Official Suggestion: Gold Sinks
#161
Posted 06 December 2008 - 10:37
#162
Posted 06 December 2008 - 12:47
#163
fs_bigbluedog
Posted 06 December 2008 - 13:09
#164
fs_deadlystrk
Posted 06 December 2008 - 13:22
bad ideas
1) Pets- Leave it already guys, HCS already stated there will be no pets in this game.
2) +25 stamina for gold- Absolutely not, this kind of upgrade should be FSP only.
Good ideas
1) Introduction of Auction House Rush delivery to sink gold. - small gold sink but a nice update to the game.
2)Add extra lvl to forge, instead of 5 lvl of forge we will have 6 lvls (not sure how it will effect on the game via stats- but i know 1 thing for sure alot of guild gonna spend millions of gold to upgrade all of their items.
3)Increase the cost to repair items - This is probably the best idea to get less gold into the game. (not sure many people will like it though, as it can effect the game drasticly. But you could change the formula abit.)
4)More upgrades to Tavern, populating the tavern with a permanent resident - "generic" mercenary. - Very nice idea
5) More powerful potions in teh game. (i don't mind spending more gold on potions)
6) Most important upgrade the max stamina structure - most important thing will be making it very very high gold upkeep per hour 100-150k per hour (this baby will sink gold trust me)
7) Making some upgrade to be bought with gold instead - (think of a price urself though)
+1 Combat Sets
+25 Bio Characters
+1 Component Inventory Size
#165
Posted 06 December 2008 - 13:27
#166
Posted 06 December 2008 - 13:54
Ok well lets just tell our government to make our money less valuable too while we're at it....we're actually giving ideas to make us have to spend more money.....theres something wrong with this picture lol
This and your previous post show a fundamental misunderstanding of economics.
On the subject of bad ideas: Charging people more to do the same thing they can already do will just piss them off (see listing cost for auction house)
Gold sinks need to be something new that players will WANT to spend gold on, or a neutral shift, such as moving Arena prizes away from gold and toward items/moves.
#167
Posted 06 December 2008 - 14:00
#168
fs_genata71
Posted 06 December 2008 - 14:07
#169
fs_jarredneo
Posted 06 December 2008 - 14:41
Players can have a designated area in their profile which enables them to sell automated buffs out from their stamina
Example:
Player 1 is selling doubler @ 5k gold but he is not online
Player 2 wan to buy from Player 1
Player 1 got tis GOLD Upgrade cost Buff others for gold which enables him to sell his buffs at a price he wants
Player 2 buy from Player 1
Buff Area
Players pay gold to upgrade this specila area in the profile
For example:
Upgrade 1 enables Player to sell a buff at a price
Upgrade 2 enables Player to sell 2 buffs at a different price each
Upgrade 3 enables Player to sell 3 buffs at a different price each
And so on...
Price of upgrade - Just like how the backpack folders are being sold
Upkeep of Upgrade - A small mere 5% tax is imposed on the buyer/seller of this upgrade which time the upgrade is used
Nice idea huh?
Apart from Buff Area Upgrade,there could be another linked upgrade to it. For example -
Players must have stamina to sell buffs and gained stamina is not added to total stamina until the player is online.
There are some people who loved to level A.M.S.P in a day and the following upgrade can help him to save some stamina
Stamina Limit
Players buy this upgrade to save the amount of stamina which cannot be "touched"
Upgrade 1 - Save 100 stamina
Upgrade 2 - Save 150 stamina
Upgrade 3 - Save 200 stamina
and so on...
#170
Posted 06 December 2008 - 14:55
Many would gladly pay a fee for putting people in iggy list. 100Xtimes your level or something like that.
I like these ideas
rush-delivery
extra HF level
bio characters in gold
more potions
better items in shop
inventing with shop items
If pets I will start PetNukers Guild and get the level of emo up in this game.
#171
Posted 06 December 2008 - 15:45
but why not set up a market where players can sell items to the shopkeeper instead of waiting on an auction. Let each turn cost 25 or so stamina to sell one item and let the items be bought back for cheap. It'll be a nice way to build up gold instead of having to destroy all the items the monsters drop.
I think you're a little unclear on the concept of a "gold sink." This would create MORE gold, and devalue gold further - exactly the opposite of what they're trying to accomplish.
And let us be able to buy extra stamina with gold....say something like 1 stamina for 100 gold. So for 100 extra stamina....we pay 10,000 gold. And we can't buy more than half our normal stamina levels per day.
It's been suggested, and it's not going to happen.
For the sake of argument, though, if they DID do it the rate would have to be something more along the lines of 10,000 gold per point of stam, not 100. You can already buy as many stam as you want for roughly 4k gold per point (actually closer to 5k at this point with fsp prices in the marketplace being what they are). Just buy fsp in the marketplace and use it to buy stam under upgrades. Since the idea of a gold sink is to get RID of large quantities of gold, they would have to increase the amount they charge - not decrease it.
#172
Posted 06 December 2008 - 15:48
Ooh what about personal structures? Personal upkeep costs would be a massive gold sink
I very much like this idea. A personal version of Fury Shrine priced appropriately (and a corresponding increase in the maximum value...) would suck HUGE amounts of gold out of the game for anyone selling buffs. And many of the other enhancements could work very nicely as well.
#173
Posted 06 December 2008 - 15:54
Again increase the gold cost for blacksmith, so that profit from training is limited. Also make Unbreakable work for a less percentage, except for maybe crystaline items. This would create alot of gold sink into the game and stabilize the FSP market. We saw this in SS2 (b4 the update) where the cost of repair was about 2/3-3/4 of the money made in training and this kept the price of the FC down near the starting mark of 1000...
Gonna Keep re-posting this idea cause no one seem to see it...
I think we've all seen it. We just don't LIKE it. A gold sink should ideally be something that people are willing and interested in putting their money into. Nobody in their right minds WANTS to pay more to repair their gear. Would it be effective in getting rid of some gold? Sure. Would it cause a heck of a lot of grumbling? if the repair rate was high enough to make a difference, probably so.
I'd rather focus on things that will encourage people to willingly and repeatedly throw gold away because they WANT to, not because the game forces them to. But that's just me.
#174
Posted 06 December 2008 - 16:08
What she said 8)Again increase the gold cost for blacksmith, so that profit from training is limited. Also make Unbreakable work for a less percentage, except for maybe crystaline items. This would create alot of gold sink into the game and stabilize the FSP market. We saw this in SS2 (b4 the update) where the cost of repair was about 2/3-3/4 of the money made in training and this kept the price of the FC down near the starting mark of 1000...
Gonna Keep re-posting this idea cause no one seem to see it...
I think we've all seen it. We just don't LIKE it. A gold sink should ideally be something that people are willing and interested in putting their money into. Nobody in their right minds WANTS to pay more to repair their gear. Would it be effective in getting rid of some gold? Sure. Would it cause a heck of a lot of grumbling? if the repair rate was high enough to make a difference, probably so.
I'd rather focus on things that will encourage people to willingly and repeatedly throw gold away because they WANT to, not because the game forces them to. But that's just me.
#175
fs_jimmyjoe
Posted 06 December 2008 - 17:17
Make shoutbox and FSBox cost gold.
Add a time stamp to the shoutbox and a link to "view all in past hour".
Add a "browse" button for FSBox which will also give you a time-sorted set of messages within the last hour.
Furthermore - about the upgrade page...
1. Remove 50K gold
2. Make it bounty tickets cost gold
3. Bio and Guild history characters -> gold
4. Allies and enemies -> gold
Bio "Folders"
All players already have one bio "folder". There would be a gold upgrade that would allow people to buy more "folders".
All folders would have the same size - by buying more characters for one folder you buy more for all folders...
(Players would of course be able to change "folders" - that is - change complete bios with a click or two)
It would work similar to combat sets...
(Folders - related)
Also... Combat moves folders (or sets), Component folders.. all upgradable via gold.
Buffing page: http://forum.fallens... ... 167#520167
#176
Posted 06 December 2008 - 18:42
guild structure that gives Glory Seeker enhancement ( ++ vs champions), could even be a temporary thing like you pay X gold for a temporary enhancement.
might be interesting for 100+ levels where champs begin to be tougher.
#177
fs_theoryman
Posted 06 December 2008 - 19:38
#178
Posted 06 December 2008 - 19:43
Dave
#179
Posted 06 December 2008 - 19:55
#180
Posted 06 December 2008 - 19:58
sounds a good idea how about making it so all guild members buffs are added with the highest ones being offered but the stam required comes from all members say 1 stam / member and any gold payed for the buff gose to the guild bank and make it guild locked (can never be removed )New guild structure, Wizards Tower. This structure would allow players in that guild to buy buffs, the higher the level, the more powerful the buffs they could buy.
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