Relic - Failure to capture - Time addition
#1
fs_karigulus
Posted 03 September 2008 - 20:28
I think this would be more fun, and make it more challenging, as a Guild will then be forced to calculate the "Defenders" stats more accurately before attempting to take it.
What ya'll think?
#2
fs_chinback
Posted 03 September 2008 - 21:42
As in, just have an ally guild attempt and fail to take your relic.
#3
fs_tawniteamo
Posted 03 September 2008 - 21:45
2 minutes should be enough, because this can easily be abused.
As in, just have an ally guild attempt and fail to take your relic.
thats not how he meant it....if you take this suggestion that way you might as well think if you hit someone on the bounty board, everyone else has to wait two minutes before they can hit....he is just talking about the guild that did the attack...any other guild would still be able to attempt capture.
#4
fs_deciever11
Posted 03 September 2008 - 22:36
#5
fs_karigulus
Posted 03 September 2008 - 22:40
2 minutes should be enough, because this can easily be abused.
As in, just have an ally guild attempt and fail to take your relic.
thats not how he meant it....if you take this suggestion that way you might as well think if you hit someone on the bounty board, everyone else has to wait two minutes before they can hit....he is just talking about the guild that did the attack...any other guild would still be able to attempt capture.
Yeah, thanks mate. To clarify ^ this is how I meant it.
#6
fs_karigulus
Posted 03 September 2008 - 22:59
ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer
That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.
I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance
#7
fs_angiefc
Posted 03 September 2008 - 23:01
In this regard I think he is saying that the guild that attacked the relic can not attack again for another hour, however some other guild can come and attack, just not the same guild that tried before.
#8
fs_deciever11
Posted 03 September 2008 - 23:03
ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer
That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.
I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance
well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month
#9
fs_karigulus
Posted 03 September 2008 - 23:05
ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer
That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.
I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance
well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month
Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?
There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.
#10
fs_tawniteamo
Posted 03 September 2008 - 23:09
ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer
That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.
I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance
well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month
the only relics held for this long are usually relics nobody wants, in high level areas, where you don't even have to sit and defend, nobody even attempts to take the relic. Any good relics are usually fought over time after time, over and over. they rarely go 10+ hours without being taken.
#11
fs_deciever11
Posted 03 September 2008 - 23:10
ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer
That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.
I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance
well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month
Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?
There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.
no its not a bad thing but i do like the idea of having to wait another hour in theory u should have to wait but heres my question if another guild that hasnt attacked the relic within 1 hour of an attempt would they still have to wait if a guild 2 mins before them failed?
#12
fs_karigulus
Posted 03 September 2008 - 23:13
ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer
That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.
I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance
well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month
Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?
There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.
no its not a bad thing but i do like the idea of having to wait another hour in theory u should have to wait but heres my question if another guild that hasnt attacked the relic within 1 hour of an attempt would they still have to wait if a guild 2 mins before them failed?
Nah mate, sorry if my OP was unclear. My suggestion is ONLY the Guild that fails to capture has to wait another hour :wink:
#13
fs_deciever11
Posted 03 September 2008 - 23:17
ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer
That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.
I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance
well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month
Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?
There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.
no its not a bad thing but i do like the idea of having to wait another hour in theory u should have to wait but heres my question if another guild that hasnt attacked the relic within 1 hour of an attempt would they still have to wait if a guild 2 mins before them failed?
Nah mate, sorry if my OP was unclear. My suggestion is ONLY the Guild that fails to capture has to wait another hour :wink:
that is what i thought but some1 else assumed that ANY guild would have to wait 1 hour well for my 2 cents personally i see bad things with this and good
#14
fs_kevman
Posted 03 September 2008 - 23:40
#15
fs_deciever11
Posted 03 September 2008 - 23:41
Maybe a good idea, if it only did it to the guild that attacked and the time was like 10mins and all other guilds could still take it in those 10mins.
i agree 1 hour is far too long 30 mins at max
#16
fs_karigulus
Posted 03 September 2008 - 23:50
if it only did it to the guild that attacked
This is the suggestion already. If you want relic control/capture to remain as it is, and NOT have any skill invlolved then vote NO.
#17
fs_kevman
Posted 03 September 2008 - 23:57
if it only did it to the guild that attacked
This is the suggestion already. If you want relic control/capture to remain as it is, and NOT have any skill invlolved then vote NO.
sorry i only read the first post didnt know you ment that
#18
fs_mags
Posted 04 September 2008 - 01:34
the only relics held for this long are usually relics nobody wants, in high level areas, where you don't even have to sit and defend, nobody even attempts to take the relic. Any good relics are usually fought over time after time, over and over. they rarely go 10+ hours without being taken.
untrue.
#19
fs_tawniteamo
Posted 04 September 2008 - 02:15
the only relics held for this long are usually relics nobody wants, in high level areas, where you don't even have to sit and defend, nobody even attempts to take the relic. Any good relics are usually fought over time after time, over and over. they rarely go 10+ hours without being taken.
untrue.
you say its untrue...but give no evidence to such. name one relic thats worth keeping (i.e stam gain/xpgain) that isn't held by a top 25 guild constantly. The only time one is held longer, is when one guild gets tired of attacking it....eventually another top 25 guild gets uppity and they start the relic capture war all over again. atm its a pointless cycle.
#20
fs_dyrnuth
Posted 04 September 2008 - 02:22
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