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Official Suggestion: Gold Sinks


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#101 fs_theoryman

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Posted 06 December 2008 - 04:23

Put a fee on making and biding on FSP Auctions.

#102 fs_bigbluedog

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Posted 06 December 2008 - 04:37

I have not read the whole thread, but have a few ideas.
1.)More portals

a.) XP hunter. A .1% per point increase in xp per kill BUT a .1% decrease in gold per kill


These both sound like good ideas.

#103 fs_bigbluedog

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Posted 06 December 2008 - 05:02

Retraction...eliminating TH and merc would not really help.... But I still like my idea for the new buffs....


the buff is not your idea lol it's been said several times before.

#104 masterski

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Posted 06 December 2008 - 05:02

how about buying a pet as a companion? it can have stats which can help the player. money can be spent to acquire the pet and to upgrade it. it fights alongside the adventurer.


THIS IS JUST TO COOL OF A IDEAL TO BE OVERLOOKED!!!!!

#105 fs_bigbluedog

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Posted 06 December 2008 - 05:02

how about buying a pet as a companion? it can have stats which can help the player. money can be spent to acquire the pet and to upgrade it. it fights alongside the adventurer.


THIS IS JUST TO UNCOOL OF A IDEAL TO BE OVERLOOKED!!!!!


Apparently it is :P

#106 fs_deljzc

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Posted 06 December 2008 - 05:15

YOU SHOULD BE ABLE TO BUY STAMINA WITH GOLD THAT WOULD BE AWESOME :lol:


HCS can't do that, they tried in gothador and it screwed up the game.


I still don't understand HOW it screwed up the game. And maybe 100,000 gold for +25 instant stamina isn't the right number. How about 150,000 gold?

If you are worried players will go overboard, put a cap on how often you can use the ability in a 24 hour cycle. Can't buy more than 1000 stamina.

That's not going to break the game.

The whole concept of buying stamina seems wrong to me anyway. People that level without killing creatures is so anti-what the whole point of a MMORPG is about.

I would make it gold and cap it to a limit per day. So what if a few players get 1000 extra stamina a day paying 6,000,000 gold. That's a managable gold sink.

#107 Mister Doom

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Posted 06 December 2008 - 05:16

I was never around to see the old 'item lottery' but i think that could be a immense gold sink if there were actually some decent items to be won from it. I also like the other guys idea of having a new skill 'xp hunter' was it? but that would be a little harder to implement..

How about letting guilds raise their taxes even further? That way people would have a lot less gold to throw around and after a couple of hunts they wouldn't even miss it, the guilds would then easily be able to afford the upkeep on some of the better structures. I've seen plenty of lower lvl guilds with endurance shrine lvl 2 because they can't afford lvl 3... such a shame. Oh well, there's my two cents :)

#108 fs_bigbluedog

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Posted 06 December 2008 - 05:21

YOU SHOULD BE ABLE TO BUY STAMINA WITH GOLD THAT WOULD BE AWESOME :lol:


HCS can't do that, they tried in gothador and it screwed up the game.


I still don't understand HOW it screwed up the game. And maybe 100,000 gold for +25 instant stamina isn't the right number. How about 150,000 gold?

If you are worried players will go overboard, put a cap on how often you can use the ability in a 24 hour cycle. Can't buy more than 1000 stamina.

That's not going to break the game.

The whole concept of buying stamina seems wrong to me anyway. People that level without killing creatures is so anti-what the whole point of a MMORPG is about.

I would make it gold and cap it to a limit per day. So what if a few players get 1000 extra stamina a day paying 6,000,000 gold. That's a managable gold sink.


1000 stam? that's laughable. I know someone planning to level through around 80 levels of content. I myself purchased 3400 stamina today, just cuz I was bored. And 150k is too high for 25 stamina, it will drive up the costs of buffs then which will in turn likely raise the FSP price, Stamina for gold is not the answer. There are a select few upgrades which could benefit from being purchasable with gold as i mentioned in my original suggestion on the first page of this thread.

#109 dragon1234

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Posted 06 December 2008 - 05:24

Again increase the gold cost for blacksmith, so that profit from training is limited. Also make Unbreakable work for a less percentage, except for maybe crystaline items. This would create alot of gold sink into the game and stabilize the FSP market. We saw this in SS2 (b4 the update) where the cost of repair was about 2/3-3/4 of the money made in training and this kept the price of the FC down near the starting mark of 1000...

#110 fs_stickisgod

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Posted 06 December 2008 - 05:34

I had this crazy idea for the FSP Offers.

They all give FSP when they work. That is great. I have had decent success with the offers. But I digress. I think a good gold sink would be to offer more FSP...but in return the player has to purchase them for gold somewhere in the game. That temple in Misty Mountains seems like a good area for this.

Anyway, this is how it would work. Currently you just click the offer and do it. This would not change. What would change is when the offer goes thru, you would get the confirmation in your Log, and instead of just getting the FSP you would have a choice between getting FSP right there, or getting more FSP at a cost. For example...

Congratulations on completing (insert reward here) you can have either 5 FSP for free, or you can have 10 for 25k gold each.

There would be a new page in the "Actions" area in the game. Something like "FSP Bank". All the offers you haven't decided on how you wanted to get the FSP would be there for you to choose. And there would be a counter telling you how many FSP you can purchase from the FSP store for the 25k.


This

#111 Mister Doom

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Posted 06 December 2008 - 05:40

Why doesn't everyone just give me all their gold? I'll spend it on booze and hookers, would be a tremendous gold sink :twisted:

#112 fs_bigbluedog

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Posted 06 December 2008 - 05:41

I had this crazy idea for the FSP Offers.

They all give FSP when they work. That is great. I have had decent success with the offers. But I digress. I think a good gold sink would be to offer more FSP...but in return the player has to purchase them for gold somewhere in the game. That temple in Misty Mountains seems like a good area for this.

Anyway, this is how it would work. Currently you just click the offer and do it. This would not change. What would change is when the offer goes thru, you would get the confirmation in your Log, and instead of just getting the FSP you would have a choice between getting FSP right there, or getting more FSP at a cost. For example...

Congratulations on completing (insert reward here) you can have either 5 FSP for free, or you can have 10 for 25k gold each.

There would be a new page in the "Actions" area in the game. Something like "FSP Bank". All the offers you haven't decided on how you wanted to get the FSP would be there for you to choose. And there would be a counter telling you how many FSP you can purchase from the FSP store for the 25k.


This


definitely that's one interesting idea.

#113 Mister Doom

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Posted 06 December 2008 - 05:49

What about HCS making their own section in the game where you can buy buffs for gold? haha that would well do some peoples head in!

#114 Hoofmaster

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Posted 06 December 2008 - 05:50

No Fallen Sword Points for gold other than via the marketplace sorry.

However we are listening to the other ideas.

Remember the aim of this is to increase the overall value of gold (which will in theory reduce the marketplace value of FSPs for gold).

The main way to do this is to create worthwhile ways for people with lots of gold to consume it (sink it).

I'm thinking along the lines of more (powerful) craftable items, that use lots of gold to craft - think potions and items.

Keep the ideas coming however :)

- hoof

#115 fs_bigbluedog

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Posted 06 December 2008 - 05:52

No Fallen Sword Points for gold other than via the marketplace sorry.

However we are listening to the other ideas.

Remember the aim of this is to increase the overall value of gold (which will in theory reduce the marketplace value of FSPs for gold).

The main way to do this is to create worthwhile ways for people with lots of gold to consume it (sink it).

I'm thinking along the lines of more (powerful) craftable items, that use lots of gold to craft - think potions and items.

Keep the ideas coming however :)

- hoof


you mean you didn't like any of my non-potion/non-crafting related ideas, some of which were genius? They're all on the first page, hint hint. :P

#116 Mister Doom

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Posted 06 December 2008 - 05:54

I still like my idea of just giving all the gold to me, i could sink it pretty well ;) haha

#117 fs_brownst

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Posted 06 December 2008 - 05:55

Gold cost for placing an auction in the auction house. Eg. 5% of the min bid for gold. 5000gold for each FSP for FSP auctions.

#118 fs_bigbluedog

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Posted 06 December 2008 - 05:56

dunno if this has been proposed....


but why not set up a market where players can sell items to the shopkeeper instead of waiting on an auction. Let each turn cost 25 or so stamina to sell one item and let the items be bought back for cheap. It'll be a nice way to build up gold instead of having to destroy all the items the monsters drop. And let us be able to buy extra stamina with gold....say something like 1 stamina for 100 gold. So for 100 extra stamina....we pay 10,000 gold. And we can't buy more than half our normal stamina levels per day.


not going to happen, sorry kid.

#119 fs_bigbluedog

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Posted 06 December 2008 - 05:57

Gold cost for placing an auction in the auction house. Eg. 5% of the min bid for gold. 5000gold for each FSP for FSP auctions.


No. It's a huge hit on Super Elite Hunters.

#120 Mister Doom

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Posted 06 December 2008 - 05:58

What about... hmmm... making bank deposits cheaper so people can put more of it away at a time? The only reason its going for so much at the moment is because people have to rush to the top of the MP listings to convert it before they continue hunting?


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