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Relic - Failure to capture - Time addition


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Poll: Good change? (14 member(s) have cast votes)

Good change?

  1. Yup! (10 votes [55.56%])

    Percentage of vote: 55.56%

  2. Nope! (8 votes [44.44%])

    Percentage of vote: 44.44%

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#1 fs_karigulus

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Posted 03 September 2008 - 20:28

I think it would be cool, if when a Guild attempts to capture your relic, but fails, they have to then wait another hour before being able to make another attempt.

I think this would be more fun, and make it more challenging, as a Guild will then be forced to calculate the "Defenders" stats more accurately before attempting to take it.

What ya'll think?

#2 fs_chinback

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Posted 03 September 2008 - 21:42

2 minutes should be enough, because this can easily be abused.

As in, just have an ally guild attempt and fail to take your relic.


#3 fs_tawniteamo

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Posted 03 September 2008 - 21:45

2 minutes should be enough, because this can easily be abused.

As in, just have an ally guild attempt and fail to take your relic.



thats not how he meant it....if you take this suggestion that way you might as well think if you hit someone on the bounty board, everyone else has to wait two minutes before they can hit....he is just talking about the guild that did the attack...any other guild would still be able to attempt capture.

#4 fs_deciever11

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Posted 03 September 2008 - 22:36

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer

#5 fs_karigulus

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Posted 03 September 2008 - 22:40

2 minutes should be enough, because this can easily be abused.

As in, just have an ally guild attempt and fail to take your relic.



thats not how he meant it....if you take this suggestion that way you might as well think if you hit someone on the bounty board, everyone else has to wait two minutes before they can hit....he is just talking about the guild that did the attack...any other guild would still be able to attempt capture.


Yeah, thanks mate. To clarify ^ this is how I meant it.

#6 fs_karigulus

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Posted 03 September 2008 - 22:59

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer


That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.

I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance :)

#7 fs_angiefc

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Posted 03 September 2008 - 23:01

I think his idea is like attacking a player. If you attack a player and lose then you can't attack again for another hour, even if you win it's the same thing. However you could go attack another player.

In this regard I think he is saying that the guild that attacked the relic can not attack again for another hour, however some other guild can come and attack, just not the same guild that tried before.

#8 fs_deciever11

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Posted 03 September 2008 - 23:03

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer


That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.

I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance :)


well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month

#9 fs_karigulus

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Posted 03 September 2008 - 23:05

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer


That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.

I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance :)


well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month


Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?

There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.

#10 fs_tawniteamo

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Posted 03 September 2008 - 23:09

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer


That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.

I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance :)


well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month




the only relics held for this long are usually relics nobody wants, in high level areas, where you don't even have to sit and defend, nobody even attempts to take the relic. Any good relics are usually fought over time after time, over and over. they rarely go 10+ hours without being taken.

#11 fs_deciever11

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Posted 03 September 2008 - 23:10

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer


That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.

I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance :)


well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month


Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?

There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.


no its not a bad thing but i do like the idea of having to wait another hour in theory u should have to wait but heres my question if another guild that hasnt attacked the relic within 1 hour of an attempt would they still have to wait if a guild 2 mins before them failed?

#12 fs_karigulus

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Posted 03 September 2008 - 23:13

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer


That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.

I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance :)


well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month


Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?

There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.


no its not a bad thing but i do like the idea of having to wait another hour in theory u should have to wait but heres my question if another guild that hasnt attacked the relic within 1 hour of an attempt would they still have to wait if a guild 2 mins before them failed?


Nah mate, sorry if my OP was unclear. My suggestion is ONLY the Guild that fails to capture has to wait another hour :wink:

#13 fs_deciever11

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Posted 03 September 2008 - 23:17

ehh im neutral on this one.. this could possibly allow guilds to hoard relics longer


That is a good thing in my opinion, it will mean you would have to actually calculate your Groups stats, communicate with members to up their attack, defense etc. to have a chance of taking a relic.

I think the relic control fun the game has to offer Guilds, would be much better of it was at least 95% skill, 5% chance :)


well there have been several times when i have seen multiple relics held for 3+ days so with this they could possibly held for a month


Yeah, I get where your coming from, but do you see it as a bad thing if a Guild has the skill/communication/strength to hold a relic for a long time?

There are plenty of relics to go around, and this would make it more of a chellenge, even for the Top Guilds.


no its not a bad thing but i do like the idea of having to wait another hour in theory u should have to wait but heres my question if another guild that hasnt attacked the relic within 1 hour of an attempt would they still have to wait if a guild 2 mins before them failed?


Nah mate, sorry if my OP was unclear. My suggestion is ONLY the Guild that fails to capture has to wait another hour :wink:


that is what i thought but some1 else assumed that ANY guild would have to wait 1 hour well for my 2 cents personally i see bad things with this and good

#14 fs_kevman

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Posted 03 September 2008 - 23:40

Maybe a good idea, if it only did it to the guild that attacked and the time was like 10mins and all other guilds could still take it in those 10mins.

#15 fs_deciever11

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Posted 03 September 2008 - 23:41

Maybe a good idea, if it only did it to the guild that attacked and the time was like 10mins and all other guilds could still take it in those 10mins.


i agree 1 hour is far too long 30 mins at max

#16 fs_karigulus

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Posted 03 September 2008 - 23:50

if it only did it to the guild that attacked


This is the suggestion already. If you want relic control/capture to remain as it is, and NOT have any skill invlolved then vote NO.

#17 fs_kevman

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Posted 03 September 2008 - 23:57

if it only did it to the guild that attacked


This is the suggestion already. If you want relic control/capture to remain as it is, and NOT have any skill invlolved then vote NO.


sorry i only read the first post didnt know you ment that

#18 fs_mags

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Posted 04 September 2008 - 01:34

the only relics held for this long are usually relics nobody wants, in high level areas, where you don't even have to sit and defend, nobody even attempts to take the relic. Any good relics are usually fought over time after time, over and over. they rarely go 10+ hours without being taken.


untrue.

#19 fs_tawniteamo

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Posted 04 September 2008 - 02:15

the only relics held for this long are usually relics nobody wants, in high level areas, where you don't even have to sit and defend, nobody even attempts to take the relic. Any good relics are usually fought over time after time, over and over. they rarely go 10+ hours without being taken.


untrue.




you say its untrue...but give no evidence to such. name one relic thats worth keeping (i.e stam gain/xpgain) that isn't held by a top 25 guild constantly. The only time one is held longer, is when one guild gets tired of attacking it....eventually another top 25 guild gets uppity and they start the relic capture war all over again. atm its a pointless cycle.

#20 fs_dyrnuth

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Posted 04 September 2008 - 02:22

Like it. But I think 15 minutes would do the trick... enough of a penalty to make the effect worthwhile, but short enough of an interval that it won't encourage hoarding too much.


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