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being able too withdraw from fsp bank


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#1 fs_digimon1

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Posted 29 March 2009 - 05:14

only founder could do it but could assighn the permissions for guildies too be able too

#2 fs_theoryman

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Posted 29 March 2009 - 06:36

I don't want to see this happen. Locking the FSP in the guild prevents hackers/scammers from ever withdrawing them; the cows should also locking the guild bank too.

I would like to see is more ways a guild could spend guild FSP. like selling them in the marketplace.

#3 DarthViper

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Posted 29 March 2009 - 13:17

No, it would lead to thieves, etc.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#4 fs_swords79

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Posted 29 March 2009 - 13:45

NO!!!! if people can do that then someone will probaly steal all the fsp for themselves then leave the guild. NO!!!! :evil:

#5 doa4life

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Posted 29 March 2009 - 15:19

Being a founder I would like to see this. However it should be an upgrade that costs gold. Also should only be allowed via a guild permission just as the gold removal is.

#6 BandLaw

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Posted 29 March 2009 - 18:29

Being a founder I would like to see this. However it should be an upgrade that costs gold. Also should only be allowed via a guild permission just as the gold removal is.


I agree! If we can draw gold, (which pays for structures), we should be able to draw FSP. I'd rather see gold 'locked' and to become non-withdrawable, then not be allowed to w/d FSP. Once you have everything upgraded to suit your guild, the FSPs just waste there... Gold, on the otherhand will always be needed to protect structures, etc..

This thread has been posted time and time again with no cowments; maybe this time?

#7 fs_digimon1

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Posted 29 March 2009 - 22:00

i aggree with doa in saying Being a founder I would like to see this. However it should be an upgrade that costs gold. Also should only be allowed via a guild permission just as the gold removal is.i had saidpermissions would have to be assinged

#8 fs_lichblader

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Posted 29 March 2009 - 22:21

There is a slight problem though.
There are many lower level guilds filled with new people. Levels ranging from 1-20 etc)

IE.
Guy1 makes a small guild.
He invites Guy2, Guy3, and Lady1.
The 4 guildmates manage to have 2 structures and enough gold to support it for a month.

Guy3 decides to buy FSP with his cc. Buys 400 FSP. Since he believes he can trust his guildmates he donates 100 FSP.

Guy1 becomes inactive after awhile. Guy2, Guy3, and Lady1 then mutiny. Guy2 becomes Guild Founder of small guild. Guy2 pretends to be a nice guy and invites more people.

Guy2 invites Jack and Rob :D
Jack and Rob also donate a 200 FSP.

At first Guy2 is nice but is actually full of greed. He withdraws 300 FSP (Guy3, Jack and Rob's). and leaves guild.

Lady1 is like WTF!

#9 fs_dikkedwerg

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Posted 29 March 2009 - 22:24

There is a slight problem though.
There are many lower level guilds filled with new people. Levels ranging from 1-20 etc)

IE.
Guy1 makes a small guild.
He invites Guy2, Guy3, and Lady1.
The 4 guildmates manage to have 2 structures and enough gold to support it for a month.

Guy3 decides to buy FSP with his cc. Buys 400 FSP. Since he believes he can trust his guildmates he donates 100 FSP.

Guy1 becomes inactive after awhile. Guy2, Guy3, and Lady1 then mutiny. Guy2 becomes Guild Founder of small guild. Guy2 pretends to be a nice guy and invites more people.

Guy2 invites Jack and Rob :D
Jack and Rob also donate a 200 FSP.

At first Guy2 is nice but is actually full of greed. He withdraws 300 FSP (Guy3, Jack and Rob's). and leaves guild.

Lady1 is like WTF!


:shock: :shock: :shock:

#10 fs_lichblader

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Posted 29 March 2009 - 22:28

There is a slight problem though.
There are many lower level guilds filled with new people. Levels ranging from 1-20 etc)

IE.
Guy1 makes a small guild.
He invites Guy2, Guy3, and Lady1.
The 4 guildmates manage to have 2 structures and enough gold to support it for a month.

Guy3 decides to buy FSP with his cc. Buys 400 FSP. Since he believes he can trust his guildmates he donates 100 FSP.

Guy1 becomes inactive after awhile. Guy2, Guy3, and Lady1 then mutiny. Guy2 becomes Guild Founder of small guild. Guy2 pretends to be a nice guy and invites more people.

Guy2 invites Jack and Rob :D
Jack and Rob also donate a 200 FSP.

At first Guy2 is nice but is actually full of greed. He withdraws 300 FSP (Guy3, Jack and Rob's). and leaves guild.

Lady1 is like WTF!


:shock: :shock: :shock:

:roll::roll::roll:

#11 fs_lyleaf

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Posted 29 March 2009 - 22:29

There is a slight problem though.
There are many lower level guilds filled with new people. Levels ranging from 1-20 etc)

IE.
Guy1 makes a small guild.
He invites Guy2, Guy3, and Lady1.
The 4 guildmates manage to have 2 structures and enough gold to support it for a month.

Guy3 decides to buy FSP with his cc. Buys 400 FSP. Since he believes he can trust his guildmates he donates 100 FSP.

Guy1 becomes inactive after awhile. Guy2, Guy3, and Lady1 then mutiny. Guy2 becomes Guild Founder of small guild. Guy2 pretends to be a nice guy and invites more people.

Guy2 invites Jack and Rob :D
Jack and Rob also donate a 200 FSP.

At first Guy2 is nice but is actually full of greed. He withdraws 300 FSP (Guy3, Jack and Rob's). and leaves guild.

Lady1 is like WTF!


If they implement this, then there should be a way to guild-lock FSP, but only the *original* guild founder can lock or unlock the FSP.

If founder leaves the guild, the this feature is disabled automattically

#12 fs_dikkedwerg

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Posted 29 March 2009 - 22:40

There is a slight problem though.
There are many lower level guilds filled with new people. Levels ranging from 1-20 etc)

IE.
Guy1 makes a small guild.
He invites Guy2, Guy3, and Lady1.
The 4 guildmates manage to have 2 structures and enough gold to support it for a month.

Guy3 decides to buy FSP with his cc. Buys 400 FSP. Since he believes he can trust his guildmates he donates 100 FSP.

Guy1 becomes inactive after awhile. Guy2, Guy3, and Lady1 then mutiny. Guy2 becomes Guild Founder of small guild. Guy2 pretends to be a nice guy and invites more people.

Guy2 invites Jack and Rob :D
Jack and Rob also donate a 200 FSP.

At first Guy2 is nice but is actually full of greed. He withdraws 300 FSP (Guy3, Jack and Rob's). and leaves guild.

Lady1 is like WTF!


If they implement this, then there should be a way to guild-lock FSP, but only the *original* guild founder can lock or unlock the FSP.

If founder leaves the guild, the this feature is disabled automattically


you can also start a guild to... :roll:

#13 fs_lichblader

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Posted 29 March 2009 - 22:49

But Guy1 never left the guild. They didn't kick him out though.
What if a guild needs new management? A wise player is able to hold his money (in this case FSP) What is he sees that the guild doesn't need to be fully upgraded and doesn't see the need for that wasted FSP.

or

In another scenario, the New Appointed Guild Founder has a guild fully FSP upgraded.
(approx. 41695 FSP) But has an extra 2000 FSP in there. That's a waste. So he should be able and given the right to withdraw FSP.

Off-Topic Question to OP.
Which is better Pokemon or Digimon?

#14 doa4life

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Posted 29 March 2009 - 23:08

There is a slight problem though.
There are many lower level guilds filled with new people. Levels ranging from 1-20 etc)

IE.
Guy1 makes a small guild.
He invites Guy2, Guy3, and Lady1.
The 4 guildmates manage to have 2 structures and enough gold to support it for a month.

Guy3 decides to buy FSP with his cc. Buys 400 FSP. Since he believes he can trust his guildmates he donates 100 FSP.

Guy1 becomes inactive after awhile. Guy2, Guy3, and Lady1 then mutiny. Guy2 becomes Guild Founder of small guild. Guy2 pretends to be a nice guy and invites more people.

Guy2 invites Jack and Rob :D
Jack and Rob also donate a 200 FSP.

At first Guy2 is nice but is actually full of greed. He withdraws 300 FSP (Guy3, Jack and Rob's). and leaves guild.

Lady1 is like WTF!

they can do the same with gold. And you shouldnt donate if you dont trust.

#15 doa4life

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Posted 29 March 2009 - 23:10

i aggree with doa in saying Being a founder I would like to see this. However it should be an upgrade that costs gold. Also should only be allowed via a guild permission just as the gold removal is.i had saidpermissions would have to be assinged

but your not a founder, How do you agree? Your not even in a guild for that matter. :roll:

#16 fs_nthnclls

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Posted 30 March 2009 - 00:54

i aggree with doa in saying Being a founder I would like to see this. However it should be an upgrade that costs gold. Also should only be allowed via a guild permission just as the gold removal is.i had saidpermissions would have to be assinged

but your not a founder, How do you agree? Your not even in a guild for that matter. :roll:


I think he's agreeing with what you said, and then rehashing it.

#17 fs_mags

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Posted 30 March 2009 - 01:35

i'm aganist the idea. always have been. just think that there should be some form of ensuring guild fsp is only used for the guild. a safeguard. i would trust every member in the guild i'm in with everything, but that same level of trust could hurt newer guilds.

#18 Mister Doom

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Posted 30 March 2009 - 02:04

Perhaps people should just be smart enough not to deposit FSP into a fully upgraded guild? Ya know.

New thought, how about a new structure 'Guild Forge' where 'Guild Locked' FSP would be used to Hellforge equipment, guild privilege of course.

EnhancedShardoom1-1.gif


#19 fs_mags

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Posted 30 March 2009 - 02:17

that is a great structure idea! would love to see it!

it isn't in upgraded guilds that i am worried about withdrawing but in newer guilds who may be learning the ropes. too much room for potential mistakes that can ruin the game for players. but the ability to have a structure that would allow for forging/crafting guild items would be cool (although that could potentially hurt if the items are unlocked... but maybe there is a way around that).

#20 fs_digimon1

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Posted 30 March 2009 - 03:00

i have been a founder and a member of guilds

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But Guy1 never left the guild. They didn't kick him out though.
What if a guild needs new management? A wise player is able to hold his money (in this case FSP) What is he sees that the guild doesn't need to be fully upgraded and doesn't see the need for that wasted FSP.

or

In another scenario, the New Appointed Guild Founder has a guild fully FSP upgraded.
(approx. 41695 FSP) But has an extra 2000 FSP in there. That's a waste. So he should be able and given the right to withdraw FSP.

Off-Topic Question to OP.
Which is better Pokemon or Digimon?


i think pokemon is better but i honestly am bakugan and yugioh fan


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