Raise Guild Structure Caps
#1
Posted 11 August 2008 - 04:16
Top 250 Richest Guilds
Last Updated: Sun, 10 Aug 2008 9:00:02 UTC
Guild Name Gold
1st
[Firewalkers] Firewalkers
437,235,342
2nd
[The evil dead] The evil dead
405,627,040
3rd
[Dark Siege] Dark Siege
399,462,128
4th
[DevilsDeath] DevilsDeath
370,310,148
5th
[The wicked players] The wicked players
267,866,910
That together is 1.9billion (rounding off)
With the top 2,000 players over level 234 you can easily reach over 3.5k damage at level 235 and a max of 4.1k at 235.... +60 damage???? *Sigh*.... not very much...
Battle Totem 20>>>>>Should be raised to 30 Giving 60 Attack Fully Upgraded....
Health Shrine 20>>>>>Should be raised to 30 Giving 150 max health fully upgraded....
Armory 20>>>>Raise to 30 giving 40+ defence and 40+ armor fully upgraded
Endurance Shrine 3>>>Raise to 4 giving an extra 20 stam gain per hour
Weaponsmith 20>>>Raise to 30 giving 90 Damage fully upgraded
Military Advisor 1>>>Raise to 2 and it would allow you to view your rating against a elite/champion/or SE for example....
GROUP STATS
Attack: 3,415 Defense: 928
Armor: 4,161 Damage: 7,727
HP: 537
Triclopse (Super Elite)
Attack 8945-8982
Defence 7621-7677
Armour 10375-10514
Damage 13265-13296
HP 40196-40380
10%-90%
You are predicted to lose.
Same with relic capture and defending....
These would not only be awesome but great gold sinks aswell
#2
Posted 11 August 2008 - 04:37
But what about for the lower levels? If we were to round them up to ... Lets say, Weaponsmith - Level 50, adding 100 Damage, it would give all the lower levels a freaking high damage power.
Sometimes the mods also have to think of the players at every level.
Well I suggest bringing weaponsmith up to 30 and think about it theres always going to be lower levels but as more and more players become stronger they need more :twisted: .... Sure the weaker players will get a bigger bonus but if they can afford to have it then good for them
#3
fs_tawniteamo
Posted 11 August 2008 - 04:41
#4
Posted 11 August 2008 - 09:52
how about adding new structures? IMO thats a better solution. as well as the suggestion I saw around here somewhere that bases the bonus given by certain structures on your personal level instead of the same for everyone ^^
New structures are always good too. :wink:
#5
fs_evillove
Posted 11 August 2008 - 10:11
how about adding new structures? IMO thats a better solution. as well as the suggestion I saw around here somewhere that bases the bonus given by certain structures on your personal level instead of the same for everyone ^^
If that is done then increasing level of structure max would be fine. O.o
And I'd also want new structures done before Cap Raise, just more PvP ones for the guild that's all.
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