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Enhancements - 4 ideas for the price of one


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    Percentage of vote: 81.25%

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#21 fs_evillove

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Posted 14 August 2008 - 22:08

Personally I do like the idea of enhancements reaching over the limit og 100%, as I think the have potential to do so, and would be an interesting change, more so with the creatures taking it's toll on our ability to hit them before they fixed it, this would help it.

Though, some people tend not to agree with it....something I can't remember what was the word, though I did ask a few people...it was hard to explain why it was good. (I think it being unfair was the word some used)

Anyhow, it will give a little space to work round with our set-ups to what will be better....now it seems the same sets are used, but with enhancements altering changes may be made.

Especially with PvP, my members who deal with PvP, wiould really need to think round with what they could wear to increase different aspects, if enhancements could go over the limit. Lmao, I know they'd love to have theivery go over 100, and they're looking and ways with getting 100% theivery and Master theif (MT) as near to 100 as possible.

I don't think PS, CH, etc getting to high is toomuch of a problem, there are always counter-measures that can be used, so I think it'll be interesting. O.o :P

#22 fs_dsjupiter

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Posted 15 August 2008 - 02:05

yeah, i figured that some of my stats would be easily 150%+ i think it would be kinda intreseting if this were to happon


Basically, the system would have to be tuned so that it would NOT be easily possible to achieve the max values, definitely not at the same time in several enhancements.

What this game needs are more alternative choices (where the choices are interesting, not of the type of "should I play stupid and put levelup points outside dmg?" :))

We should always face interesting decisions when putting up the gear for levelling. Do I go for max pierce and CH? Or do I try another setup that sacrifices CH for max Dodge?

It would probably require some research by the developers (or even players could help, compiling the statistics on how many points into "useful" enhancements do the items contribute on average... so that the actual limits could be calculated as not to be reachable all at once...


ok, so i did the math, and every skill that is 100% on me, ranges from the lowest one being 115% up to 165% and my guilds structures arnt maxed out

#23 fs_coyotik

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Posted 15 August 2008 - 05:59

ok, so i did the math, and every skill that is 100% on me, ranges from the lowest one being 115% up to 165% and my guilds structures arnt maxed out


Thanks. That shows that increasing the limit to 175 wouldn't be enough, I guess :), so we should propose to have it increased to i.e. 250 or 280 (I would say "increase by empower skill level plus by 5% for each level of a 5-level guild structure" - AND to avoid too-strong enhancements, decrease the actual effect of current 100% enhancements i.e. by 33%...

#24 Dark Archon

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Posted 15 August 2008 - 07:20

If the argument is PvP...

Piercing Strike <-> Reinforced Armor/Dodge
Critical Hit <-> Dodge
Master Thief/Thievery <-> Protect Gold
NOTHING <-> Protection

Simply put, it wouldn't really change it, it might add some extra strategy in setups 8)

#25 fs_dsjupiter

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Posted 15 August 2008 - 14:18


ok, so i did the math, and every skill that is 100% on me, ranges from the lowest one being 115% up to 165% and my guilds structures arnt maxed out


Thanks. That shows that increasing the limit to 175 wouldn't be enough, I guess :), so we should propose to have it increased to i.e. 250 or 280 (I would say "increase by empower skill level plus by 5% for each level of a 5-level guild structure" - AND to avoid too-strong enhancements, decrease the actual effect of current 100% enhancements i.e. by 33%...


well if my guild structures were maxed the 165% might be 200% didnt do the math for that, but ill admit if this did happon it would help out alot, mostly when i fight an elite my elite is like a noob to one of your monters though lol

#26 DarthViper

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Posted 15 August 2008 - 14:58

I also think empower needs to be changed. Thew thing is, some people think that by empower "powering up your enhancements" it is refering to your buffs (also something that needs to get cleared up) but yes, as if now, empower is almost useless and could use a shake up like this.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#27 fs_finite

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Posted 15 August 2008 - 15:17

about the enhansments go over 100% i dont think thats fair, if you can get percing strke up to 200% and you do a lot of pvp then it works ever time, same for master theft, if you can get it up to 200% or higher, you chould clean everyones gold out, but other than that the other ideas you have arnt that bad


200% wouldn't be ever time more like 40-50% of the time, and anyway if everyone had it, then it would make no difference, PS use a defensive set...

#28 fs_coyotik

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Posted 16 August 2008 - 06:43

bump... don't tell me that only 11 people like this.

#29 fs_tawniteamo

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Posted 16 August 2008 - 06:49

yes yes yes from me. every little bit helps in these upper levels ^^ and it would bring a whole new form of planning into effect---enhancement planning. would give these levels some depth ^^


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