Resurrection Beads
#1
fs_ecolitan
Posted 06 October 2008 - 21:16
Suppose you could go to a temple (there'd have to be a bunch or it would be in the Cathedral) and pray to a god (talked to a shaman?) that granted you "Resurrection Beads". These beads cost 100 times player level in gold. You can buy up to # of them (I had 10 in mind). If at any time you die while you have a bead you still lose the gold you would lose from the death but it automatically kicks in Last Ditch. The only gain from this is the xp loss NOT the gold loss.
So this is a net gold sink. In fact, it's a double gold sink. If a level 400 player goes to the Cathedral to fill up on beads it costs 400,000 gold plus the portal back to the realm. None of the gold that would be lost is regained. This is cheaper than Imp but doesn't have all the benefits so would leave a market for Imp.
I'm not opposed to a lower cost structure but wanted it close to Imp cost but lower. This is roughly half the cost of Imp at current buff prices (300k for 6 lives). 50 per level would work but maybe replace some Imps.... Should they be PvE only? (yes - too easy to steal all of them in one shot!)
#2
Posted 06 October 2008 - 21:22
#3
fs_ecolitan
Posted 06 October 2008 - 21:25
Sounds good, I like this idea
You should to add a poll to this topic.
I meant to - and did - and we crossed paths.
#4
fs_talsarnau
Posted 06 October 2008 - 21:50
#5
fs_ecolitan
Posted 06 October 2008 - 21:54
#6
fs_ecolitan
Posted 06 October 2008 - 22:19
#7
Posted 06 October 2008 - 22:21
Supmet going and grabbing ideas from another game gave me an idea from another game that had no bearing here until the enhancements kicked in. Now that you die training, you might pay to not do so....
Suppose you could go to a temple (there'd have to be a bunch or it would be in the Cathedral) and pray to a god (talked to a shaman?) that granted you "Resurrection Beads". These beads cost 100 times player level in gold. You can buy up to # of them (I had 10 in mind). If at any time you die while you have a bead you still lose the gold you would lose from the death but it automatically kicks in Last Ditch. The only gain from this is the xp loss NOT the gold loss.
So this is a net gold sink. In fact, it's a double gold sink. If a level 400 player goes to the Cathedral to fill up on beads it costs 400,000 gold plus the portal back to the realm. None of the gold that would be lost is regained. This is cheaper than Imp but doesn't have all the benefits so would leave a market for Imp.
I'm not opposed to a lower cost structure but wanted it close to Imp cost but lower. This is roughly half the cost of Imp at current buff prices (300k for 6 lives). 50 per level would work but maybe replace some Imps.... Should they be PvE only? (yes - too easy to steal all of them in one shot!)
why would a lvl 400+ player who has shield imp want to buy this? (btw I tend to believe that my current buff prices are alot lower then which you are taking in consideration)
Also what's good about the imp is you don't loose any gold nor any xp ..., why would someone want to pay 100k per life, while (i take myself as an example with 6k stamina to burn in a defensive setup or suicide setup). Would buy these resurrection beads...
my example
I burn 6k stamina
If going suicide setup I need to rebuff myself sometimes with shield imp, that's 6+ deaths. In resurrection beads that's the equivalent of 266 400 (100 times my level). If you calculate as in 25 stamina = 100k gold, then buffing myself with shield imp is cheaper (200k buff then).
Next disadvantage, shield imp saves your killstreak AND your gold. Yet the resurrection beads are more expensive to me...
The main problem with this suggestion is that you aren't sinking gold from the players where you have to.
#8
fs_ecolitan
Posted 06 October 2008 - 22:24
The price can be negotiated as it is a pure gold sink so long as gold loss occurs. If gold loss doesn't occur a low price is a gold sink at the expense of buffers revenue.
#9
Posted 06 October 2008 - 22:30
Also pve includes elite, le's, se's. These really have to be excluded
#10
fs_theloneman
Posted 06 October 2008 - 22:45
#11
fs_ecolitan
Posted 07 October 2008 - 01:01
Prezze - I don't know that it would make the game too easy for donating low levels. If a low level joins a guild do they die now? I'm not married to the exact price schedule or the exact implementation but don't think it's a major game changer now that we have Imp. By the time that players are at a high enough level that multiple deaths are an issue the costs would be sufficient to make this something that wasn't "depended on" but as a backup. Would make defense set-ups useable at levels where Imp is cost prohibitive etc.
And, I have no problem with this being only valid on common creatures. Though, maybe that's not so big a deal for Champions.... That would be up to HCS how they wanted to handle that. Kind of an expensive way to kill Champions. lol. I agree it should not activate versus SE's. Probably not Elites either (again, would get expensive but fine if excluded).
My biggest thought here was the level 100 with 620 stam. Not worth a Shield Imp in defense/suicide set. But maybe worth paying 1 fsp of gold to get 10 beads that might last 2-3 days....
#12
Posted 07 October 2008 - 01:40
100 gold/level * level 400 = 40,000 gold not 400,000 gold... that is 1,000 gold/level * player's level...Supmet going and grabbing ideas from another game gave me an idea from another game that had no bearing here until the enhancements kicked in. Now that you die training, you might pay to not do so....
Suppose you could go to a temple (there'd have to be a bunch or it would be in the Cathedral) and pray to a god (talked to a shaman?) that granted you "Resurrection Beads". These beads cost 100 times player level in gold. You can buy up to # of them (I had 10 in mind). If at any time you die while you have a bead you still lose the gold you would lose from the death but it automatically kicks in Last Ditch. The only gain from this is the xp loss NOT the gold loss.
So this is a net gold sink. In fact, it's a double gold sink. If a level 400 player goes to the Cathedral to fill up on beads it costs 400,000 gold plus the portal back to the realm. None of the gold that would be lost is regained. This is cheaper than Imp but doesn't have all the benefits so would leave a market for Imp.
I'm not opposed to a lower cost structure but wanted it close to Imp cost but lower. This is roughly half the cost of Imp at current buff prices (300k for 6 lives). 50 per level would work but maybe replace some Imps.... Should they be PvE only? (yes - too easy to steal all of them in one shot!)
#13
fs_ecolitan
Posted 07 October 2008 - 03:37
100 gold/level * level 400 = 40,000 gold not 400,000 gold... that is 1,000 gold/level * player's level...
Yup, per bead, so to "fill up" with 10 beads costs 400k. But I agree it's 40k per life saved at those costs. 20k if it's 50 per level for a level 400.
#14
Posted 07 October 2008 - 03:41
anyway you do this, i think it should be put into the game. alot of folks are upset from the constant dying from either set, armor/defense, they use. there should be a way to prevent this other then a small % buff. with the addition of inventing i think alot more things could be introduced to the game using this option.
#15
fs_ecolitan
Posted 07 October 2008 - 03:55
And as an aside to the Imp vs Bead discussion above. The beads would be far superior for an armor setup since you only use it on the pierce instead of every hit. Would give an alternative to Imp that would work with wither for example. You could own them while you had Imp active and they wouldn't kick in unless the Imp failed.
#16
fs_mickey123
Posted 07 October 2008 - 03:57
#17
Posted 07 October 2008 - 07:25
It was always easy for those players who put money into the game. From this point of view there is no difference between SSI and beads, moreover SSI is better to them.mmm still wouldn't it make the game way to easy for lower levels who donate money to the game?
The benefit of the beads to sink some gold and stamina, instead of to shift FSP from one player to another one.
#18
Posted 07 October 2008 - 10:46
It was always easy for those players who put money into the game. From this point of view there is no difference between SSI and beads, moreover SSI is better to them.mmm still wouldn't it make the game way to easy for lower levels who donate money to the game?
The benefit of the beads to sink some gold and stamina, instead of to shift FSP from one player to another one.
Still I keep with my point of view that this idea only sinks gold from the people who need gold the most probably..., someone who is able to buy a shield Imp will still do so
#19
fs_ecolitan
Posted 07 October 2008 - 11:44
I think we all need to readjust how we look at gold sinks. A gold sink is not something that sucks gold out of the game. A gold sink is anything that players want to spend gold on.... This proposal wasn't made as a gold sink, but as something that would benefit players. In particular all those players that don't have the stam (or are in armor) to afford Imp. I guess my example of a level 400 was a bad one. I used that specifically to show the costs at the level where Imp could begun being self-cast but used average buff market prices. That's getting in the way of looking at whether this would create more enjoyment at levels 1-400 while removing small amounts of gold.
Remember. If you die about 1/50. If you use doubler150 and train 1k stam you probably have in the neighborhood of 200-250 battles (1-hitting). So say.... 4-5 deaths. At level 100, would you have paid 20-50k gold to have xp loss "guarantee"? At level 200, would you have paid 40-100k? Maybe at 400 you'd rather cast your own Imp. Not in armor I hope, but maybe you would. That doesn't change the fact that for an extremely large number of players this is a potential benefit.
No, this isn't a major gold sink. There is a version (where gold is protected) where this is a very small gold sink. Not the point. It is a net gold sink (whether large or small) and might improve playability for large numbers of players. I only left the gold loss in to protect the sellers of Imp and Last Ditch. I'd gladly take that out (make it a true Last Ditch kick-in) and make it a better alternative to increase the value of this.
#20
fs_ecolitan
Posted 08 October 2008 - 15:53
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