things can be talked about really....

#24 fs_flthom

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Posted 04 August 2008 - 15:17

I like what I hear here, as it is now GvG means nothing, if nothing is at risk, how can you feel a sense of satisfaction by winning, you get nothing in return for the fsp it takes to start a war.

#25 fs_flthom

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Posted 04 August 2008 - 15:20

I like what I hear here, as it is now GvG means nothing, if nothing is at risk, how can you feel a sense of satisfaction by winning, you get nothing in return for the fsp it takes to start a war.

#26 Prezze

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Posted 04 August 2008 - 16:33

Ok all the People that say Guild Wars is a BIG NONO..I suggest you come up with a better way to reactivate both the GvG and PvP Combat styles at the same time. Im sure we would all like to hear. This is "somewhat" of a PvP game so If your Playing this game You should be willing to deal with PvP or GvG.

If your a Really small Guild than you should have Faith in yourself and your GF. If you are the GF you need to have Faith in your Guild Members. But even so a Small Guild Can be overpowered by a Big Guild. So like many others I propose a Sort of system added to the New GvG idea where It costs you money to Start a war and this Value=Absolute value of Your targetted guild's level - your Guilds Level *1000 or 3000

This will mak it highly costly for a level 500 Guild to make war on a level 200 guild As that woul cost 300k-900k

And if we add another thing that when you start a Guild war you must wait for a Random Time between 4-9 hours. This will Hinder the Guild's War plan because it might not have the same People online +9 Hours after War was initiated. I think an Automated MM should be sent out to everyone when the GvG Conflict can Officially Begin.

I for one am Definetly liking this Possibility and am Getting ever-so Slightly irritated with those people who seem to think it is Their Job to End PvP and GvG in Fallensword. And Please dont just complain that this would be unbeneficial to lower level Guilds and would only help out higher lvl Guilds Try to suggest a way that it would Make it Beneficial for Both the lower lvl Guilds and the Higher level guilds. At this point im thinking that most of the No's are people who are in Small guilds and are worried that Big guilds might harass them. If that is no correct please correct me and No offense to anyone, Im not trying to Anger anyone, Im just posting my thoughts


I also say no and i'm founder off a big guild...

What you suggest in making gvg more expensive is just putting down the gvg completly...

Gvg doesn't offer any reward currently that's worth the effort to blow stamina on, so making it even more expensive to start a conflict means it would die out completly...

Instead of making the costs bigger or losses bigger (only things I've seen suggested in this thread so far), come up with better rewards for gvg.

Why would I want to start a conflict if:
A) The cost is way bigger then the potential reward for winning the conflict
B) The losses are bigger, so if I start a conflict I can get my members deleveled? Why on earth would I want to be playing with my members experience?
C) A small low level guild attacks my guild => they have the advantage of probably more targets (at least if they plan the conflict). If I then want to retaliate with another conflict (like i've seen suggested in here => a) I can't my guilds level is too high; B) it costs me alot more then them to attack back?)

#27 Prezze

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Posted 04 August 2008 - 17:32

Your all starting to miss the point here, this threat was not set up to discuss the crappy GvG conflict system it was intended to discuss whether an official mechanism could be put in place to allow "real" guild wars to be carried out in a more "controlled" manor.


Overal the suggestion went about GvG conflicts which effects all conflicts unless you give an option to choose WAR = which yould imply stamina is lost.

But then again isn't a real war chaos itself. A real war isn't something between two sides, other people are also involved in it.

With a gvg conflict system that would allow "real" guild wars, you basicly forget the allies...

#28 fs_dashance

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Posted 05 August 2008 - 01:38

Lets not get caught up in ourselves here fellas',... I do like the Idea of having better rewards for GvG, that's subject for another string,... it has been stated that there should not be too much consequence for a guild that looses a conflict as I understand it,... well,... could we not make the consequence bear somewhat more then, for the particular player that initiates the conflict if his guild looses? Or maybe for say the upper echelon of a guild,...since that can be seen in reality some...every guild has echelons right? Anyhow,....for the opt out, that could be something that a player chooses when they register when they start FS,...and it could either be permanent or maybe be something that can only be changed say every 50 levels or so.
For those that care how I voted, I voted "yes, but it needs work"

#29 fs_saryne

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Posted 05 August 2008 - 01:42

Lets not get caught up in ourselves here fellas',... I do like the Idea of having better rewards for GvG, that's subject for another string,... it has been stated that there should not be too much consequence for a guild that looses a conflict as I understand it,... well,... could we not make the consequence bear somewhat more then, for the particular player that initiates the conflict if his guild looses? Or maybe for say the upper echelon of a guild,...since that can be seen in reality some...every guild has echelons right? Anyhow,....for the opt out, that could be something that a player chooses when they register when they start FS,...and it could either be permanent or maybe be something that can only be changed say every 50 levels or so.
For those that care how I voted, I voted "yes, but it needs work"


Who, as a new player, would know what GvG is? So maybe with this idea, make it default to non-involved. Until they decide they want to take part.

#30 fs_chumei

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Posted 05 August 2008 - 17:15

Ok I will say this again..

I started this thread as I feel that a war between two guild should not be on the bounty boards (one of which has happened of late) The two guilds involved wanted the other side to take damage. This means that 300 people Wanted to take damage and lose exp....
Now as has been talked to death the GvG system is not working...how about people talking about ways to make it work...or for people to offer differant ways for such wars to happen without things spilling over to the onto the bounty boards....


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