Good concept. Good balance. Bugged coding. It should compute after doubler and not before to be of any other use then griefing enemies.
2. Buff master. USELESS
The concept of a "chance to trigger" when buffing is not viable. Even if it was intended for buff selling. You don't want a random action to be applied on something you only do once or twice.
Suggestion for fixing:
- make it 100% or at least 50% chance to trigger
- make it have a level boost instead of duration boost. Like adding 30-50 points more points (welcome unbreakable 200
3. Summon shield imp SLIGHT BALANCE ISSUE
Shield imp is great right now when using defence / 1 hit setup, in conjunction with Death Dealer. However it makes armor setups completely useless (except for monsters with no PS or CH). The whole "1 damage when armor is higher then damage" concept is debatable. Shield imp should work the same way with armor setups as with defense setups.
Suggested fix - make Imp trigger only on damage values higher then 5-10.
4. Fortitude and Chi strike LONG TERM CHANGES
It's not urgent but those skills are designed around bad concepts. They will join the other low level defensive skills in the list of "noone ever uses them". A pity for such high level skills.

