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NEW GUILD STRUCTURE!!!!!!!!


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30 replies to this topic

Poll: Do you like it? (31 member(s) have cast votes)

Do you like it?

  1. yes (10 votes [28.57%])

    Percentage of vote: 28.57%

  2. Voted no (15 votes [42.86%])

    Percentage of vote: 42.86%

  3. WAY TO LOW (1 votes [2.86%])

    Percentage of vote: 2.86%

  4. WAY TO HIGH (1 votes [2.86%])

    Percentage of vote: 2.86%

  5. OK (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Maybe (8 votes [22.86%])

    Percentage of vote: 22.86%

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#21 fs_deciever11

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Posted 18 January 2009 - 00:42

so basically u want TEW to widen their gap from the 2nd place guild even more? NO!

#22 RebornJedi

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Posted 18 January 2009 - 01:22

no one is catching up with TEW at this point anyways. everyone has the ability to get this structure so its not giving any guild the higher advantage

 


#23 fs_deciever11

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Posted 18 January 2009 - 01:24

it would be a good gold sink, for those that choose to use it but imo not needed.

#24 fs_redeyejz

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Posted 19 January 2009 - 23:32

like an adept learner for guild exp at lvl 1? an advanced AL at lvl 2 and an even bigger AL at lvl 3? yeah would be nice, would have to be expensive though, hunting has already been made way easier just lately....


Prices:

Level 1: 1500 gold
Level 2: 25K gold
Level 3: 1 FSP/ 120K gold
Level 4: 5 FSP/ 600K gold

Upkeep(per hour):

Level 1: 300 gold
Level 2: 900 gold
Level 3: 2750 gold
Level 4: 15K gold

(Level 4 does it at 25% insead of 5%)



Not quite...
I was thinking
prices
level 1 10,000
level 2 30,000
level 3 100,000
Upkeep
level 1 5,000
level 2 10,000
level 3 40,000


this would be good i think.

#25 fs_redeyejz

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Posted 20 January 2009 - 22:14

Anyone?

#26 fs_redeyejz

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Posted 25 January 2009 - 14:27

anyone?

#27 fs_billdana

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Posted 28 January 2009 - 23:07

what do you recomend for the cost? how much gold? how about this idea
level 1 = 10k (low) / 75k (high)
level 2 = 20k / 100k
level 3 = 40k / 200k
those are my suggestions
on the hourly bit
level 1 = 10k / 30k
level 2 = 25k / 50k
level 3 = 50k / 75k

Level 1 raise the amount of xp contributed to the guild by 2%


level 2 level 1 and raise the amount of xp gained per kill by 2%



Level 3 do level 1 and 2 by 5% insted of 2.

#28 zirxa

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Posted 28 January 2009 - 23:44

i think it would be ok if ya got $$$ right, but who knows whats up bill!!!!!

#29 fs_krazykrab1

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Posted 28 January 2009 - 23:54

what do you recomend for the cost? how much gold? how about this idea
level 1 = 10k (low) / 75k (high)
level 2 = 20k / 100k
level 3 = 40k / 200k
those are my suggestions
on the hourly bit
level 1 = 10k / 30k
level 2 = 25k / 50k
level 3 = 50k / 75k

Level 1 raise the amount of xp contributed to the guild by 2%


level 2 level 1 and raise the amount of xp gained per kill by 2%



Level 3 do level 1 and 2 by 5% insted of 2.

75k hourly, are you kidding me? Endurance shrine is 25k upkeep and its probably a lot better structure than this. But anyways, I don't like this idea overall

#30 fs_redeyejz

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Posted 27 February 2009 - 22:57

Bump

#31 BandLaw

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Posted 28 February 2009 - 19:46

aww, I miss this topic! Glad to see it back up here... would be great.

We have 75 slots, so anything that we can potentially have as a structure, I'm all for. :-)

DSJupiter, I think your math above was a little off... if a guild made 5 million XP per day, at a 2% gain that would only be an additional 100,000 XP per day, not 10 million (that would be 200%).

I still think its a great idea because it would give guilds who aren't taking "days-off" a chance to catch up on those who are, and in my opinion, makes the possibility of catching TEW more realistic then not. Nobody is catching them as is now, so why not implement this :-)


One day we will catch them though, better watch out! muahahahahaha!!!! Call me in 10 years when I have my Platinum Hellforged Loyalty medal


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