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Please, please fix the SE spawn


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Poll: Should HCS fix the SE Spawn or leave it as is? (49 member(s) have cast votes)

Should HCS fix the SE Spawn or leave it as is?

  1. Fix (21 votes [36.21%])

    Percentage of vote: 36.21%

  2. Leave (31 votes [53.45%])

    Percentage of vote: 53.45%

  3. Go with Steph's idea cuz she's the coolest ;) (6 votes [10.34%])

    Percentage of vote: 10.34%

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#21 RebornJedi

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Posted 21 April 2009 - 14:38

lol outlawing the selling of SE locations would be a bad move. its great for lower levels to gain some fsp and some players enjoy the ability of killing lots of SEs in a row which is really only possible thru buying locations.

they just need to make the Super Elites spawn every hour, not at a certain time, but just make sure they spawn within an hour. its a small change that allows the hunters to compete with those who buy locations.

even when they spawned at 10 after the hour it was still very competitive between hunters to find the super elite first. yet you still had a chance to search several of the wrong levels before the kill happened, wasting all your stamina. there was still a level of risk with the old way. nowadays, its just a waste of stamina the majority of the time with basically no competitive feel. not very fun *shrugs*

 


#22 doa4life

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Posted 21 April 2009 - 14:42

lol outlawing the selling of SE locations would be a bad move. its great for lower levels to gain some fsp

I used to feel the same way, however most lower levels multi-sell amongst other things that just cause issues. And yeah I feel for the low level Noobs because right now there is no way for them to earn fsp, that again is HCS fault for introducing scavenging that killed the inventing/plant farming market. Also they cannot play the Ah because FI1000 creates so many drops from the LE events that playing the AH isnt a great way to earn fsp now either. But this again is entirely another thread and I should be getting back on topic.

#23 RebornJedi

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Posted 21 April 2009 - 14:45

its even a great way for higher levels to make some extra fsp when leveling and they find an SE. i still think its very easy for lower level players to make good amounts of gold/fsp from farming jademare...

 


#24 Magundy

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Posted 21 April 2009 - 18:09

I SE Hunt using both methods, buying and searching, and I've had success both ways. Searching yourself does work, although it's definitely not as easy as it used to be when it respawned at an exact time, but that's good in my opinion.

And, for the record, I was mad when HCS changed it because I was just thinking about getting into SE hunting and was planning to search myself on a regular basis. I stopped that idea for a long time until I began buying and searching again recently. Yes, it's frustrating sometimes when you search 10 times for nothing, but it's better to have it random. Where is the fun in always know when something will appear? Also, it levels the playing field for the people who are searching for them. Of course, finding one yourself and killing it is more fun than buying the location, but both methods have their merits :)

Does it help the buyers? In some ways yes, but in other ways no. Buying locations can get expensive, and in order to get locations you have to overpay often. There are often days when you lose FSP. I end up paying the buyer more than I make in most cases. I'm not complaining about that.... the way I see it, it's THEIR SE, they should make FSP off it. I get the privilege of killing it for them. Overall, I come out about even in a week. I'm not in it to make a huge profit. I started because leveling got boring for me.

Anyway, I disagree that it takes a ton of FSP to buy locations. I started with less than 100.

#25 JLeach

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Posted 21 April 2009 - 20:48

im not a very experienced SE hunter.. but i really hate the buying of locs =/ yes ive bought locs before but thats the only way to find SEs.. if they spawned more often but the drop rate was lowered so SE items dont fall in price to much.. then maybe it would be easier to hunt SEs... ive only personally found 2 SEs since i joined... and i looked for them on a regular basis but gave up because of the really low spawn rates.

SE hunting is the only fun thing besides bounty hunting and levelling which can get boring over time. if we had higher spawn rates i think it will make REAL hunting more common and more fun :P

ty for reading

#26 fs_dsjupiter

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Posted 21 April 2009 - 22:51

i say change the way se's are now, or change the se metal to super elite location buyer not hunter because really the only people hunting it is people who kill xind and lishka, other than that people buy all the other locs

#27 mikkyld

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Posted 22 April 2009 - 17:58

Haven't done this yet and may never but I have followed the arguments for many moons dating back to when it was changed.

IMO, knowing that an SE will appear at X after the hour isn't much of a hunt but having it show at random times isn't a way to justify having an SE hunter medal either. In the first case, people camp out and the fastest, luckiest trigger finger wins. In the second, the best paying loc buyer and fastest responder wins. Neither seems much like hunting to me unless you find it cool to pay someone to arrange for your kill to be available when you are.

That said, the problem isnt an easy one - if you make it random, buying will trump all and if you make it set, the opposite happens (for the most part). I think jedi's approach would be a reasonable middle ground, only it really doesn't need to be an every hour thing.

Say each SE will appear X (I'd say 8 - 12 but it could go as high as 24 I suppose) times a day in designated areas and then number them as they are killed so people can see that 7 have died so far today. That allows some leeway when there will be no more showing up today despite time left on the clock - people wouldn't waste time hunting a phantom :) Alternatively, you could make 24 hour SE killed logs available and make people go count how many have been killed that day so far.

Then definitely consider adding potions and or buffs to help out in SE hunts (preferably they will have some application to leveling as well). Jedi's example of a buff that gives an arrow pointing at SE around you is good starting point, but it could also be designed as a buff that lets you see squares around you (number dependent upon level of the buff) so that even hunters can save some time.

Bottom line to me is that both methods followed so far seem flawed and that a mix of the two seems the best approach. More reliable (in number) SE spawns but totally random time appearances and with a cap that can be observed by wily hunters seems a good approach to me.

#28 sweetlou

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Posted 24 April 2009 - 04:17

I'd say leave it!

What I would change are the max time it takes to respawn(yes even Lishka and Xindy can take just over 8 hours to respawn sometimes). Make it slightly less. That's a ridiculous amount of time even if they are in one area each(basically).

Oh and the obvious... introduce more SEs. New ones so they have a freshness about them and can bring some more game income to SE hunters.

For those that want to save stam, keep buying locs. It's what saves stam! I've personally enjoyed killing the majority of SEs I found myself... lol

There's two...

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#29 fs_dapredator

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Posted 24 April 2009 - 09:33

The suggestion i would make, is to have it random, but a Super Elite to spawn at a random time once per hour, that way, there is always going to be a random effect to hunting, but it won't take possible hours before a Super Elite is found...

#30 Magundy

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Posted 25 April 2009 - 18:30

Ok, I've changed my mind. Random, is one thing... but almost 8 hours without a Malphas sighting is a bit overboard :)

#31 michael1080

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Posted 26 April 2009 - 00:55

i feel that it is fine just the way it is

#32 watagashi

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Posted 26 April 2009 - 11:00

If you wanted my opinion I think it should be instant (with some exceptions see below)

HCS should increase the areas each one spawns in, a good trade off for instant respawning

New ones should be added letting old ones who's gear arent worth as much due to new LE gear or potions be phazed out you could even do it with a LE (reborn cockatrice anyone?)

how about a mega elite? a new creature(s) that could spawn anywhere?
on that note how about a not so super elite? A lvl25 or even a lvl5 one?

how much code would it take to have them move around? Then you have to follow it as opposed to selling a location. This would make buying a location not so easy anymore and real hunting the way to go. you could have them travel in a line and bounce off walls or travel in random directions to another tile like every min or so. This would add much more challenge to it as well since you could be clearing an area and have it walk past you into a place you covered already.

how about another epic item? The GC stuff isnt worth dirt anymore make a way to get some of it out of play. The Samuari, and Tri too (although it was arenas that screwed the tri prices)

How about "stealthing" a SE? Make a buff you have to have to see it or just use vision.

I understand that making SEs an instant respawn instead of random is going to add many more to the rotation but in the end I think it will generate much more interest in SE hunting and therefore more competition over them.

#33 Magundy

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Posted 27 April 2009 - 14:28

One thing that kills me is all these "SE Hunters" offering "crazy fsp bonuses for locations". What are YOU hunting? Seems to me you're a bit lazy and you have others doing the hunting for you. I know,others might stumble across one while leveling and it makes it good for the hunter (kill+drop),and the location seller(some fsps) but come on...you're not hunting anything,you're paying to kill something already caged up lol. :)

Now you are getting silly. Unless you have unlimited stamina, hunting for SEs yourself is very limited. I do both, like I said. I won't speak for others, but there are several reasons I buy locations:
1.) The main reason is for the people that find SEs that can't (or don't want to) kill it. I, as a location buyer, give them a chance to earn some FSP for their luck (or in some cases their stamina spent specifically searching). I know many people who don't want to bother killing it, or don't have a group ready to do so. It's a service.
2.) It can be a decent business if you want it to be. On some days I make FSP off buying. Other days I lose. But, if I wanted I could adjust my prices to make it more profitable. Those "crazy" bonuses are usually not that crazy when you consider the drops and what they sell for. Some hunters pay solely for the chance to kill (meaning they pay more than a drop is worth to begin with). That's their choice, but it's not typical for most SE hunters.
3.) It's fun to kill them. Buying gives me that chance to do so more often. Leveling grew stale for me, so I wanted a change of pace. Self hunting SEs only gives you the rare chance to kill SEs, and some days no chance at all.
4.) Somewhat related to 3...I spend a good amount of stamina and FSP on buffs and pots and I want the most bang for my buck. Blowing 200 stamina on buffs and 5 FSP on pots for 1 kill is not a good business model.
5.) The SE hunting medals. Yes, I want them, and self hunting is a painful and likely unrealistic way to get them. No doubt you could get a bronze medal self-hunting... but beyond that, pretty tough I'd think.

Anyway, just because you don't see any merit to buying locations, doesn't mean that it's not good for others.

#34 Klyxan

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Posted 28 April 2009 - 01:48

People will always be willing to buy SE locs. Its a medal thing. Has nothing to do with hunting them. Its more efficient to buy rather than run circles. Always has been. Yet, very few people actually make anything off SE hunting. A few did and probably still do. They are the lucky few.

Now, if they want to turn quest based SE's into the game that shall not be named, I'll punt. Didn't like it there, certainly won't like it here. I have seen no evidence of 8 hour spawn rates but if its reality, I hate it when associated with quests and only in that case.

SE's are supposed to be special for a reason. Hard to find, hard to hunt, and uncommon.

#35 watagashi

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Posted 28 April 2009 - 07:07

From my former post,,,

how about a mega elite? a new creature(s) that could spawn anywhere?


You can call it a titan too :D

#36 fs_jandshyne

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Posted 28 April 2009 - 12:12

I both sweep and buy them and I gotta tell you, sweeping just irritates the fire out of me. At least before we had a fighting chance. Now we have no clue because 8 hours of no Malphas spawn = a LARGE amount of drained stam per hour.

I have seen some good arguments both ways here, but I still think there HAS to be a better way than paying boat loads of FSP for them.

#37 Magundy

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Posted 01 May 2009 - 17:22

Silly? Unless you hunt them yourself,how can you call yourself a hunter? I'm not knocking SE "hunters",but all they are "hunting" is a location. The "crazy" bonuses comes from the miles of shoutbox ads I see by "hunters" looking for locations.
I plan on trying my hand at it in a few levels,but I'm gonna HUNT them myself. Doesn't take a genius to read the SE kill log,keep track,and figure out where they will most likely spawn next. I wish you good luck on the medal. :)

Oh yeah, forgot to get back to this. I said that I DO hunt them myself, but I also buy. I don't like to waste my buffs, stamina, time, etc by only searching. And I agree with jandshyne, self-hunting is irritating beyond belief sometimes. You'll see soon enough if you try it. I looked for Malphas for over 9 hours the other day, all self-hunting since I wasn't buying at the time. Never a sniff of course. Sure, it can be done without buying... but it's much more expensive in stamina and often in buffs and it's at a snails pace. That's fine if that's how you want to do it, but to knock the buyers as somehow inferior to you is a bit short-sighted. For me, buying is the better option. Maybe not for you. And for the record... I used to think like you. I used to think the buyers were basically cheating. I have a very different perspective now.

#38 Magundy

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Posted 01 May 2009 - 17:27

I think there should be more SEs,(not more of the same...new ones). It would bring more excitement,more sightings,and more kills. :wink:

I would love to see more SEs :) I think it would make the game better too. Of course, we should phase out or improve some of the other SEs too. Or make their drops somehow more useful (like a recipe or something). Currently, there are really only a few SEs that have worthwhile gear. Tri and Xinderoth are basically useless. Cockatrice and Samurai are not a lot better, but not as bad.

#39 doa4life

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Posted 23 May 2009 - 16:28

I think there should be more SEs,(not more of the same...new ones). It would bring more excitement,more sightings,and more kills. :wink:

I would love to see more SEs :) I think it would make the game better too. Of course, we should phase out or improve some of the other SEs too. Or make their drops somehow more useful (like a recipe or something). Currently, there are really only a few SEs that have worthwhile gear. Tri and Xinderoth are basically useless. Cockatrice and Samurai are not a lot better, but not as bad.

Maybe not phase out but rotate them kinda like seasons.

Jan - Mar You could find SE A,B,C,D

Apr - Jun You could find E,F,G,H

Jul - Sept you would again find A,B, C, D

Oct - Dec you would find E,F,G,H

#40 SgtDrunkie

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Posted 23 May 2009 - 16:33

Maybe not phase out but rotate them kinda like seasons.

Jan - Mar You could find SE A,B,C,D

Apr - Jun You could find E,F,G,H

Jul - Sept you would again find A,B, C, D

Oct - Dec you would find E,F,G,H


lol Great Idea!
*looks a calendar* Ooh Steep Hunting Season coming soon, better get me Steep Gun! :D


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