Official Suggestion: Gold Sinks
#141
fs_billdana
Posted 06 December 2008 - 07:31
oh yeay i had this idea stewing around my guild forums before this very post was created
here is the link to see what i mean
http://dangerouslyin... ... ?f=2&t=283
#142
Posted 06 December 2008 - 07:35
#143
fs_billdana
Posted 06 December 2008 - 07:37
other then that the site admin wants gold sinks so players would help pay for the benifits they get
like my keep/castle idea - would sink massave amount of gold really quick even with my addition of a guild version of the gold per hour
#144
fs_billdana
Posted 06 December 2008 - 07:40
this would cause players to 1 stop jumping around - for those who guild hop - 2 encurage every guild member to pull there weight
#145
Posted 06 December 2008 - 07:41
#146
Posted 06 December 2008 - 07:42
Yeah sounds good if your in TEW loland as for my guild castle idea - minume level for the guild is level 1,000
this would cause players to 1 stop jumping around - for those who guild hop - 2 encurage every guild member to pull there weight
#147
fs_talsarnau
Posted 06 December 2008 - 07:45
Inventable potions need to be brought in very carefully otherwise you just undercut the existing special potions that are a good gold sink (remember when supreme doubling was expensive).
New bound potions, and slightly more powerful versions of existing special potions would work (a better Unbreakable for example).
A new unlimited purchase lottery would sink gold, you just need to be willing to deal with the complaints when "rich" players win. Can easily make it more thematic than just "the lottery."
Players as mercs could work. Players go to a page, enter how much stamina they are willing to use and the cost they want to charge. When they hit enter that stamina is immediately deducted and a snap-shot of their stats is taken, exactly as with the PvP arena (no buffs, no guild bonuses). Guilds can then hire them as with regular mercs and they join as many groups as the alloted stamina allows (5 stam per group), with an extra 10%(?) or so added to the cost which is sunk to pay the "merc referral fee" or whatnot. The player that is the merc earns gold, the guilds get access to more mercs and gold is sunk. The player merc is only available for XX hours and if nobody hires them their stamina is lost. (More regular mercs would help as there is always a shortage so not all guilds that want mercs can get them.)
Tithing to the gods for special favours. The gold deduction could work the same as guild tax, 1% of each kill is tithed to your chosen god. In return you get some sort of benefit. There were some possible ideas suggested above as "temporary character upgrades." Another possibility is increased enhancements. Divvy up the enhancements between the gods. Sustain, fury caster(too powerful?), hypnotise (what does that do anyway?), holy, banishment, master inventor to Lindarsil (goddes of magic). The PvP type ones to Gurgriss (god of war, gives gifts to those that show strength). The "chance to activate" ones like dodge, nullify, piercing strike, etc. to Sahria (fortune, she does not bestow her blessings evenly). The others like elite hunter, glory seeker, greenskin, master blacksmith, etc. to Osverin (wisdom, strive for things that are enduring). How it works, you go to the temple and pick one or no gods to tithe to. If you are tithing then for every kill 1% of gold gets tithed, for every 1000 kills you get +1 to the enhancements that god controls. To get the bonus at all you must also have done a quest from the cathedral of ways. Every 100 levels there is a new quest that ups the power of the effect. At level 100 you max out at +5 to the enhancements, at level 200 you max out at +10, etc. You must keep tithing to maintain the bonus even after it is maxed but you can stop tithing or switch gods at any time at which point your bonus drops to zero and must be rebuilt from scratch. Possibly this would let players have enhancements in excess of 100 by the level of their accumulated favour. Obviously the numbers can be tweaked to make the bonus something that players will want without unbalancing the game.
#148
fs_billdana
Posted 06 December 2008 - 07:46
i will never tell you or anyone else that my ideas are good - great or even perfect - the way i see my ideas is that inorder for them to become good or great or even perfect is if everyone came up with something to make it meet those standerds - so please dont knock down my castle/keep idea till ycan come up with something better
oh yeay i had this idea stewing around my guild forums before this very post was created
here is the link to see what i mean
http://dangerouslyin... ... ?f=2&t=283
perfect is as perfect dose
#149
Posted 06 December 2008 - 07:50
#150
Posted 06 December 2008 - 07:58
#2 Scratch cards/lottery NOT like the FSP draws.
#3 Deathmatch arena, like a bounty and kind of an arena. But against the person who pvpd you (or even better someone you just dont like) You put up the gold say so much a level and settle your differences the old fashioned way. I know one person Id spend millions to fight with all day long
#4 buy in areas. A place on the map while not nessessary to explore having special quests or other that requires a Ticket be bought in gold to enter.
#5 "Dutch" Auctions, selling more than one item on a set price, while not something thats going to sink a lot of gold you have to buy this extra and cannot use a regular auction slot for it. you can sell 100 doubler potions at 130g each for example. You could even charge a tax or fee per item sold this way.
#6 conversion calculatior. make the next realms use a different currency, say plat for example. You get drops in plat, the stores all take it in those areas but to return to the regular economy you must convert it to gold costing a percentage.
#7 Buff shops, in realm places where you could buy outrageously overpriced buffs for gold, NPC buffer collecting the money. Maybe even setting up a elite buffer who has higher level buffs like a super potion, id pay 250k for a AL500. Set up a system so people could pay to have these buffs cast on others for a extra fee.
#8 More structures, pretty easy way to make gold disapear.
#9 tournaments, like an arena but since everyone complains that a way higher level can join a lvl5 arena make it a level situation say +/-25 and have an arena specifically for those levels, entry fees in gold and prizes for that level area (I once saw an arena for a lvl5 and the prize was a Ursa ring!!)
#10 More mercernarys, it takes forever to find good ones and 95% of the time there is not one available. Charge more for each and put more in and the gold will start sinking.
#151
fs_billdana
Posted 06 December 2008 - 07:58
Can i just ask? what does tithed mean? :?:
he means tithe or 1/10th of the charater makes and puting just 1 gold as a repersenitve
which comes up with a new idea for my castle idea bit 4 temples inside of each of the castle/keeps - where the 4 new gods are used - 1 to repersent the buffers of the guild - anouther to repersent the theives section of the guild - a 3rd to cover monster attacks - and the 4th to cover the peace and tranquilty of the guild where you could end up with the duel persona of a Chaos/tranquil god
#152
fs_deadlystrk
Posted 06 December 2008 - 07:58
2)make another lvl to Forge lvl.
3)introduce more powerful potion where people are ready to sink 500k+ gold easily..
ill post more once i lvl
#153
fs_billdana
Posted 06 December 2008 - 08:02
#154
Posted 06 December 2008 - 08:03
I DO like the idea of having a pure gold upgrade to items, imagine it, a GOLDEN DESTROYER or a GOLDEN STEEP set!! that would be amazing!#1 a new epic set made from gold either by itself or added to an existing suit, each part has a fail chance making it a real gold sink but everyone will dump their gold into creating the parts. Make different levels for example the "gold infernius" set would cost say 50k a part (I figured 10k per level for each piece), another at 25, 50, 100, 250 etc. The best part is not only could you make a gold sink but a gear sink, imagine a blinged out Golden cockatrice suit!.
#2 Scratch cards/lottery NOT like the FSP draws.
#3 Deathmatch arena, like a bounty and kind of an arena. But against the person who pvpd you (or even better someone you just dont like) You put up the gold say so much a level and settle your differences the old fashioned way. I know one person Id spend millions to fight with all day long
#4 buy in areas. A place on the map while not nessessary to explore having special quests or other that requires a Ticket be bought in gold to enter.
#5 "Dutch" Auctions, selling more than one item on a set price, while not something thats going to sink a lot of gold you have to buy this extra and cannot use a regular auction slot for it. you can sell 100 doubler potions at 130g each for example. You could even charge a tax or fee per item sold this way.
#6 conversion calculatior. make the next realms use a different currency, say plat for example. You get drops in plat, the stores all take it in those areas but to return to the regular economy you must convert it to gold costing a percentage.
#7 Buff shops, in realm places where you could buy outrageously overpriced buffs for gold, NPC buffer collecting the money. Maybe even setting up a elite buffer who has higher level buffs like a super potion, id pay 250k for a AL500. Set up a system so people could pay to have these buffs cast on others for a extra fee.
#8 More structures, pretty easy way to make gold disapear.
#9 tournaments, like an arena but since everyone complains that a way higher level can join a lvl5 arena make it a level situation say +/-25 and have an arena specifically for those levels, entry fees in gold and prizes for that level area (I once saw an arena for a lvl5 and the prize was a Ursa ring!!)
#10 More mercernarys, it takes forever to find good ones and 95% of the time there is not one available. Charge more for each and put more in and the gold will start sinking.
#155
Posted 06 December 2008 - 08:04
This is a great idea too, if they either up the amount of tax allowable by a guild or bring down the cost of bank deposits1) Upgrade the stamina per hour structure.. (the idea u suggested urself HCS) for a huge gold upkeep.
2)make another lvl to Forge lvl.
3)introduce more powerful potion where people are ready to sink 500k+ gold easily..
ill post more once i lvl
#156
Posted 06 December 2008 - 08:10
Again increase the gold cost for
blacksmith, so that profit from training is limited. Also make Unbreakable
work for a less percentage, except for maybe crystaline items. This would
create alot of gold sink into the game and stabilize the FSP market. We saw
this in SS2 (b4 the update) where the cost of repair was about 2/3-3/4 of
the money made in training and this kept the price of the FC down near the
starting mark of 1000...
Gonna Keep re-posting this idea cause no one seem to see it...
Once More. Space it out a little so people can see it
#157
Posted 06 December 2008 - 08:26
1.put the fsp auctions away....
2.character upgrades for gold so what has cost 15 fsp now costs 1,5mil gold.then the price will stay
3.as someone else said,more expensive structures added,upgrade them
4.as someone else said,make the forging lvl higher
5.u should be able to higher ur own mercenary and u should add maybe something like a dungeon for ppl to hunt....
if ppl can higher there own mercenary they dont need groups but in dungeon there couldnt be groups used.
if u want to have something explained,also hc´s pm me^^
LordofDoom 49 Healer
LordofPeace 43 Ranger
LordofWar 37 Healer
ForestLord 35 Warsin
TankLord 32 Tank
LordofHeat 29 Sin
Vahc 20 ProphMage
#158
fs_billdana
Posted 06 December 2008 - 10:14
Give 10 slots for BackPack like SigmaStorm2
this is not a gold sink
#159
fs_billdana
Posted 06 December 2008 - 10:20
Adjust the time for buffs
this is also a gold sink - NOT
THIS is a post for gold sink ideas - make the 2 last sugestions you made as there own new sugestions to see if players want to see them happen
i am refering to the last 2 posts i stated that are not gold sinks that you made
#160
fs_billdana
Posted 06 December 2008 - 10:31
players with more than the default number of auction house slots have to pay gold (100 gold x the players level) to post a FSP auction. Gold auction = no premium.
Assuming no one else has already said this (don't have the time to read 16 pages of comments), this is a positively awful idea. The people who've obtained these additional slots have already had to pay a whopping 20 fsp per additional auction slot.
Why should they have to pay even more?
And for the record, I haven't bought any, so my view point in this matter is as of yet unbiased.
auction house = items sales = billdana has 59 sales slots = billdana's level = 147 = i pay 14700 gold peices per item for sell = lets say i have 102 slots and i am level 600 = 600,000 per item i have for sale - well using this idea - against the item known as infernus set - if fully forged it wouldent go for 500,000 gold peices - so using this idea - i willl just say forget selling it i will destry it because its worthless to sell it because of this idea
the only way tis idea would work is to trust a level 1 guild member to sell a perfectly crafted fully forged king au xenahs set - which if you think about it - they would either sell for the fsp to use on there charater or keep it till they needed it
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