Alright... I'll let HCS decide, but be prepared to have your suggestion put on the "Useless" pile.Why not let HCS and the people at max content worry about that?!?! I want more stam gain/hr. Thank You
What new feature would you like to see added?
#181
Posted 25 March 2009 - 07:27
#182
fs_theloneman
Posted 25 March 2009 - 07:28
Those are basically the things HCS is asking US to come up with...I would like to see a complete overhaul of the guild system. Not that it is bad, but to take the good and make it mind-blowing.
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1. Guild quests? (that only the guild founder or those with permission can activate.)
2. Guild medals? / guild bonuses for medals?
4. Something to LEVEL UP BESIDES XP and gold?
5. GvG examined and new prizes added.
6. New structures.
7. New Relics.
8. New direct upgrades on the upgrade screen.
9. Change the guild founder's rank.
10. etc
What do you mean? I don't know all the ins and outs of how HCS wants the game to be managed so I can't sit around and come up with systems, exact new structure specifications, guild medal benfefits, etc without being wrong, and they'll just do their thing anyway. But I can suggest them to do it as the most important thing to be added.
#183
Posted 25 March 2009 - 07:29
With the amount of money I have invested with fsp purchases to level I don't think it is asking to much to have the stam gain per hour increased for higher level people.No, no, no... We need to SLOW DOWN leveling, not speed it up. The Cows already have enough trouble coming out with new content for the power-levelers.I like this idea. By the time one hits level 200 it takes a couple of days to earn enough stam to make a hunt worthwhile. After 250 it takes even longer. May consider increasing the max stam with guild bonus to an even 100 per hour. Then allowing the option to upgrade again when a player hits 150, maybe let them upgrade to 120 per hour. Then at 200 let them have the chance to upgrade another 20 per hour. Same at 250, etc..... I know that with the amount of time it takes for my stam to max out enough to make a hunt worth leaves me wondering if it is worth it to log in and spend time at FS.How about increasing the stam gain option more than 100 but is doesn't have to exceed 200 or you could even set it up so that you have to be a certain level before you can add more kind of like the skills for example once you reach level 200 you would be able to add 50 more point to your stam gain and every 200 levels after that you would be able to add another 50 this way the stam gain option doesn't overly abused.
I think that allowing a stam upgrade would help retain more people and give them an incentive to stick around.
#184
Posted 25 March 2009 - 07:35
Not liking the buffs, but I am liking the small amount of gold and the weapon. Also, the idea of the tutorial quest would help keep people in the game.I like to see a newer way to keep Recruited players in game like when some 1 click ur link and sign up they get maybe 5k gold and maybe a weapon or when they join give them like buffs like AL and LIB maybe doubler x2
#185
Posted 25 March 2009 - 07:53
I'd like to see something added like a special quest section. But setup in a keen way so u do not find all the answers/steps in the guide. Also setup the same quests for each level, and make u face the monsters of ur current level, with custom drops that fit the quests.
A Stone of recall (instant teleporting for a higher gold price than the portals) might be very interesting aswell.
I'd also like to see a change in the PvP system to make that more interesting. (not the arena, that concept cannot be ballanced).
But most important:
Do not focus on just creating gold sinks!
The are needed, but the game needs more depth first imo.
*edit*
One more comment. I think this thread is a bad idea when we have a forum full of suggestions, makes me get the feeling that is not being read. Everybody will just repeat everything that is allready in the suggestions forum.
My 2 eurocents.
#186
fs_tnka
Posted 25 March 2009 - 08:17
1) FS Team will post a message on the Home page (e.g. first who will find the item "x" and he will post on the forum the log so we can see the item was dropped after the quest started he will win 50 FSP, second place 20 FSP, 3rd place 5 FSP).
2) The players must find that item and save the combat log, so the admins can verify that the item was dropped after the quest started and was dropped the requested item;
- this is the basic idea, can be improved so you can add specific creatures or change some creature drop to add another items (it's nice those items to be bound to player), you can improve by adding a set, who will find the entire set will win;
- you can change prices or thing of better ones;
- when the quest/event ends all the quest items will be deleted from players inventory;
#187
fs_coyotik
Posted 25 March 2009 - 08:23
1) single skill reset
2) removing the 20,40,60 attacks or changing them to 3,10,60 (
3) adjustable buff levels (CA at the very least, doubler if 2 is not implemented)
4) a huge balance adjustment to PvP, so the challenge will move back to winning the actual combat from current picking a target that will not retaliate.
5) Guild log (and personal log) filtering. PLEASE, give us an option to at least filter out item recall/store messages. Right now my guild log has 51 pages, out of which 50 and half are item crap.
6) attack all (up to 8) creeps of same type.
7) More monthly top 10 medals, and some small bonuses from them.
#188
fs_mihaela
Posted 25 March 2009 - 08:24
maybe make elite items crystalline... that way, there might be a point in putting effort in hunting elites ^^ and that the game isn't overloaded with elite items
goot sinking, i vote for that
#189
fs_matsugai
Posted 25 March 2009 - 08:30
1) When you want to buy FSP, the money leaves your hands and is kept at the marketplace until your order is filled so that you do not have to venture around with large sums of GP; becoming a target for anyone that needs money in the game.
2) Items that you pick up in the game after combat - I would like to see the trading posts/stores that sell common armor, etc. buy encounter items; instead of either having to auction them off, give to guild, or drop and destroy.
3) I would also like to see the trading posts/stores that sell common armor, etc. also sell uncrafted items as well.
Thanks!
#190
fs_bolverk93
Posted 25 March 2009 - 08:34
New Guild structure, that allows those with permission to create a custom Guild-only set of gear.
When the structure is first built, it would have set parameters as to which stats/enhancements the gear would have ( leading to, possibly, Guild with ironclad goals) how many pieces the set would include etc. And whenever a set was needed, all one would have to do is go to the structure, set which level was needed and create the set with a click of the mouse ( providing there's enough FSP in the Guild, slots in the GS, gold in Guild bank etc)
Example - "Blah Blah" Guild has the Guild gear set for Elite Hunter 100%, First Strike 35 % etc for complete set stats with cumulative increases to stats per level of the individual set created.
This system would, of course, raise the cost ( In Guild FSP) exponentially per level of the set created - a level 5 set of Guild gear would cost 20 FSP, whereas a level 300 set would cost 100 ( again, depending on what stats and enhancements the gear was set for initially) This would prevent the creation of "super sets" ( sets that have every enhancement at 100% and +100 to every stat for example) as they would be extremely cost prohibitive.
The created sets would be automatically Guild locked ( with the cost of such automatically deducted from the Guild bank) and be unable to be untagged ( if a set becomes no longer useful, it can be destroyed with half - to - full FSP cost of it's creation returned to the Guild)
The Founder would be able to customise the look of the gear within a VERY strict pallette.
Okay...that's the shell of the idea, help me flesh it out a bit.
#191
fs_oldmustang
Posted 25 March 2009 - 08:37
#192
fs_kingminos
Posted 25 March 2009 - 09:13
I would liike to see more Legendaries events. I really enjoyed the one that i took apart in about a month ago
With which of your accounts??? Your join date is yesterday..So, goodbye!! HCS you know what to do..
#193
fs_sirnickers
Posted 25 March 2009 - 09:19
Not only is it easier for the Founder, it gives all members a better overview.
#194
Posted 25 March 2009 - 09:28
1. like 25% of you haven't read the whole topic and are repeating whats already been said. Do us all a favor and read then make input, or don't bother us with repeated ideas.
2. Single skill resets at a fraction of the cost has gotten the most votes yes over any other idea. And I agree with that.
3. Scavenging needs to be tweaked so that items found there are bound and the legendary monsters with bound drops should be re-implemented . And yes I am repeating what many of us have said, but they are great ideas.
#195
Posted 25 March 2009 - 09:40
Kthxbye
#196
fs_kingminos
Posted 25 March 2009 - 09:50
You LIE to us when you say you have been working on game fixes and new additions, besides content. You just make some hasty changes when player unrest puts the donation income at risk..If you still were interested in improving the game you would have a plan of updates and dont need to ask every begging little guy for his nonsense..
Its also POINTLESS to have this thread, there have been many great suggestions all over that forum section. Go read those, decide if you can add any of those and get HCS staff to work on the game again..
Or you can simply let the game die, you are getting good at it in the last couple of months.
I apologize to all the intelligent people with useful feedback for my tone, but after all this time when people say the game is abandoned just confirms them.
Fed up and disappointed once more..At least knowing the cows will get through so many pages of nonsense is satisfactory enough. And now off to review the game accordingly
#197
Posted 25 March 2009 - 09:53
#198
Posted 25 March 2009 - 09:55
I'd like to see the quest book altered so that current quests are listed first, and finished quests listed second.
I find it irritating having to hunt through pages of mixed current & completed quests, looking for information on a current quest.
Rosie
Great idea, I second this!
#199
fs_sarge2155
Posted 25 March 2009 - 09:56
The feature I would most like to see is the ability to have all guild tagged items delivered to a certain folder i.e., I have a folder called Nox Items (short for Noxious) and I store all of the many guild tagged items there. It would be nice if I had the ability to direct these items straight to my Nox folder upon their return. It would cut down greatly on having to move hundreds of items per day out of my main folder back into my Nox folder. It would make house keeping that much easier especially those of with huge back packs.
#200
Posted 25 March 2009 - 09:57
i have suggest for arena
why we can't join arena combat moves if we have 3 each one?
make it unlimit but make it limit for setup combats
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