Jump to content

New skills - suggested tweaks


  • Please log in to reply
8 replies to this topic

Poll: What do you think? (6 member(s) have cast votes)

What do you think?

  1. Agree fully (4 votes [57.14%])

    Percentage of vote: 57.14%

  2. Disagree fully (2 votes [28.57%])

    Percentage of vote: 28.57%

  3. I plan to have small stamcap at level 400, so I want the buff costs to be cheap (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. I don't care that the few top players will harvest loads of FSP for their monopoly for cheap-to-cast buffs. (1 votes [14.29%])

    Percentage of vote: 14.29%

Vote Guests cannot vote

#1 fs_coyotik

fs_coyotik
  • Guests

Posted 27 August 2008 - 07:43

1) Increase duration of shield imp. The price is fine, but it should last at least 20 or 30 minutes.

2) Increase the stam cost of all other uber-buffs (arterial strike, shield strike, perhaps spectral knight) back to the original values.

Yes, many people will claim that buffs shouldn't cost so much stamina... but when you reach level 400 or 500, you will either have a much greater stam cap or you will curse yourself for not having it. I would like to remind all low-level players that it takes something like 2500 stamina to make a single level up here (and it's probably even worse 100 levels above :)) - not like level 20 that makes one level in under 500 stam :).

Also, the analysis is simple. If there's a "must have" buff like arterial strike (which all 2hit killers will want to gain approx 7-12% more XP from creeps), there will be a few thousand buyers - and there are only a dozen sellers right now. With the buff costing 20 stamina, anything over 80k selling price means net profit, that is profit after the seller buys back the stamina with FSP (which has the quite significant effect of draining FSP from the game AND therefore INCREASING the price of FSP in gold).

3) Please, HCS, take some of the ideas from the previous feedback thread (BigGrim said he has them written down) and replace some of the new skills. Namely fortitude (Defense stat is added to HP. (0.1% per point). If one defends via defense, 17% of Defense into HPs is a big number that is useless as he won't have enough armor. If one defense via armor, his defense will be a few hundred tops, so he will get something like 17-51 HP increase.... It would be much better to provide Sanctuary as a buff. And anyway, with shield imp, defending as a concept is dead :).

4) Flinch and Terrorize seem to be in the same category - completely unnecessary if one has shield imp (well, maybe for SE hunting, just as mesmerize).

#2 fs_tawniteamo

fs_tawniteamo
  • Guests

Posted 27 August 2008 - 07:51

agreed= but leave spectral knight as is, tbh, it effects very few levels in the difference between 1 and 2 hitting, so its not -that- overpowered IMO, but it SHOULD be tweaked to (like deathwish) not activate on SEs, because at this point I can solo any SE without even trying...spectral knight+shield imp+ maybe a wither with max attack/damage and BAM. he's dead.

#3 fs_coyotik

fs_coyotik
  • Guests

Posted 27 August 2008 - 08:04

Spectral Knight is OK as it is. I'm sure that there won't be long queues for this buff as indeed there are only few levels where it will be more than a safety buff.

#4 fs_onemember

fs_onemember
  • Guests

Posted 27 August 2008 - 09:19

1) Duration is only thing that does not need to be changes. The way it work does need to be changes. It is way too powerfull now.

2) So you don't want lower level players to be able to buy them?
More stm they need, more fsp will they cost and thats a bad thing.

3) That Fortitude is odd... not sure how and when to use it.

4) Not sure your point here because they are not connected to shield imp at all.

#5 fs_coyotik

fs_coyotik
  • Guests

Posted 27 August 2008 - 10:30

1) Duration is only thing that does not need to be changes. The way it work does need to be changes. It is way too powerfull now.


It's being discussed separately to make it less powerful.

2) So you don't want lower level players to be able to buy them?
More stm they need, more fsp will they cost and thats a bad thing.


Yes, I don't want low level players to buy expensive buffs if the only thing it achieves is making the sellers rich. It's a typical arms race. It's the same reason why I am against lending of equipment. If you want to compete with players near you, then hiring lending a bigger gun from somebody will only force them to hire a bigger gun as well. In the end, everybody will be at the same relative speed to each others and everybody but the one doing the lending.

Plus, it is a serious FSP drain for the game, which pushes FSP prices up (that is in fact my main worry, not the fact that the 12 or so level 500 players will reap immense profits as I am aware that they paid a lot of cash :))

4) Not sure your point here because they are not connected to shield imp at all.


My point is that with shield imp as it is now, they would be next to useless (and shockwave and stun and last ditch, as well).

#6 moonfrost

moonfrost

    Veteran

  • Members
  • PipPipPip
  • 528 posts

Posted 27 August 2008 - 11:18

as it stands now shield imp in itself is entirely too overpowered all the way around

seems strange that the cows would go ahead and tweak the monsters enhancements to make them activate more only to offer a buff that completely deflates all the work they put into that update and ignores not only the enhancements but makes it possible to not have to even worry about any form of damage coming back

as far as from a pvp aspect i dont feel that this buff should even be part of it, not just for the obvious overpowered reasons but also due to fact of it causing other buffs to outlive their usefulness just by having it activated

#7 fs_coyotik

fs_coyotik
  • Guests

Posted 27 August 2008 - 11:21

I seriously hope that whatever changes they do to the Imp, it will include "PvM only" :)

#8 fs_finite

fs_finite
  • Guests

Posted 27 August 2008 - 12:22

I seriously hope that whatever changes they do to the Imp, it will include "PvM only" :)


oh hadn't thought about using it for pvp

#9 fs_wanndererr

fs_wanndererr
  • Guests

Posted 27 August 2008 - 12:52

well ... now that imp is tweaked ... it seems they wanted it to be PvP only ... great for relic defence but bad for hunting now


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: