2) Increase the stam cost of all other uber-buffs (arterial strike, shield strike, perhaps spectral knight) back to the original values.
Yes, many people will claim that buffs shouldn't cost so much stamina... but when you reach level 400 or 500, you will either have a much greater stam cap or you will curse yourself for not having it. I would like to remind all low-level players that it takes something like 2500 stamina to make a single level up here (and it's probably even worse 100 levels above
Also, the analysis is simple. If there's a "must have" buff like arterial strike (which all 2hit killers will want to gain approx 7-12% more XP from creeps), there will be a few thousand buyers - and there are only a dozen sellers right now. With the buff costing 20 stamina, anything over 80k selling price means net profit, that is profit after the seller buys back the stamina with FSP (which has the quite significant effect of draining FSP from the game AND therefore INCREASING the price of FSP in gold).
3) Please, HCS, take some of the ideas from the previous feedback thread (BigGrim said he has them written down) and replace some of the new skills. Namely fortitude (Defense stat is added to HP. (0.1% per point). If one defends via defense, 17% of Defense into HPs is a big number that is useless as he won't have enough armor. If one defense via armor, his defense will be a few hundred tops, so he will get something like 17-51 HP increase.... It would be much better to provide Sanctuary as a buff. And anyway, with shield imp, defending as a concept is dead
4) Flinch and Terrorize seem to be in the same category - completely unnecessary if one has shield imp (well, maybe for SE hunting, just as mesmerize).

