Potion of Insta-portal
#1
fs_coyotik
Posted 21 August 2008 - 12:15
What I would really like, though, would be a "beacon" - a potion that you drink and it makes the location you're currently at and allows you to use any portal to get THERE later. You know, one "custom" portal target per player, perhaps lasting x hours...
#2
fs_coyotik
Posted 21 August 2008 - 13:28
I don't see how transporting to the nearest portal is any different from just creating a potion that allows you to insta-portal. Isn't that the same thing? And yes a way to transport back to your current location would be great also, but that could be another potion.
Read the original post
#3
fs_evillove
Posted 21 August 2008 - 13:56
One thing I'm saying this is, because SE hunting would just get all the more easier....Not that SE hunters don't already need to travel a lot, I just don't see why it needs to get so much easier....
#4
Posted 21 August 2008 - 14:22
Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!
#5
fs_rocketship
Posted 21 August 2008 - 14:33
Start the bid at about a million gold :twisted:
#6
fs_ecolitan
Posted 21 August 2008 - 16:25
As a side note, this would give the rich SE hunters even more stam to use chasing down SE's. About the only thing that slows them down is the several hundred stam they use running back to portals from some of the realms. I can't imagine it would be more expensive than 150 stam and that's what it would save in many of the realms.
#7
fs_angiefc
Posted 21 August 2008 - 16:28
It could take 25 stamina to use the potion, but you would save stamina not having to walk all over to get to that portal ...
Another potion could be "Potion of Exiting" which takes you to the main map of which ever area you're in, like Krull Island if you're in the mountian area, or umm the other maps, but not just back to Krull ... it lets you exit from deep inside an area without having to go back to Krull.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

