What new feature would you like to see added?
#201
fs_runnewb
Posted 25 March 2009 - 10:01
#202
Posted 25 March 2009 - 10:03
#203
Posted 25 March 2009 - 10:09
Most guild founders have in excess of 400+ BP slots due to the guild store slots not being a bargain as compared to individual BP slots. Having said that founders or other selected people often get the task of storing large amounts of guild tagged items in addition to having large amounts of guild tagged items returned.
The feature I would most like to see is the ability to have all guild tagged items delivered to a certain folder i.e., I have a folder called Nox Items (short for Noxious) and I store all of the many guild tagged items there. It would be nice if I had the ability to direct these items straight to my Nox folder upon their return. It would cut down greatly on having to move hundreds of items per day out of my main folder back into my Nox folder. It would make house keeping that much easier especially those of with huge back packs.
Yes
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#204
Posted 25 March 2009 - 10:12
#205
Posted 25 March 2009 - 10:21
#206
Posted 25 March 2009 - 10:28
Allowing us to move stuff from page to page, easier grouping etc?
#207
Posted 25 March 2009 - 10:41
REMOVE PVP..!
Or enable us to make a choice not to be a part of it. it should perhaps be, so you can enable/disable only once a month or so.
NO! Please don't take PvP away
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#208
fs_grantslego
Posted 25 March 2009 - 10:44
REMOVE PVP..!
Or enable us to make a choice not to be a part of it. it should perhaps be, so you can enable/disable only once a month or so.
BOO ON YOU!!!!!!!!
#209
Posted 25 March 2009 - 10:44
First let me say, that I'm rather disappointed, that so many people use this threat to beg for a faster way of getting FSP for some easy tasks. If the game is spoiled with them, what do you think are they worth in the future???
What I am missinig in the game is more than just 'kill enough monster to level up and do a quest or two besides'. Sure, there is an arena, the bounty board, the scavanging and not forgetting the auction house for much more fun. But all without story or background.
A good idea would be something like 'Epic Quests' which drive player to far off and long forgotten areas (means back to lower level places or special areas connected to those like the pocket planes of the legendaries), to kill certain creatures, find certain items or do certain puzzles like crafting an item. The effort to solve this missions should be in balance with the reward like XP, items or simply gold, but special items always prefered ;-)
People should have the chance to level without only hunting in one certain area, but by going way back and forth through the whole world in search for parts of this missions. More interesting places could appear to give the whole game some kind of story back.
I guess besides creating a fitting story and balancing the items and rewards there is not much change to the structure of the game. It's simply linking some areas, letting some monsters out and making some new questsgoals. A new 'Epic place' here and there, which proves usefull many levels later should not iritate lower level players too much, on the opposite it's makes them curious and feel like a young hero in myterious ancient places again ;-)
Would be glad about some feedback, maybe even in the game via PM, Name is players name, too.
Earthwind
This is exacty an example of what I meant in other posts.
Not just focus on sinks and lotteries, but add more depth into the game!
#210
Posted 25 March 2009 - 10:44
REMOVE PVP..!
Or enable us to make a choice not to be a part of it. it should perhaps be, so you can enable/disable only once a month or so.
BOO ON YOU!!!!!!!!
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#211
Posted 25 March 2009 - 10:50
but
http://forum.fallens...pic.php?t=57130
Interguild chat (not real time) THis would allow others to visit your guilds "chat" and converse with you. Who wouldnt want to visit somewhere to see and talk to old friends without leaving their current guild.
Big Grim even like the idea so it cant be all that bad. I still think this would be the best new feature that everyone in the game could enjoy. It would be so versatile, not to mention another gold sink in which people would use if implemented correctly.
#212
Posted 25 March 2009 - 10:55
Oh yeah, either get rid of deflect or make it an in battle skill rather than one that prevents the battle from ever taking place
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#213
Posted 25 March 2009 - 10:56
add small games to fallensword like chess,pacman,gamble games,....
awards fsps or gold for winners
idk if u people like it or no u can call it stupid idea if u want
i just want to give new idea for the game to make it more fun while boring times
#214
Posted 25 March 2009 - 11:04
I would like to see cash winnings from arena subject to guild tax. This would then give the guild a benefit from players that just want to spend time in arena and give up leveling for a while. While I'm at it, might as well tax bounty winnings as well.
Just call me Barack-TRed
The arena winnings should be subject to tax, as the arena can be very profitable, but bounty winnings are rarely very much, and since they are often FSP, would be difficult to tax as well.
One thing people misunderstand about bounty hunting is that the average bounty uses approximately 5 FSP of resources (stam, repairs, tickets), and on a level 200 player, for example, pays out 20K. And at least 30% of the time, the bountied will bounty the hunter, causing the hunter to eventually be deleveled as well. So, do the math, bounty hunting is NOT profitable. You do it for fun, or the medals, nothing more.
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#215
Posted 25 March 2009 - 11:07
#216
fs_adagar69
Posted 25 March 2009 - 11:07
#217
Posted 25 March 2009 - 11:07
#218
Posted 25 March 2009 - 11:08
As a dedicated player I v spoted out a few things I believe would make our life easier in the game.
1 ) A filter in both personal and guild backpacks to allow for some more detailed level/type search . e.g. looking for a sword?,, let me see all swords…. looking for a level set?.... let me specify a level.
2 ) Instead of having a quick buff hotkey or in addition to it, I d like to see the buff button we get in PMs also in the guild chat messages…. It would save a lot of time.
3 ) I totally agree the single skill reset should be possible. At the moment skill resetting is the very last thing one chooses to do and serves only the so called ‘rich’ players… why not a smaller and poorer player be able to reset a couple of skills if the need to? It would bring some justice.
4 ) I d love to have the players levels shown in the advisor and also have the option to view weekly + Monthly Stats. It would help guild founders a lot. Also it would be helpful to be able to see the date everyone has joined the guild.
5 ) Also It would be nice to have a page which records all players that have been in a guild and were either booted or left and their total contributions while they where there.
6 ) It would be nice to have some personal stats recorded somewhere like guild join date, dates at which certain levels have been reached, say every 50 levels etc.
7 ) I totally agree there should be no limit to the point allocated on a buff … In a years time you will have players reaching level 1200+ and I guess creatures will be strong too… So I guess you either have to release the buff skillpoint allocation or to make them work relative to ones level and not by points allocated to them… this, together with the one skill reset asset would create new possibilities in the game….
8 ) I d love to be able to search in the AH on a forge and craft basis but I m not sure about the idea of having the last purchases showing up for longer time. I know it used to be like that but since you minimised the time to some seconds, there has been a bit more mystery and thrill to the AH cause no one is really sure how much to sell.... so I guess this adds a bit more risk and makes AH a little more interesting than it was...
9 ) :!: DON’T bring scavenging to its original form. Scavenging was a great gold sink but also made FS economy and the AH collapse and that had a lot more negative implications than inflation. Maybe a few scavenge specific LE beasts would be ok and the potions too…bring back FI1000, EW1000 in the caves… All I wish is just be careful to making changes that affect the very internal structure of the game….
#219
Posted 25 March 2009 - 11:14
Its nice to be given the oportunity to take it out of you….
As a dedicated player I v spoted out a few things I believe would make our life easier in the game.
1) A filter in both personal and guild backpacks to allow for some more detailed level/type search . e.g. looking for a sword?,, let me see all swords…. looking for a level set?.... let me specify a level.
2) Instead of having a quick buff hotkey or in addition to it, I d like to see the buff button we get in PMs also in the guild chat messages…. It would save a lot of time.
3) I totally agree the single skill reset should be possible. At the moment skill resetting is the very last thing one chooses to do and serves only the so called ‘rich’ players… why not a smaller and poorer player be able to reset a couple of skills if the need to? It would bring some justice.
4) I d love to have the players levels shown in the advisor and also have the option to view weekly + Monthly Stats. It would help guild founders a lot. Also it would be helpful to be able to see the date everyone has joined the guild.
5) Also It would be nice to have a page which records all players that have been in a guild and were either booted or left and their total contributions while they where there.
6) It would be nice to have some personal stats recorded somewhere like guild join date, dates at which certain levels have been reached, say every 50 levels etc.
7) I totally agree there should be no limit to the point allocated on a buff … In a years time you will have players reaching level 1200+ and I guess creatures will be strong too… So I guess you either have to release the buff skillpoint allocation or to make them work relative to ones level and not by points allocated to them… this, together with the one skill reset asset would create new possibilities in the game….
8) DON’T bring scavenging to its original form. Scavenging was a great gold sink but also made FS economy and the AH collapse and that had a lot more negative implications than inflation. Maybe a few scavenge specific LE beasts would be ok and the potions too…bring back FI1000, EW1000 in the caves… All I wish is just be careful to making changes that affect the very internal structure of the game….
actually !!! ur idea very nice
#220
fs_kracks
Posted 25 March 2009 - 11:49
2. A Silent Assassin Skill! - %chance your target will not know who hit him and can't bounty the attacker. -- 03:54 21/Mar/2009 You were defeated by a SILENT ASSASSIN in combat. :twisted:
3. Set buy it now prices for special pots in AH. I'm sure you can figure the averages of how much each pot goes for by now. A buy it now price would be nice rather than having a bidding war. You'll sell more pots this way. Also allow an unlimited supply for the pots, this way it's not just the quick triggered that can buy them.
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