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Poll: Should you need a license to hunt/see super elites? (13 member(s) have cast votes)

Should you need a license to hunt/see super elites?

  1. yes (4 votes [25.00%])

    Percentage of vote: 25.00%

  2. no (12 votes [75.00%])

    Percentage of vote: 75.00%

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#21 fs_finite

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Posted 04 September 2008 - 13:31

no, lower levels won't buy this then they won't find the super elites or get fsp for finding them...

#22 Prezze

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Posted 04 September 2008 - 13:33

I don't see the use actually of this either.

What this suggestion would actually do is increase the price of superelite equipment, that's all

Cause to be honest I wouldn't pay anything for a license since i'm not a superelite hunter. Also what are the odds when only leveling up that you actually see a superelite creature?

So far I've only met two superelites. One sold since no mercs and not high enough people available that time, other one killed myself.

This also has got some feel of a donator game to me.

Pay that amount of money or never see a superelite creature.

If you really would want this implemented make it so that you have got to have a license to kill it, not to see it. However I don't like that either.


yeah, I can understand that, however the idea behind this is to actually make people "hunt" the creature and not buy it, if lower levels can still see the creature they can still sell it, therefore the hunters just buy the location and not actually hunt it. Im not to keen on guided hunts where the animal is released in front of me for slaughter, Not being able to see it was the only idea I had to keep the locations from being sold, again a true "hunter" will find his kills himself. Not pay someone else money to turn a creep out of a box in front of them so that they can kill it. The license would act as a gold sink, something of which people are always saying we need more of. Therefore the idea came to mind, I also figured the super elite hunters would like the "sport" of this idea, but I forgot its all about the gold/fsp in this game.


I agree with you that the term hunter in se-hunter is a joke. Like you mentioned hunting is getting the locations yourself without buying them.

However I don't think that even 50% of the se-hunters, actually hunts the locations themselves.

I always said that to become a succesfull se-hunter you'll have to have a nice fsp-pot to start with.

Downside I don't see a solution that benefits the actual se-hunters and the people who don't actively hunt se's.

#23 fs_dyrnuth

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Posted 04 September 2008 - 14:01

yeah, I can understand that, however the idea behind this is to actually make people "hunt" the creature and not buy it, if lower levels can still see the creature they can still sell it, therefore the hunters just buy the location and not actually hunt it. Im not to keen on guided hunts where the animal is released in front of me for slaughter, Not being able to see it was the only idea I had to keep the locations from being sold, again a true "hunter" will find his kills himself. Not pay someone else money to turn a creep out of a box in front of them so that they can kill it. The license would act as a gold sink, something of which people are always saying we need more of. Therefore the idea came to mind, I also figured the super elite hunters would like the "sport" of this idea, but I forgot its all about the gold/fsp in this game.


If you want to make it more of a challenge for the hunter, then keep the SE's visable for the lower levels and just change the way SE's appear on the map. We know they spawn sometime after 10 minutes after the hour, but edit their characteristics so that they will then move about that map at random intervals until found and killed. So then all the SE hunter is buying is the MAP, and not the actual grid location. This restores the thrill of the hunt and keeps the scouting element included also.

Everyone wins.

#24 fs_kevman

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Posted 04 September 2008 - 15:57

You need milions of gold to make at least Super elite hunter medal (silver).


and milions of fsp

#25 fs_kevman

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Posted 04 September 2008 - 16:01

yeah, I can understand that, however the idea behind this is to actually make people "hunt" the creature and not buy it, if lower levels can still see the creature they can still sell it, therefore the hunters just buy the location and not actually hunt it. Im not to keen on guided hunts where the animal is released in front of me for slaughter, Not being able to see it was the only idea I had to keep the locations from being sold, again a true "hunter" will find his kills himself. Not pay someone else money to turn a creep out of a box in front of them so that they can kill it. The license would act as a gold sink, something of which people are always saying we need more of. Therefore the idea came to mind, I also figured the super elite hunters would like the "sport" of this idea, but I forgot its all about the gold/fsp in this game.


If you want to make it more of a challenge for the hunter, then keep the SE's visable for the lower levels and just change the way SE's appear on the map. We know they spawn sometime after 10 minutes after the hour, but edit their characteristics so that they will then move about that map at random intervals until found and killed. So then all the SE hunter is buying is the MAP, and not the actual grid location. This restores the thrill of the hunt and keeps the scouting element included also.

Everyone wins.


Sounds good that way (the moving) would be fair also, dont get there in time to bad and then all SE hunters would have to be fast.

#26 doa4life

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Posted 04 September 2008 - 16:24

Yes is a very bad ideea some think only at their interest without tinking at others.
You need milions of gold to make at least Super elite hunter medal (silver).


Earning a medal shouldnt be "easy" or "cheap". medals in the game right now are a joke. nuff said.


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