What new feature would you like to see added?
#1101
Posted 03 April 2009 - 12:47
if u dotn want to do that, then how about an 800 special buff.. which after casted, can give the oportunity to the one that "has" it on himself.. to cast whatever level of buff he wants. once again, he wont be able to cast more than the level of skill points he has allocated to a certain buff.
#1102
Posted 03 April 2009 - 13:36
Only suggestion I would have for the game is make the game based more on role playing and things like leveling and less on just PvP. I am getting sick of people who go on the game, attack everyone in site, and then act like complete jerks turning around and parroting things like this stupid website:
http://fallenswordpvp.synthasite.com
The game should be enjoyable for all. I have had one PvP-er ruin it for me to the point that I have almost quit the game a couple of times. One person. . . . That just isn't right.
PvP = part of the game, a fun part at that. Deal with it, sell your gold when needed and.
#1103
Posted 03 April 2009 - 13:51
As I receive many items, I cannot tell which player send me which item.
#1104
fs_finite
Posted 03 April 2009 - 17:02
i dont mind, and honestly dont care if that would spoil someone's monopoly on buffs. make my suggestion to be cast on self only. i dont sell buffs so i dont care. but it feels kinda right, to be able to select what kind of doubler (x2 x3 x4) u want to cast on some ppl, or what kind of your OWN skill u want on yourself. i am talking for those 2 skills, as from what i know, they are the only one that effects stamina. (same would apply on every buff actually, but the at all other buffs, the idea is "the more the better").
that would be because its not your monopoly... so you don't lose out...
#1105
fs_finite
Posted 03 April 2009 - 17:04
cheaper upgrade shop
i think that upgrade shop is too expensive
+25 Current Stamina cost 1 FSP? i think it should 50
+50,000 Gold cost 1 FSP? i think it should 100K-115K
no to all...
this is game destroying to many and the +gold upgrade is jsut pointless anyway use the marketplace...
think before you post, if the upgrade were increased to this then the price of fsp would never go below it because people would just use it if they did...
#1106
Posted 03 April 2009 - 17:28
Take a closer look, it tells you when your group will expire already.I love to SE Hunt But I find I either forget that I have a group or I simply put off using the group too long and it runs out. Could a timer option be added so that a person could be reminded to make or make use of their group? Any thoughts on this?
#1107
Posted 03 April 2009 - 18:03
I would like to see more stamina items added to the game
there are over 20 items that give a max stamina bonus. all but one are level 100 and below
#1108
fs_palamassi
Posted 03 April 2009 - 19:17
How about a Level 800 skill
Teleport
0/135
When cast on a target it allows the target one teleport to any realm, and any coordinates in the realm. (alternatively to a stair in that realm).
Stamina: 500
Duration: 30 minutes OR one use, whichever comes first.
Could also make this skill similar to Doubler, but in this case it can only be activated when caster has level 175 skill points allocated.
I agree, it would be nice skill, but 500 stamina is quite a cost
25 = Normal stam buy (1FSP)
500 = Buffs cost of stam
X = FSP cost
It would cost the buffer 20FSP to cast it based on stamina prices.
This buff would be very useful for SE hunters, but when it cost 20FSP it is not worth it
All in all, great idea, but not that much stam cost! Very fun buff, i will look forward to see this into the game some day!
#1109
fs_paxen
Posted 03 April 2009 - 19:23
It would be nice if it had a "middle stage" where it turned orange or something if the player havent been "active" in 10 minutes. Could give a better overview of which players theres "available" and which players that might allready be logging of.
2: A "statistic" page, where one could see how many times the different skills have been activated, skills like critical strike, piericing strike, force shield, merchant, lib ect. It could possibly be an upgrade achieved from the upgrade section costing some FSP to get acces to
3: A "popup" window like the one coming when you hold the mouse over the different items, telling what the different skills one have activated on oneself does i.e. how much extra damage berserk gives for instance or how much extra xp an Adept learner skill of 150 gives.
regards
Paxen
#1110
fs_palamassi
Posted 03 April 2009 - 19:44
I would like to see Guild bank deposits for players seperated from players bank deposits
Me too, but the only problem is that the guild founders/co founders/other high ranked players with access to withdraw gold could use this as the perfect bank
SUGGESTIONS
1: Maybe you could activate/deactivate a feature that could show when one of your ally's log on - it is annoying for me to check my bio with ally's every second minute because of my buff deal with the DOP guild!
2: Add a bounty hunter buff, used for increasing your stats with maybe up to 25% or something in bounty attacks! This would be less stronger if the player you attack are lower level than you!
#1111
Posted 03 April 2009 - 21:30
Not sure if this would be a huge benefit to others, but I'd like to have the ability to sort the recently online players by name or by level.
I'd find this very useful when trying to find specific buffs for sale.
and for PvP :twisted:
#1112
Posted 03 April 2009 - 21:30
#1113
fs_sakesam
Posted 03 April 2009 - 21:45
1. Lower level player attacks and score a win.
2. Attacked player then has the ability to attack said player within 48 hrs.
3. Higher level player may only score wins vs. the lower level player for the number of losses to that same player.
4. Only in mono e mono combat can 100 stam be used (Bounty would be limited to 50 stam)
5. Only the lower player may initiate the cycle
#1114
Posted 03 April 2009 - 22:34
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#1115
Posted 03 April 2009 - 22:40
I think the old way the market place used to be should be brough back, it made it way more easier to get fsp and now its so difficult to get some good fsp.
No thanks - back then, you had to refresh for days on end to buy 1 FSP. Now you can buy or sell one at any time - if you want to pay 100k, you just have to wait a while. But your point that it wass "easier" then and harder now is not true. Cheap FSP, maybe but then you still couldn't get them either. I prefer the player-based market economy that we have over the fixed price one we had then.
#1116
Posted 03 April 2009 - 22:42
I think the old way the market place used to be should be brough back, it made it way more easier to get fsp and now its so difficult to get some good fsp.
No thanks - back then, you had to refresh for days on end to buy 1 FSP. Now you can buy or sell one at any time - if you want to pay 100k, you just have to wait a while. But your point that it wass "easier" then and harder now is not true. Cheap FSP, maybe but then you still couldn't get them either. I prefer the player-based market economy that we have over the fixed price one we had then.
+1
Just one old lady's opinion

~Love, Penny
Have you hugged your Quango lately?
#1117
Posted 03 April 2009 - 22:45
Edit: (about free FSPz - somebody posted between the poster and my reply so I wanted to be more clear.)
#1118
Posted 04 April 2009 - 00:16
I dont care if it has already been said or not... i dont feel like reading over 100 pages to find out...
First of all, a special option for Buffers, allowing you to save you buff "Packages" for simple use... when somone needs a buff package, you go into the pop-up, click on the convient scrolldown menu, and select the package, the hit buff...(start at like 3 packages and have like a 5FSP cost to get any more)
Second in buffing, A Buff Self Button...
Third of all, an Option in the Actions Menu, where you can get buffs, for if a specific buffer isnt on...
[[Gold Sink]]
The Price of the buff would be based on:
Level (up to a certain Percentage of effectiveness),
Time Limit of Buff (up to a certain Amount of time, Dependant on the buff)
The Buff Itself (Dependant on the Highest Level in the Game, as well as the available potions in the game)
so lets say, a buff that is level... 400, and lasts for an hour, depending on the buff would be about 100k... Now Lets say that buff is A wither, its a 250 buff... so it would be in the 6th Tier of the Offensive buff
Rage/Stun
Fury/Bloodthirst/EW
...
...
...
So On and so forth till SES and Wither
so the buffs on the 6th Tier would take the Before mentioned 100k and multiply it by 6.
making it about 600k
so basically the formula would look like this Tier*(level+time)=Price
More of less the Level in this is 400, the amount of time is about an hour (60 Minutes) and the buff is Wither (6th Tier) and it equals about 600k
the actual formula looks like this 6(40000+60000)
The Price of the Level is 10k Per 100 Levels, while the timing is 10k per 10 minutes
So a buff that is tier 4, Lasts for about 2 hours, and is level 100 would in total come to 120k for the time, 10k for the level and add those together and multiply by 4 it would turn to 520k... its totally up to you with this
and in the end of this allow you to add it to a list of buffs that you purchase at one time...
So that if you wanted more than one buff from this "buff Shop" you dont have to waste the time one one buff getting another one.
And Lastly, I honestly cant think of another one... good Job on the Current Updates.... but about the New Icons for the creatures... i think the SE's Should Each Get their Own Icon... for the Simple Fact, they are Unique... and well... it would seem a little better in the end
#1119
Posted 04 April 2009 - 01:38
This could even be another upgrade on the guild registrar structure.
#1120
fs_phool
Posted 04 April 2009 - 01:54
http://forum.fallens...pic.php?t=79649
We are creating this thread to request HCS to change the way the counter attack buff is cast.
Counter attack has become an essential buff in Fallen Sword. It is now used in every hunt by many players in tandem with other buffs to ensure they can one hit. However, the trouble is that different levels of the buff are required for different creatures. So it often happens that you need more than one level of CA during your stamina burn. The level of CA you need is also dependent on the level of doubler you use.
Also, the most popular level of CA - level 25 - can only be obtained by players who do not have a fury shrine.
Rather than having to hunt down different players with different levels of CA we would prefer that HCS make it possible for a player to cast different levels of CA on themselves.
This idea has been kicking around FallenSword almost since the time the buff was first introduced. Mags, Shadow0087 and RdShepherd have all started threads on the topic. This post is meant to build on that initial work.
Because of the nature of the counter attack skill, players are very often required to locate others with the specific level needed for hunting. There are many, many players who find this extremely annoying and burdensome. It is doubtful that HCS consciously intended this outcome when they introduced the CA buff into the game.
In addition to being annoying, trying to find the level of CA you need - especially level 25 CA - is very difficult and time-consuming.
As stated before, CA 25 can only be cast by those without a fury shrine, penalizing those guilds that have one.
It's illogical to punish guilds for spending large sums of gold on the creation and upkeep of their fury shrines. In fact, with the availability of (relatively) low level gear that includes the fury caster enhancement and because of the annoyance factor of hunting down CA 25, it seems possible that some guilds may destroy their shrines in order to be able to cast level 25 CA.
We believe that HCS would want to keep as many fury shrines in the game as possible considering how much gold the shrines take out of FS each day. As for implementation, we have a couple of suggestions:
1. Provide a box for us to manually select the level of CA we would like to cast from level zero to the maximum number of points invested in CA plus the fury caster enhancement, if any.
and/or:
2. Create an upgrade that allows a player to turn off their fury shrine before buffing CA or QF. This would at least put players in guilds with a fury shrine on an equal footing with those who don't have the shrine.
If you support this idea please post here and vote and include a link in your bio to this thread.
Thanks to RdShepherd, Mags and Matto for input into this post
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