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What new feature would you like to see added?


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#161 fs_cool1vic

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Posted 25 March 2009 - 06:46

I vote yes for -
Scavenging to include the LE mobs that have quests attached.


These should be the ONLY legendaries that should be allowed back into scavenging, if any. We already have 2 devalued epic items...why sink the third one, the best one, down to that level? The steamwork cuirass is dropping in price every day, because the flails and gauntlets and all of its components are being brought into the game. Does this not defeat the purpose of an epic item--one that is supposed to be incredibly hard to acquire the parts for, as well as to create? If you introduce the parts for the ward into scavenging...you would have betrayed the essence of an epic item. For the third time.



oh u must have a ward..god forbid that everyone should have a chance to get one...all that has to be done is bound the items from scavenging..that way u have to scaveng for your items and cant sell em when u get em....and make the epic items bound so they cant be sold....not everything in this game has to be about how much stuff sells for in the AH....this is a free game and if ppl want to spend the time to hunt, scaveng,invent a item that is so called "epic" then they should be able to.....and not have to spend hundreds of dollars on one item


if you think about if people are paying hundreds of dollars to get an item that is their choice. They want the item enough to buy it with real money that goes to FS game and with that money they can add new features.

here are my ideas on what should be added or removed:

>Replace gold in pvp arena with fsp the people, because the gold get converted to fsp anyway after someone wins it.

>Add legendary creatures to scavenging but the would have to pay 10,000gold x level of legendary,(10k xlvl20=200kgold) creature, this will give more legendary items but at a cost. this will help bring components for epic items and provide gear to new coming players instead of having a lvl15 reborn dragon ring for 200 fsp or a reborn leaf staff worth over 400fsp. what if there are people wanting to use those items for pvp arena or for training. If They are all bought up and used for epic item it will just put a set to extinction.This will also give people place to spend their gold

>Auction house- make it to where you can sell sets in AH people do not really like wasting a fsp or time waiting for someone that want to buy the whole set and then send a secure trade to complete the trade.

>listing: this option of sell place you fsp for only 100k is way outdated more and more fsp seller prefer selling the fsp in the request option. I believe that the listing option should be removed.

>PVP Attack Only- Should not lose exp in a PVP attack that right should only be given to Bounty Hunters, because they are paid to attack that player.

>Bounty hunter Rights - Should only be able to take exp not gold away from there attacks because they are already getting paid for completing the bounty. Also you should not make it optional for allow the person to bounty the bounty hunter completed their bounty.The person wanted vengeance on the person that attack them for there gold and the person on the board must accept the fact that it their fault for being on the board plus they can always counter-bounty the guy who put him/her on the bounty board. All Bounty hunters should have the right to do their jobs without fear of having there own heads on the boards.

Just to remind you these are only ideas. if you don't like it that's not my problem I'm at least trying to give some. :D

#162 Mistle

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Posted 25 March 2009 - 06:47

Feature to hide combat screens, like in FS Helper. It's the only reason I use it, would be nice to have this functionality natively in game.

Make quest xp count as guild-contributed xp - http://forum.fallens...pic.php?t=78464

Ability to reset single skills for less than 100 FSP would be nice too.

#163 Admiral Memo

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Posted 25 March 2009 - 06:48

4) Lastly, one random idea would be for a Wishing Well, that you could toss gold into and receive buffs from.

It would not hurt those who sell buffs substantially, since buffs could not be ordered specifically, but by general category
Offensive Skills (Rage, Fury, Reflection, Spectral Knight, etc...)
Defensive Skills (Fortify, Evade, Enchant Armor, Shield Imp, etc...)
Prize Skills (AL, TH, Doubler (Rare), Find Item, Extractor, etc...)
PvP Skills (Spell Breaker, Deflect, Conserve)

Technical Skills such as SE Killer, or Vision would not be included, since they would deeply disappoint most players who don't randomly want them. The skill cast on the wishing player would be a certain level based on how much gold was put into the wishing well.

Would this be like a Buff Lottery or would it be more like Scavenging? (I.E. 1 chance per day, or multiple chances?)

Not like a lottery, then they'd be allocated at an inconvenient time, unless received in item-form. More like a store; you get in and it puts out, BAM. Also don't forget that the gold put in should decide the duration of the buff as well. Randomize it a bit, make it interesting, and of course, more helpful if the prices are fairly low (Maybe max 10k = a level 150 buff for 2 hours), so that you don't pay too much for a buff you didn't want, since it's randomized.

Sounds good to me, except I don't believe you should automatically get a buff when you put in gold. Give it some chance of failure. It's a Wishing Well. You don't always get what you wish for.

#164 Ali

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Posted 25 March 2009 - 06:49

How about a creature (or creatures) that drops FSP on occasion, accesible to ALL levels?


nope


That's an intelligent comeback... why not?


You're kind of marking yourself as a noob or a troll by asking, but I'll bite.

FSP are the way the cows make money. They are rare deliberately. If you had creatures dropping FSP, those creatures would be over-hunted, much as the Legendaries are during a LE. Consider the value of ANY legendary gear if the Legendary in question was around 24/7. Now think of what would happen to the Cows' income if there were enough FSPs being dropped by creatures to come CLOSE to satisfying people like yourself?

Bottom line: you will NEVER see FSP being given away in quantity. It's contrary to the Cows' interests, and they are FAR from stupid enough not to realize that.

#165 Admiral Memo

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Posted 25 March 2009 - 06:50

There has been great ideas so far... and thanx alot for this option HCS

The thing that i would like to see the most is a "pause" button for buffs... some buffs last so long that you can barely make good use for them.

Yesterday when hunting i have burned all my stamina and some buffs were still running on me for an hour after i had no stam... to be able to pause buffs might let people even lvl more regularly and end up needing to spend more FSP in the game i'm sure

If a Pause Function like this should come out... lots of people will not hesitate anymore to buy the very expensive buffs that in the past they though were not worth it.

But whatever NEW thing comes into Fallen Sword, i'm sure it will be good.

Thanx

Buying expensive buffs doesn't bring FSPs into the game. It merely shuffles the existing ones to different owners. The reason buffs are time-based is so you have to keep casting/buying them, meaning you have to spend more time/money on the game, which is in HCS's best interest.

#166 Admiral Memo

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Posted 25 March 2009 - 06:52

Similar to existing doublers, this one would start out at 750. When stam reached 330 (minimum for this doubler), it would drop to the equivalent of doubler level 500. At 220 stam, it might drop to level 150, and so on... down to doubler 3X, stopping at 60 stam.

Add in a "True" doubler of 2X down to 40 stam and this might be great. :)

#167 slivern

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Posted 25 March 2009 - 06:54

it would be nice if we were able to see past guild members contributions somehowin the advisor

#168 fs_deadi

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Posted 25 March 2009 - 06:55

See thread entitled "Selective Looting".

Or click here
http://forum.fallens... ... highlight=

#169 Admiral Memo

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Posted 25 March 2009 - 06:55

Replace gold in pvp arena with fsp the people, because the gold get converted to fsp anyway after someone wins it.

Doesn't work. If people won FSPs in the arena, that would be introducing new FSPs into the game. If they buy FSPs with the gold they win in the arena, it's simply shuffling around the owners of existing FSPs that are already in the game.

#170 Admiral Memo

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Posted 25 March 2009 - 06:57

Agreeable. More gold also has higher chance of success? I'm sure 1 gold for level 1 doubler or whatever isn't exactly too fair...

Given that a Level 1 Doubler doesn't actually DO anything, sure, why not? :D

#171 fs_bwlaf93

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Posted 25 March 2009 - 06:59

I totally agree with all of you who think FSP should be easier to gain, gold should be easier to earn, and market place prices should be regulated. I mean, why wouldn't we want to bring socialism into the game?! While we're at it, how about instead of purchasing anything from the auction house at all, HCS just makes one GIANT backpack that lists all items available in the game, and we just click on the ones we want to use and *POOF* magically a perfect, fully forged version of that appears. That way, we don't have to work at all to earn things in this game.

Is it Hunted Cow's fault that most players don't have the sense to apply money management skills to their gold/fsp. When you're a low level all your FSP should either be saved so that you can afford proper gear once you get into the higher levels, or put into USEFUL upgrades such as stam gain, max stam, deposits, etc. Honestly, you don't need FF/Perf items in the lower levels to one hit. It's a game, it's not supposed to be easy!

Also, the single skill reset = great idea.

In addition, I think the PvP system could use a little tweaking; but that's not my forte in the game.

I would suggest eliminating the Bounty Board, however. Too many players cry about getting hit and losing experience and such and then bounty someone. Why should I be penalized for partaking in an advertised component of the game? I suppose the same could be argued for the Bounty Board; however, if you don't like the fact somebody attacked you, here's a crazy idea...ATTACK THEM BACK. That is all :D


Seconded

05:45 25/Mar/2009 Sergio990: also something nice would be adding personal data on profile. Location. sex. age... also changing the profile page colour. and also the possibility to change like "skins" on fs, like colours of menus and that stuff


Ah yes, the old "FS should be like Myspace!!" argument. Well, I have to say this: If you want Myspace, go to Myspace (Really? Shock horror!)

#172 LeSabre

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Posted 25 March 2009 - 07:01

I vote for the single skill reset for a fraction of the cost it is to reset them all...sounds good to me.

#173 Admiral Memo

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Posted 25 March 2009 - 07:01

however, if you don't like the fact somebody attacked you, here's a crazy idea...ATTACK THEM BACK. That is all :D

The main problem with this is the fact that if they're a lower level than you, they can attack you and you lose tons of XP, but if you attack them back, they don't lose any.

Other than that, you idea's great.

#174 Freyana

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Posted 25 March 2009 - 07:07

How about increasing the stam gain option more than 100 but is doesn't have to exceed 200 or you could even set it up so that you have to be a certain level before you can add more kind of like the skills for example once you reach level 200 you would be able to add 50 more point to your stam gain and every 200 levels after that you would be able to add another 50 this way the stam gain option doesn't overly abused.

I like this idea. By the time one hits level 200 it takes a couple of days to earn enough stam to make a hunt worthwhile. After 250 it takes even longer. May consider increasing the max stam with guild bonus to an even 100 per hour. Then allowing the option to upgrade again when a player hits 150, maybe let them upgrade to 120 per hour. Then at 200 let them have the chance to upgrade another 20 per hour. Same at 250, etc..... I know that with the amount of time it takes for my stam to max out enough to make a hunt worth leaves me wondering if it is worth it to log in and spend time at FS.
I think that allowing a stam upgrade would help retain more people and give them an incentive to stick around.

#175 Admiral Memo

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Posted 25 March 2009 - 07:09

Is it Hunted Cow's fault that most players don't have the sense to apply money management skills to their gold/fsp.

I suspect the people who complain about not having enough gold/FSPs in the game can't buy any FSPs because they don't have any money management skills in the real world and they're strapped for cash. Therefore, they can't apply any real-world money management skills to the game world, because they don't have any.

#176 Ali

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Posted 25 March 2009 - 07:10

it would be cool if there was a potion of treasure hunter say around lvl "250"


With inflation as rampant as it is? The last thing we need is a high-level TH potion. Maybe one at level 100 - too low to be of interest to upper-level players, but usable by low-level ones.

What's the point of spending a ton of cash on a potion to increase cash? It wouldn't work if it was very expensive.


Why would it be that expensive? I can buy a level 175 TH for 30 or 40k. I suspect a level 100 one would level out around 10k. If not lower. I'm talking something that newbies would find useful, and pay a little cash for, but that most moderate-to-high level players would turn their noses up at.

#177 Admiral Memo

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Posted 25 March 2009 - 07:10

How about increasing the stam gain option more than 100 but is doesn't have to exceed 200 or you could even set it up so that you have to be a certain level before you can add more kind of like the skills for example once you reach level 200 you would be able to add 50 more point to your stam gain and every 200 levels after that you would be able to add another 50 this way the stam gain option doesn't overly abused.

I like this idea. By the time one hits level 200 it takes a couple of days to earn enough stam to make a hunt worthwhile. After 250 it takes even longer. May consider increasing the max stam with guild bonus to an even 100 per hour. Then allowing the option to upgrade again when a player hits 150, maybe let them upgrade to 120 per hour. Then at 200 let them have the chance to upgrade another 20 per hour. Same at 250, etc..... I know that with the amount of time it takes for my stam to max out enough to make a hunt worth leaves me wondering if it is worth it to log in and spend time at FS.
I think that allowing a stam upgrade would help retain more people and give them an incentive to stick around.

No, no, no... We need to SLOW DOWN leveling, not speed it up. The Cows already have enough trouble coming out with new content for the power-levelers.

#178 fs_theloneman

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Posted 25 March 2009 - 07:15

I would like to see a complete overhaul of the guild system. Not that it is bad, but to take the good and make it mind-blowing. :P

1. Guild quests? (that only the guild founder or those with permission can activate.)
2. Guild medals? / guild bonuses for medals?
4. Something to LEVEL UP BESIDES XP and gold?
5. GvG examined and new prizes added.
6. New structures.
7. New Relics.
8. New direct upgrades on the upgrade screen.
9. Change the guild founder's rank.
10. etc

#179 Admiral Memo

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Posted 25 March 2009 - 07:17

Is it Hunted Cow's fault that most players don't have the sense to apply money management skills to their gold/fsp.

I suspect the people who complain about not having enough gold/FSPs in the game can't buy any FSPs because they don't have any money management skills in the real world and they're strapped for cash. Therefore, they can't apply any real-world money management skills to the game world, because they don't have any.

That's not quite fair to say. You have to remember that not everywhere in the world is $20 a day's wage. Even in the USA's self-proclaimed "Financial Crisis", we're still in the top 5% of richest economies in the world. Plus I know about 5 people who in the last few months have lost their jobs. My parents are also struggling to pay their insurance.

You can't blame people's money management for not being able to cough up dough on games :(

You absolutely inverted what I said there, and that's completely not what I meant. I said that I suspected that everyone who doesn't have money management skills is strapped for cash. I did not say that everyone who's strapped for cash has no money management skills.

#180 watagashi

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Posted 25 March 2009 - 07:19

I see a lot of PvP complaints so ill address them first

Eliminate the bounty board, then they have a reason to cry, if their guild cant manage someone to hit back you got mugged and have to deal with it.

Introduce a non pvp version, hell go all out! Make creatures give gold for hugs and we all trade flowers for exp.

As far as new ideas I put one out when they asked for a gold sink, guilding, basically putting gold into gear like forges to increase the stats you could even add a guilded set that was gold in color.


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