Please, please fix the SE spawn
#1
fs_jandshyne
Posted 20 April 2009 - 11:48
I would suggest instead of spawning once an hour like they used to you set it back and then every few months change it. Say they spawn once an hour at 8 after the hour for a month or two and then it goes to once an hour at 8 til the hour or something.
But please, please put the HUNT back in SE hunting!! I am gonna put up a poll but I bet we mostly feel the same way.
#2
fs_stickisgod
Posted 20 April 2009 - 11:57
#3
fs_jandshyne
Posted 20 April 2009 - 11:58
Edited to add: I see what you're saying, I worded that poorly and I'll fix it. Sorry about that. 6 AM here and I've been up since 3. LOL Not enough coffee yet!
#4
fs_stickisgod
Posted 20 April 2009 - 12:01
I know about how the old spawns were...I enjoyed it much more then. I hate blowing 8000 stamina looking for Malphas in all 4 realms over 3 hours and seeing no kills, then...of course when I run out of stamina someone kills one in the realm I just cleared 5 minutes prior and they get a drop.
#5
Posted 20 April 2009 - 12:34
Old system would be 1 SE of each in 1 realm every hour at :10. Basically choose a realm and maybe you are lucky. All SE wuld be dead within 5 minutes and we had to wait 1 hour for the next spawn.
Now its more random making the Hunt a real HUNT, since we have to search more or wait for someone to find and sell location to you but then you are not Hunting but buying.
Problem is everyone wants the same, Tin Man, Mr Ed or Baron in Flames because those are the ones with worthy items.
#6
Posted 20 April 2009 - 13:23
#7
Posted 20 April 2009 - 13:36
It's not broken. As it is, it is much more like hunting for the creature. Not sweeping an area at a specific time.
atleast making them spawn once an hour, not at a specific time, would give the hunters a chance to have some fun. the SE part of this game has become all about buying locations. its no longer fun for the hunter. i got the rest of my bronze medal after the random spawn change and i stopped hunting because it was a waste of stamina the majority of the time. atleast if they spawned once an hour, i could look at the SE log see that "insert SE here" hasnt spawned this hour so i can go look for it. as it is right now, its all about luck lol
another way to fix SE 'hunting' would be a Short Sight potion where if you are next to a SE, one space away, your arrows glow green or some color. this way you can scan areas without using all the stamina it takes to step on every square.
#8
Posted 20 April 2009 - 15:24
#9
fs_toc13
Posted 20 April 2009 - 15:31
#10
Posted 20 April 2009 - 16:12
Yes random spawns make it more of a challenge by actually having to hunt for the SE but I think there should be at least 1 spawn an hour. That way those hunting have at least a fair chance of finding one.
#11
Posted 20 April 2009 - 20:46
I agree with the jedi.
Yes random spawns make it more of a challenge by actually having to hunt for the SE but I think there should be at least 1 spawn an hour. That way those hunting have at least a fair chance of finding one.
They do have a fair chance - exactly the same chance as every single other hunter. If you want to hunt them then you should be prepared to put in the time, effort and stamina involved in every other facet of the game.
Take inventing - the chance to fail at making the item is directly equivalent to the chance of not finding the Super Elite. Same with Bounty Hunting - if someone beats you to it it's just so much stamina used up.
The only exception I see is pure levelling, but then I'm guessing the reason people want to do something like hunt an SE is because that lost its appeal for them.
Spoon feeding the market with 1 of each SE per hour (as in SS2) just results in there being nothing to do for 57 minutes every hour. I see it as a reduction in fun and challenge.
Ask yourself - why do you want regular spawns? Probably because you don't really enjoy the hunt. You want the drops or the medal, but not the challenge. If that's the case don't hunt - do something else like I do!
Two of my finest English pennies.
#12
Posted 20 April 2009 - 21:01
I didnt mean regular spawns per say. I ment at least 1 spawn per hour at a random time.
This way buyers can still operate and those wanting to try out hunting have a *slightly* better chance of finding a SE.
Im not a SE hunter myself but looking in on that part of the game it seems to me that buyers have a significant advantage the way it operates currently.
Two of my finest Irish cents. :wink:
#13
Posted 20 April 2009 - 21:10
We currently have 9 super elites in the game. I'd be happier if the restriction was more along the lines of:
In any given hour, 3 additional super elites will spawn in game, subject to there not already being a SE of that type on the map.
That would mean a maximum of nine super elites on the maps at any one time, and if all nine are killed then at least three more will appear in the next hour at some point.
Assuming worst case - all SEs are killed in the previous hour and the spawns are Xinderoth, Lishka and Baron in the jungle. They aren't found. The definition above means that the 'more popular' SEs are more likely to spawn in the next hour, but it's random!
2 more real British coins
#14
Posted 20 April 2009 - 21:17
As a side note on the old system.
A real hunter will scout his prey, thus learning the time the prey normally does its activities and he usually knows its favorite watering holes and bedding spots. This is what the sweepers in the old system technically did.
The old system still allowed for hunters to hunt, it also allowed guided (bought locations) hunts as well. Maybe the old system wasnt perfect but neither is the new system. I feel the old system was a lot more fair to all than the current SE hunting system as now people with the fsp will get most of the kills.
#15
Posted 20 April 2009 - 21:23
The old system still allowed for hunters to hunt, it also allowed guided (bought locations) hunts as well. Maybe the old system wasnt perfect but neither is the new system. I feel the old system was a lot more fair to all than the current SE hunting system as now people with the fsp will get most of the kills.
(Bold added for reference)
Maybe slightly cynical, but I quite like the people with FSP getting the locations, and I like it much much more when they get no drop as they might buy a few more FSP to keep the game alive a week longer!
On a serious note, I agree with your 'real life' analogy for animals to an extent. However, extending it to super powerful possessed men, or demons with three eyes might be a little bit far
I think if I were Malphas I'd just hide under a pile of goblins all day before pouncing on the noob that uncovered me and silencing them before they could post my location.
For Triclopse I think stealth might be out the question - unless it's the hilliest region ever I think I'd be able to see it from a long way away!
#16
fs_jandshyne
Posted 21 April 2009 - 01:38
It's not broken. As it is, it is much more like hunting for the creature. Not sweeping an area at a specific time.
With all due respect Grim that's your opinion and you're entitled to it, but since you don't SE hunt how do you know if it works or not?
As it sits currently the SE's go to the highest bidder. That's NOT hunting them. I can sit on a portal, buy SE's for the highest price and kill 9 an hour but that doesn't make me a hunter. Being an SE hunter is looking for them and killing them before someone else does. The random spawn has us at a complete disadvantage to the merchants. Compared to the way it was before it is definitely broken in my opinion.
#17
fs_dsjupiter
Posted 21 April 2009 - 01:44
+ a million lol, i feel the exact same way, i used to hunt gc and vexus before the change was made, after, when i came across a se it was by luck, not by me hunting it. super elite hunting should be renamed to super elite bidding, people sit there with a group ready (if needed) and a FI 1k and someone to message them that they have a loc and they want those fspsIt's not broken. As it is, it is much more like hunting for the creature. Not sweeping an area at a specific time.
With all due respect Grim that's your opinion and you're entitled to it, but since you don't SE hunt how do you know if it works or not?
As it sits currently the SE's go to the highest bidder. That's NOT hunting them. I can sit on a portal, buy SE's for the highest price and kill 9 an hour but that doesn't make me a hunter. Being an SE hunter is looking for them and killing them before someone else does. The random spawn has us at a complete disadvantage to the merchants. Compared to the way it was before it is definitely broken in my opinion.
#18
Posted 21 April 2009 - 03:17
#19
fs_dapredator
Posted 21 April 2009 - 13:34
(note: i am still annoyed that there isn't an alternate use for destroyer potions, they are completely useless with the other berserk potions that can be bought for much cheaper. I am annoyed at this as i got a drop just before...)
#20
Posted 21 April 2009 - 14:12
Luck and your fsp total shouldnt be the sole factors of whether or not you get to kill a SE. Im not saying the old system was that great, it had its flaws, but so does the new SE spawn system. There needs to be a better system for this though that would allow someone that hunts them themselves a "decent" chance to find a SE every once in a while, and while you counter claim your with your accomplishment (well that in itself is an extremely rare feat) it really is moot in this arguement as it was a freak of nature type thing that happened. Luck as you call it.takes a bit of luck sometimes
Again, HCS should find a way to redo the SE spawn so that people would actually hunt them again and not be at a total disadvantage to the guy with unlimited fsp that just wants to buy a medal. I myself would think that outlawing the selling of SE locations would in itself allow hunting to come back and be an option again, but this solution isnt feasable as it would drive up market prices and would make people with the fsp bank accounts that look like fort knox cry foul.
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