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5 Level Restriction on PvP


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Poll: Take away the 5 level above limit? (24 member(s) have cast votes)

Take away the 5 level above limit?

  1. Yes (13 votes [40.62%])

    Percentage of vote: 40.62%

  2. No (19 votes [59.38%])

    Percentage of vote: 59.38%

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#1 fs_kigga

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Posted 13 November 2008 - 03:41

I understand why there is a 5 level limit on hitting people below your level, but is there any reason why higher leveled people should be protected as well? With their levels, they should gain more experience with setups as well as having equipment advantages.

So my suggestion: Take away the 5 level above limit so that, lets say, I, a lvl 266 (for now, probably will be going down soon) can hit TDA at level 300 something (which I would never do because he is just that awesome).

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#2 fs_kingminos

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Posted 13 November 2008 - 03:45

+1

#3 fs_cloudstryf

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Posted 13 November 2008 - 03:46

+2

#4 Dark Archon

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Posted 13 November 2008 - 03:46

Only if by doing so TDA can hit you back, for the same losses you were able to hit him for, including exp loss, and any bounties would then be rendered void (as in you can't bounty him for hitting BACK)... I kinda mentioned this in my PvP suggestion thread... I think I linked you to it at some point on IRC too ;)

#5 YouNoSeeMe

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Posted 13 November 2008 - 03:47

+3

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#6 fs_kigga

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Posted 13 November 2008 - 03:49

Well yeah naturally there would have to be some balancing system so that it isn't all beneficial to the lower level.

#7 DarthViper

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Posted 13 November 2008 - 03:49

I understand why there is a 5 level limit on hitting people below your level, but is there any reason why higher leveled people should be protected as well? With their levels, they should gain more experience with setups as well as having equipment advantages.

So my suggestion: Take away the 5 level above limit so that, lets say, I, a lvl 266 (for now, probably will be going down soon) can hit TDA at level 300 something (which I would never do because he is just that awesome).

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Higher level players should be protected because then lower level players can keep attacking them, and they would loose more exp per death than if they were attacked by players their level.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#8 Dark Archon

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Posted 13 November 2008 - 03:49

I'm gonna laugh so hard when it goes from being posts of...

+1
+2
+3

...to adding...
+4
...then...
+3
...cuz someone lagged out xD

#9 YouNoSeeMe

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Posted 13 November 2008 - 03:52

fine... i'd hit TDA :wink:

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#10 dogville

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Posted 13 November 2008 - 03:52

I agree.. the 5 lvl limit is unreasonable.
Higher lvl players should have enough experience to have sets that wont let a lvl 1 attack them. This would promote PvP for sure... which is definitely needed! :twisted:

#11 fs_kigga

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Posted 13 November 2008 - 03:54

I understand why there is a 5 level limit on hitting people below your level, but is there any reason why higher leveled people should be protected as well? With their levels, they should gain more experience with setups as well as having equipment advantages.

So my suggestion: Take away the 5 level above limit so that, lets say, I, a lvl 266 (for now, probably will be going down soon) can hit TDA at level 300 something (which I would never do because he is just that awesome).

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Higher level players should be protected because then lower level players can keep attacking them, and they would loose more exp per death than if they were attacked by players their level.

Well that was brought up by darkarchon, but I would imagine something like this might work...

If I hit TDA and took lets say 300k exp and gold and PvP and whatever else there is to lose, then he would be able to retaliate with a hit on me and if he used the exact same amount of stam on me, it would also hit me for 300k which would mean I would be at more of a loss than him since 300k is more significant of a %age at my level than at his. If he used more or less stam it would then be in ratio to the amount of exp that I took.

I know its not perfect, but its a starting idea.

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#12 DarthViper

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Posted 13 November 2008 - 04:01

http://forum.fallens...pic.php?t=72144

Maybe this will promore PvP more. Freshly made thread.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#13 fs_kigga

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Posted 13 November 2008 - 04:19

http://forum.fallensword.com/viewtopic.php?t=72144

Maybe this will promore PvP more. Freshly made thread.

That topic is slightly on a different topic since I am focusing on gold hitters and such as well as people with vendettas against others higher leveled.

My second addition to the suggestion would also fix the problem of slightly lower levels being able to pester slightly higher levels since the slightly higher levels can't take exp (by slightly I mean within the 5 level range). I read a thread recently on that problem.

EDIT: To clear up confusion, the higher level could only hit the lower level if and only if the lower level had hit them earlier. Perhaps set a time limit like bounty placing.

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#14 RebornJedi

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Posted 13 November 2008 - 04:36

if there was a different way to bounty/'revenge' hit like in darkarhon's thread http://forum.fallens...pic.php?t=58371 then i see this happening because the higher level has a chance to hit back. and if 10 stam hits will only take pvp rating and nothing else, plus there is no bounty, i would like the 5 level limit taken away all together if this was applied. yet until they do SOMETHING to pvp there is little to get done with suggestions :((((

but keep suggesting and keep brain storming. they will EVENTUALLY listen ;P

#15 fs_kigga

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Posted 13 November 2008 - 04:46

if there was a different way to bounty/'revenge' hit like in darkarhon's thread http://forum.fallens...pic.php?t=58371 then i see this happening because the higher level has a chance to hit back. and if 10 stam hits will only take pvp rating and nothing else, plus there is no bounty, i would like the 5 level limit taken away all together if this was applied. yet until they do SOMETHING to pvp there is little to get done with suggestions :((((

but keep suggesting and keep brain storming. they will EVENTUALLY listen ;P

I actually talked with darkarchon about his thoughts and mind. I think a good mixture of the ideas would work well. Again, I made this thread with gold hitting in mind, so I doubt the 10 stam rule would affect this much. About the revenge hit, I think he thought it out better than I did, and I agree that it would have to have the certain conditions that he specified.

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#16 RebornJedi

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Posted 13 November 2008 - 04:55

maybe the 5 level limit should stay for pvp rating/exp/gold loss. yet if you go over the 5 level limit it is just for pvp rating and gold. then you wont get those who can abuse such easily exploited pvp to ruin players experiences.

it would give a chance for those to get high pvp and lots of gold because the higher level you go the higher pvp and gold on hand usually goes.

#17 avvakum

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Posted 13 November 2008 - 05:54

+5


Yes, Please!!!!!!!


The high level players need some entertainment like that, while they are waiting for content updates. I don't think there should be any complicated additions, just remove upper limit and make it even simpler - instead of +/- 5 lvls -> attack anyone whose level is higher ... the same rule can be applied to GvG conflicts...


As for revenge hits, keep it stupid simple - give some work to the bounty hunters.. 1 hit (even 100 stamina hit) will be revenged with 10+ hits on the BB, so don't worry, just place fsps bounty every hour :P ... besides high level players can spend some fsps on XP protect, so there shouldn't be any problems... Just bring some life to PvP!

#18 Bleltch

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Posted 13 November 2008 - 12:53

Yes, lets broaden the range a bit, killing players +-5 levels of me is no challenge at all.

#19 fs_okomakiako

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Posted 13 November 2008 - 13:05

Yes!

The higher levels should not be immune to lower level people. :twisted:

#20 fs_deciever11

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Posted 13 November 2008 - 22:17

yes i agree.. dont see a point in capping the ceiling.


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