Change the guild-tagging system!!!
#1
Posted 06 March 2009 - 15:40
The way things are now, if a guild (like mine) can offer full sopport to its members, they simply dont care to buy items on their own or farm Elite sets to use..
In the long-run, the managing of LE gear in the game will be in the hands of players, that will be able to trade them for better ones as they level up, and perhaps take a good amount of items with them when they retire, thus increasing the value of those that remain in the hands of active players.
#2
fs_ankurjain
Posted 06 March 2009 - 15:46
#3
Posted 06 March 2009 - 15:49
This change will actually help guilds as it will leave out those that join a guild simply because the items are free
#4
fs_davidjames
Posted 06 March 2009 - 15:54
this is actually a great idea because of that. i personally know of a few guilds that have over 5000 tagged items. this would add a huge gold sink to the game since in order for them to keep those items the players would have to donate more to the guild bank.oh no pleeeeeease nooo this would disrupt sooo many guilds!!
#5
fs_davidjames
Posted 06 March 2009 - 16:15
How about a simpler 5 gold per item an hour. it would still have the effects proposed by the OP but would be much easier to write.
#6
Posted 06 March 2009 - 16:19
EDIT: I missed that this independent on level.just did a little rethink on this and at the current proposal of 1g/item level/hour would probably be bank breaking even for smaller guilds with not a lot of tagged gear and would need a large script written to continually re-calculate the cost every hour which might cause some lag which none of us want.
How about a simpler 5 gold per item an hour. it would still have the effects proposed by the OP but would be much easier to write.
Also, what is to stop someone from untagging items before upkeep, and retagging them after the fact?
#7
Posted 06 March 2009 - 16:21
I also like the idea of a set amount per item, like the 5 gold mentioned, it would still make a great gold sink and a cause for guilds to hold on to less LE gear..
#8
fs_davidjames
Posted 06 March 2009 - 16:28
darn you DA. why do you always think of everything.Also, what is to stop someone from untagging items before upkeep, and retagging them after the fact?
what would stop them from untagging and retagging? 2 things.
1. the sheer amount of time consumed to do that every hour on the hour of every day.
2 The Cost. it costs 100 gold per item level to retag versus 5 gold to just leave it tagged.
#9
Posted 06 March 2009 - 16:51
#10
fs_theoryman
Posted 06 March 2009 - 17:04
#11
fs_ankurjain
Posted 06 March 2009 - 17:06
#12
fs_robotussin
Posted 06 March 2009 - 17:16
Maybe have the upkeep of the Guild Registrar based on number of guild tagged items; sort of how the upkeep Fury Shrine is based off of the number of players.
this is an improvement on the good idea of the OP. the reason i say this is because for small guilds who are trying to attract newer players, this could be much more affordable; a guild with less than 20 pieces of tagged gear could have a really tiny upkeep
#13
fs_davidjames
Posted 06 March 2009 - 19:08
thats what i said here:Maybe have the upkeep of the Guild Registrar based on number of guild tagged items; sort of how the upkeep Fury Shrine is based off of the number of players.
this is an improvement on the good idea of the OP. the reason i say this is because for small guilds who are trying to attract newer players, this could be much more affordable; a guild with less than 20 pieces of tagged gear could have a really tiny upkeep
and the OP agreed here:just did a little rethink on this and at the current proposal of 1g/item level/hour would probably be bank breaking even for smaller guilds with not a lot of tagged gear and would need a large script written to continually re-calculate the cost every hour which might cause some lag which none of us want.
How about a simpler 5 gold per item an hour. it would still have the effects proposed by the OP but would be much easier to write.
Yes, i may have been a bit overzealous with the 1gold/level/hour.. Calculating the cost for the 900 or so guild items of ours is scary, lol.
I also like the idea of a set amount per item, like the 5 gold mentioned, it would still make a great gold sink and a cause for guilds to hold on to less LE gear..
#14
fs_death1799
Posted 06 March 2009 - 19:35
#15
Posted 06 March 2009 - 19:48
#16
Posted 06 March 2009 - 20:20
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#17
fs_death1799
Posted 06 March 2009 - 21:44
#18
Posted 06 March 2009 - 22:18
Kudos to the OP!
#19
Posted 06 March 2009 - 22:37
further flood the market let me tell you theres way more players than there are sets they get rid of guild tagging it would bring the market back fast.. no one is buying cause most guilds have guild sets take this away then guess what everyone needs to get there own sets again thus brinking the prices up in the ah.. now as far as undoing the mess hcs made i have no idea how this would be done
You know, I use some guild tagged gear, stuff I can't afford to get for myself for the most part. I in no way expect my guild to provide these things for me, but they do, because they love and respect me. If a guild is run like a family, there is no need to worry about such things. But tagging is essential, especially for the newer smaller guilds. That way they don't get ripped off by some unscrupulous vagabond that steals and leaves.
And last time I looked, this was a game. Profit from what ever is just as fake as the characters most of us have made. Have fun and stop taking it so seriously 8)
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#20
fs_chinback
Posted 06 March 2009 - 22:44
[Guild Level * Item Level ]/hour
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