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The Sand Guardians - 'Discovery'


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#1 nukleardog

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Posted 20 March 2007 - 22:01

27.41 Start

Quest 'The Sand Guardians - Discovery'...
You discover a small settlement. It appears empty save one of the villagers who approaches you.

"Hello there stranger, I am Adlar, leader of the desert raiders. Have you come to help us? Several of our villages and camps have come under attack by deadly sand creatures."

Accept

"Thank you! We dispatched a scout to gather information and any materials on these sand creatures. Its been a week and we've not heard from him. We need you to locate the scout, and bring him back. If you find the scout no longer lives, then recover anything you can..."

46.32

Quest 'The Sand Guardians - Discovery'...
You discover a rotting corpse half buried within the sand. The smell as you approach is almost overwhelming.

Search Corpse

After searching the corpse you discover a note and a stone featuring several strange symbols. You read the last entry in the journal. "They were everywhere, yet they emerged from seemingly nowhere. They are the ghosts of the scorched plains, guardians of the sands..." At that moment something catches your attention. Movement in the corner of your eye, but it is too late. The world fades to darkness as you fall unconscious from the heavy blow to your head.

The world around you slowly resolves, feeling an intense heat across your face as you discover yourself alone in the middle of the desert. The note and stone are no longer in your possession. You must find the note and stone to take back to the small settlement.

Back to 27.41

Quest 'The Sand Guardians - Discovery'...
You arrive back at the settlement. "Did you manage to find out what happened to our scout?"

Continue

You give Adlar the material you recovered from the scout corpse.

"My god... this is worse than I thought. It seems the Sand Ghosts have begun increasing in size. We need to notify the others. Travel to the other camps and tell them of the Sand Ghosts, then return here. Be careful out there though, those Sand Ghosts are everywhere. Good luck!"

60.25

Quest 'The Sand Guardians - Discovery'...
You arrive at one of the desert raider camps.

Notify Camp

You inform the camp's leader of the Sand Ghosts. He promptly gathers his men to prepare for war...

81.52


Quest 'The Sand Guardians - Discovery'...
You arrive at the last of the desert raider camps.

Notify Camp

You inform the camp's leader of the Sand Ghosts. He gathers his men to prepare for war...

Back to 27.41

Quest 'The Sand Guardians - Discovery'...
You arrive back at the raider settlement. Adlar approaches you. "We need you help again..."

Accept

"Alright, those desert creatures must be emerging from a portal somewhere. Try and locate the portal then report back to me so I can organize an assault force to take them out."

27.48

Quest 'The Sand Guardians - Discovery'...
You discover a swirling mass of energy. Within the center a gaping maw of darkness spewed an unearthly power. You notice a small stone tablet near the dark swirling vortex.

Pick up Stone Tablet

You pick up the stone and place it in your inventory.

(You gain Tyr's Orders)

Back to 27.41

Quest 'The Sand Guardians - Discovery'...
You return to the raider settlement only to find it deserted. Bloody corpses, some lacking entire limbs, lay strewn throughout the settlement. You notice movement, a survivor from the slaughter. Its Adlar, leader of the Jallas Desert raiders. He motions you over.

Approach Adlar

"It is too late, my friend..." He says with a bloody gurgle. "Here, take this magical stone. Use the Sand Ghost's portal to travel to the East Piyr Lands where you will find an Elven outpost. Tell them the Sand Guardians have returned..."

Adlar gasps for air before his body begins convulsing then goes motionless, his head falling into the pool of blood that has accumulated on the ground, his gaze completely lifeless.

27.48 Use stairs

East Piry Lands

22.15

Quest 'The Sand Guardians - Discovery'...
You arrive at the Elven Fort. Two guards approach you, their silver armor gleaming in the rays of scorching sunlight bearing down on the small elven fort, blinding you temporarily.

"Halt! What is your business here?" One of the Elven soldiers asks.

Talk to Piyr Soldiers

Quest Completed: The Sand Guardians - Discovery
Quest 22:57 20/Mar/07
"As was mentioned in the Ancient Prophecy, the emergence of these Sand Guardians indicate the beginning of a new era, a renewed struggle against this new evil. We must prepare for the conflict... When the time is right, we will gather at the Elven city of Elsaru to begin our offensive into the Great Desert. Here, take this amulet, as you will need it for the battle ahead."

(You gain 3,500,000 xp and Amulet of Piyr.)

Item Name Amulet of Piyr Item Type Amulet
Quantity 1 Equipped No
DMG n/a AC n/a
Bonus Attributes
DEF +25, HP +10, MP +450
Bonus Skills
[none]
Magic Resistances
[none]

#2 gothador_crace

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Posted 20 March 2007 - 22:11

Sand Ghost
Piyr Scout
Piyr Ranger

#3 nukleardog

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Posted 20 March 2007 - 22:16

Piyr's must be elves or other unlocatables.

#4 nukleardog

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Posted 20 March 2007 - 23:00

1st post updated as I finished it.

#5 nukleardog

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Posted 20 March 2007 - 23:05

Tyr's Orders is a Quest item
Piyr Stone is a Quest item and is bound

#6 FrankNStien

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Posted 21 March 2007 - 00:43

Theres a bit missing >>>
The world around you slowly resolves, feeling an intense heat across your face as you discover yourself alone in the middle of the desert. The note and stone are no longer in your possession. You must find the note and stone to take back to the small settlement.
>>>>>>>>>>THIS BIT<<<<<<<<<
Back to 27.41

Quest 'The Sand Guardians - Discovery'...
You arrive back at the settlement. "Did you manage to find out what happened to our scout?"

Continue

You give Adlar the material you recovered from the scout corpse.
<<<

:-((

#7 FrankNStien

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Posted 21 March 2007 - 01:28

Sand Ghost
Piyr Scout
Piyr Ranger


I suspect the 2nd 2 names mey be wrong

Sand Ghost is Ethereal
Alias: Sand Ghost Gold: 2030 gp
Class: Ethereal

Attack: 815 Defence: 789
AC: 2030 DMG: 300-700
HP: 39924 / 39924
No resist - no skill



Alias: Spy of Tyr Gold: 1596 gp
Class: Demon

Attack: 829 Defence: 814
AC: 1914 DMG: 250-700
HP: 35126 / 35126

Skills
[None]

Resistances
Blood 45%
Dark Magic 85%
Fire 75%
Holy 95%
Ice 75%
Lightning 55%
Transdimensional 85%
Water 90%


tyr elite (not mentioned) is a demon - I accidenthly attacked it thing it was a desert Hound - OOPS
Attack: 6585 Defence: 6122
AC: 3429 DMG: 4500-6000
HP: 312360 / 312360

Skills
[None]

Resistances
Blood 85%
Dark Magic 75%
Fire 85%
Holy 95%
Ice 75%
Lightning 85%
Transdimensional 70%
Water 85%

#8 Geach

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Posted 21 March 2007 - 01:56

do note that the new realm this has doesn't have a life nexus so you might not try to die. :lol:

#9 FrankNStien

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Posted 21 March 2007 - 02:20

do note that the new realm this has doesn't have a life nexus so you might not try to die. :lol:


Thats can mean 1 fof 2 things :-
Its mapped to another realm
You wind up in Limbo 1ith 15-30 minute respose times trying to escape - i got stuck there once for 3 dasy coz teher wasnt then a nexus in gothador the past

#10 gothador_phoenixeld

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Posted 21 March 2007 - 05:16

Sand Gosts Drop Scout note

tyr Elite drops ancient stone

#11 FrankNStien

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Posted 21 March 2007 - 07:44

Sand Gosts Drop Scout note

tyr Elite drops ancient stone

Ah HA - so I dont have to go somewhere - I gotta start bashing heads - thanx

Thought the quest seemed a bit simple


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