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'Nomads' - An alternitive to guilds


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Poll: Do you want to have the 'Nomad' option in the game? (31 member(s) have cast votes)

Do you want to have the 'Nomad' option in the game?

  1. Yes (32 votes [71.11%])

    Percentage of vote: 71.11%

  2. No (13 votes [28.89%])

    Percentage of vote: 28.89%

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#21 RebornJedi

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Posted 19 December 2008 - 21:24

you could just come up with alternative ideas instead of just putting down the idea over and over. BRAINSTORMING is a great way to work on suggestions with other players. DEBATING is something that gets everyone nowhere. remember this young padawan ;)

#22 fs_sekzibewbz

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Posted 19 December 2008 - 21:25

i don't know about the forestwalker, firewalker, etc. skills... because what if someone enjoys being a nomad for a while, but then decides to join a guild later on... they're either stuck being a nomad... or they join the guild and lose all the skill points they put into nomad.

all in all it is an interesting idea though, once you work out some more specifics, and get some input visa vis what is actually feasible from the HCS staff.

#23 fs_ecolitan

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Posted 19 December 2008 - 21:37

you could just come up with alternative ideas instead of just putting down the idea over and over. BRAINSTORMING is a great way to work on suggestions with other players. DEBATING is something that gets everyone nowhere. remember this young padawan ;)


I have repeatedly said personal structures similar to, but inferior to, guild structures make sense for this. It works for the players, provides no incentive to skip guilds, gives no advantage to those that "don't play well with others" and provides both fsp and gold sinks for the devs. Anything "unique" for nomads is game breaking. Any of these things obtainable through quests instead of fsp and tons of gold, again - game breaking.

Remember a guild paid 75 fsp and tons of gold for every structure they got. Replacing even a fraction of this power without the same sacrifice is unfair and a money losing suggestion to the devs.

#24 fs_grimaldius

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Posted 19 December 2008 - 21:58

Whos to say that this cant be done? for the option of going solo and having solo benefits like upgrades rather than structures a bgger price could be payed, yes. Jedi has a VERY good point. stop complaining about my ideas and start trying to make them better! this game is for everyone and all should be equal. You seem to be basing all your comments on the fear of people leaving guilds to become nomads. This would be unfortunate for alot of guilds, but 'game breaking'? lol...not in the slightest. Let people enjoy the game how they want to and dont let them be restricted to only guilds to have benefits from the game! I welcome constructive criticism but what you are doing is going over the same thing over again. This should be a fun thing, not an argument.

#25 fs_negrumir

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Posted 19 December 2008 - 22:08

Great idea!

Maybe the crystal telescope should give out 1% instead of 2.
Also, there shouldn't be any nomad only armor as there is no guild only armor.

Other than that, I think you're onto something with this.

Keep up the good work.

#26 fs_rulen

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Posted 19 December 2008 - 22:15

What the heck? Why give guild hoppers benefits at all? You expect guilds to simply supply them equipment and then let them go when they get bored. No sorry but I just don't see why you should encourage people to be guild hoppers. Something called loyalty. This gets an absolute no from me and hopefully from HCS.

#27 Morgwyn

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Posted 19 December 2008 - 22:28

We do not need this, let's move on. :)

I am a solo player myself. Anybody that wants to benefit from guild like bonusses, should just join a guild. Going solo comes with a price, and most solo players take that price for granted.
I am not a power leveller, but I cannot complain about how my growth is going, in other words, I am doing just fine in my solo guild. Only thing I need from my guild is the ability to hire mercs, other than that, I do not really need anything.

Going solo should be a well-tought-over choice of path a player takes, if you cannot handle the penalties that come by going solo, then do not bother to go solo, hence the reason why we do not need compensating measures for solo players. Especially since solo players are a BIG minority in the game.

#28 fs_grimaldius

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Posted 19 December 2008 - 23:05

We do not need this, let's move on. :)

I am a solo player myself. Anybody that wants to benefit from guild like bonusses, should just join a guild. Going solo comes with a price, and most solo players take that price for granted.
I am not a power leveller, but I cannot complain about how my growth is going, in other words, I am doing just fine in my solo guild. Only thing I need from my guild is the ability to hire mercs, other than that, I do not really need anything.

Going solo should be a well-tought-over choice of path a player takes, if you cannot handle the penalties that come by going solo, then do not bother to go solo, hence the reason why we do not need compensating measures for solo players. Especially since solo players are a BIG minority in the game.



Morgwyn, you are just telling us about your solo guild success story. Youre not seeing the big picture here. I am talking about adding something new to the game to give it another dimention. as ive already said, many players prefer not to have a guild. This is another option.


What the heck? Why give guild hoppers benefits at all? You expect guilds to simply supply them equipment and then let them go when they get bored. No sorry but I just don't see why you should encourage people to be guild hoppers. Something called loyalty. This gets an absolute no from me and hopefully from HCS.


Rulen. Youre making out that all solo players are guild hoppers. Theyre not. As for loyalty, you either are or arent so if anything, the choice to become a nomad would be a 'test' of loyalty. there is no harm in giving people options and i belive this is a great option for people who dont want, or are tired of guilds.

#29 fs_goalmaster

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Posted 20 December 2008 - 01:51

sry i usually like ur ideas this one tho i had to say no on, y? cause ppl would leave guilds to be nomads, and they would find ways to "work the system" pm me so we can talk more, other then this one ur a smart guy, keep up the good work!

#30 fs_deciever11

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Posted 20 December 2008 - 01:53

why nomad why cant it be fluffy cats

#31 fs_grimaldius

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Posted 20 December 2008 - 02:05

If everyone would leave guilds to become nomads, isn't that really saying that it is a 'good' idea? :D i see where youre comin from...but the life of a nomad would be more difficult than being in a guild. plus it wont suit everyone because many have alot of friends and enjoy guild chat. Its only for the people who dont like the guild concept.

#32 fs_goalmaster

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Posted 20 December 2008 - 02:25

i see...... idk, maybe without the spells part and quests it WOULD be a great idea but otherwise ur just asking for scamming

#33 fs_grimaldius

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Posted 20 December 2008 - 02:33

Sorry, but i don't see how this could be able to pull off any kind of particular scam just because you are a nomad.

#34 fs_mags

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Posted 20 December 2008 - 05:23

interesting idea.

do not like the bits about offering different buffs/skills/items/etc to nomads but if there was a way to offer solo players assistance as nomads, that would be cool. for example, a reduced cost for guild-same structures. or the use of what would have been contributed guild xp to nomad buffs, meaning that the longer one is in nomad mode the more xp is contributed and upon reaching defined amounts, certain buffs could be opened (these buffs would be equal to guild structures, not different) and cast. the option of becoming a nomad should also have a trial period, say 1 week. if after that time a player decided to remain a nomad, they cannot opt out of that mode of play for a designated amount of time, maybe 90 days. if a player leaves nomad mode, all is erased (guild-structure buffs cannot be cast) and should they re-enter nomad mode the counters are reset.

on the whole, i think the backbone of FS is in the relationships forged (throuh guilds or not) but giving those who opt to give it a go alone shouldn't be penalized for doing so, but they shouldn't have advantages either. additionally, if this mode was introduced, i think players like Phool and Quanta (among others) should somehow be retroactively compensated for their investments in solo guilds.

#35 fs_redeyejz

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Posted 20 December 2008 - 16:56

yes if guilds get some new stuff to make them better so not everyone becomes nomads.

#36 fs_grimaldius

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Posted 20 December 2008 - 20:52

Thankyou for all comments and idea so far. This is still in the early stages and i assure everyone that if interest is taken by the developers, it will be refined and adjusted so as to make Nomads 'equal' or maybe alittle less powerful than guild members. For example, i would be making nomad spells less effective and (nomad only) equipment would have its limitations. It would not be a beter alternitive to guilds, but an alternitive nonetheless.

#37 fs_door23

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Posted 22 December 2008 - 00:25

this is the greatest idea ever :D i voted yes on most of your ideas your suggestions are awesome!!!!! :P

#38 fs_bwlaf93

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Posted 22 December 2008 - 00:37

I disagree with this, mainly because of the nomad only section. However, I do believe that introducing a system for solo play is unfair to the players in guilds. If someone chooses not to be in a guild, then they are choosing not to have the advantages associated with being in a guild. Introducing this system would damage the guild system, and if people were becoming nomads, many guilds would not be able to generate the daily revenue required to continue functioning

#39 fs_tal6727

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Posted 22 December 2008 - 00:55

It would be a great idea, I mean it gets kinda regular in a Guild. Log in, Use Stamina, Level, get better stuff. Same thing every day. :D :D :D

#40 fs_grimaldius

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Posted 22 December 2008 - 02:27

Well youre right Alejandro5...i AM going to argue 'for' my idea, just as many people have had to defend their beliefs in the past. So do not be so small minded to call that 'stubborn' my friend. As i have said many times now...this is stil in progress and i will endevour to make nomads equal to, or less powerful than guild members. ou would save me alot of time if you bothered to read through the posts thoroughly. I run a guild myself and have no intention to make a 'better' alternitive. Only an alternitive.


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