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NEW GUILD STRUCTURE!!!!!!!!


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30 replies to this topic

Poll: Do you like it? (31 member(s) have cast votes)

Do you like it?

  1. yes (10 votes [28.57%])

    Percentage of vote: 28.57%

  2. Voted no (15 votes [42.86%])

    Percentage of vote: 42.86%

  3. WAY TO LOW (1 votes [2.86%])

    Percentage of vote: 2.86%

  4. WAY TO HIGH (1 votes [2.86%])

    Percentage of vote: 2.86%

  5. OK (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Maybe (8 votes [22.86%])

    Percentage of vote: 22.86%

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#1 fs_redeyejz

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Posted 15 January 2009 - 23:09

This structure would be called The Acadamy
what this structure would do is it would
Level 1 raise the amount of xp contributed to the guild by 2%
level 2 level 1 and raise the amount of xp gained per kill by 2%
Level 3 do level 1 and 2 by 5% insted of 2.
hope you like it.[/b]

#2 fs_redeyejz

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Posted 17 January 2009 - 16:42

no responses?

#3 rosebud124

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Posted 17 January 2009 - 16:54

i like it

#4 fs_negrumir

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Posted 17 January 2009 - 17:14

This is good.

#5 Mister Doom

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Posted 17 January 2009 - 17:54

like an adept learner for guild exp at lvl 1? an advanced AL at lvl 2 and an even bigger AL at lvl 3? yeah would be nice, would have to be expensive though, hunting has already been made way easier just lately....

EnhancedShardoom1-1.gif


#6 fs_theggold

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Posted 17 January 2009 - 18:04

:roll: that would mess up the whole game, it was created so that you give what you give to guild contrib. exp to make it so it is not easy to get the next rank, and raising the amount of exp everyone gets as every guild will get it crosses it all of. to make a long story short this wont work.

#7 RebornJedi

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Posted 17 January 2009 - 18:06

*thumbs up* its great for those guilds that want to fight for the top ranks of the top guilds. it could be just 5 levels, 2% increase each time to have a maxed out structure giving 10% onto the 20-25%? of exp already going into the guild. structures are a great gold sink. plus structures like this are cool ideas.

 


#8 fs_krazykrab1

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Posted 17 January 2009 - 18:16

I don't like it :? It will just mess things up more, just use AL and your problems are solved

#9 fs_theggold

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Posted 17 January 2009 - 18:20

I don't like it :? It will just mess things up more, just use AL and your problems are solved

"ding ding!" corect

#10 Mister Doom

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Posted 17 January 2009 - 18:49

I don't like it :? It will just mess things up more, just use AL and your problems are solved

Sort of, this structure, if i'm right, was meant to act like an AL for guild exp.. so if i'm right it would work on top of EH,AL and LIB....

EnhancedShardoom1-1.gif


#11 DarthViper

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Posted 17 January 2009 - 18:52

Top players already level fast enough that they have to wait for a long time for content updates.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#12 Mister Doom

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Posted 17 January 2009 - 19:02

I think i must be reading this wrong, this structure would enhance the amount of GUILD exp right? what if the personal exp modifier was done away with? I like the idea of making my guild gain exp faster from guildies hunts...

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#13 fs_lyleaf

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Posted 17 January 2009 - 20:27

like an adept learner for guild exp at lvl 1? an advanced AL at lvl 2 and an even bigger AL at lvl 3? yeah would be nice, would have to be expensive though, hunting has already been made way easier just lately....


Prices:

Level 1: 1500 gold
Level 2: 25K gold
Level 3: 1 FSP/ 120K gold
Level 4: 5 FSP/ 600K gold

Upkeep(per hour):

Level 1: 300 gold
Level 2: 900 gold
Level 3: 2750 gold
Level 4: 15K gold

(Level 4 does it at 25% insead of 5%)

#14 RebornJedi

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Posted 17 January 2009 - 21:09

the structure should only increase your GUILD CONTRIBUTED EXPERIENCE % not your overall experience gained from monsters.

yet theres NOTHING wrong with players leveling faster. so they could make ANOTHER structure to give more experience by monster. like 1% per level and have 5 or 10 levels.

 


#15 fs_redeyejz

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Posted 17 January 2009 - 23:07

the structure should only increase your GUILD CONTRIBUTED EXPERIENCE % not your overall experience gained from monsters.



That is what i intended.

#16 fs_krazykrab1

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Posted 17 January 2009 - 23:11

This structure would be called The Acadamy
what this structure would do is it would
Level 1 raise the amount of xp contributed to the guild by 2%
level 2 level 1 and raise the amount of xp gained per kill by 2%
Level 3 do level 1 and 2 by 5% insted of 2.
hope you like it.[/b]



#17 RebornJedi

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Posted 17 January 2009 - 23:13

the structure should only increase your GUILD CONTRIBUTED EXPERIENCE % not your overall experience gained from monsters.



That is what i intended.


i could see that your words could be a little miss leading to other players

This structure would be called The Acadamy
what this structure would do is it would
Level 1 raise the amount of xp contributed to the guild by 2%
level 2 level 1 and raise the amount of xp gained per kill by 2%
Level 3 do level 1 and 2 by 5% insted of 2.
hope you like it.[/b]



yet im am still down for this structure idea. top guilds could get it to compete harder for ranking and those new starter guilds could get it to climb the ranks faster. plus it would sink alot of gold

 


#18 fs_dsjupiter

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Posted 17 January 2009 - 23:16

the structure should only increase your GUILD CONTRIBUTED EXPERIENCE % not your overall experience gained from monsters.



That is what i intended.


i think the prices should be raised, for building and hourly gain, i mean, this can make a big difference to the game, it may be only 2%, but say for example a guild makes 5 million guild exp that day, well with this structure at level 1, thats 10 million guild exp a day... this would make the top 250 guilds a lot more interesting, but the prices cant be cheap

#19 RebornJedi

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Posted 17 January 2009 - 23:23

it would only make the fight for top ranks that more exciting. dont be scared of change or evolution ;P

 


#20 fs_dsjupiter

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Posted 18 January 2009 - 00:15

it would only make the fight for top ranks that more exciting. dont be scared of change or evolution ;P


im not, in fact that would help our guild out alot, because we are like 100 million or 200 million under our locked exp, so it would help us getting over it a lot faster :)


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