A mass PVP free for all room
#21
fs_kevd2008
Posted 06 May 2009 - 18:39
#22
Posted 07 May 2009 - 22:53
A lot of people seem to like this idea. I'll talk with Hoofmaster. See what he thinks.
Dude you rock !
Bring it bring it briiiiinnnnngg it !
#23
fs_mrwright
Posted 08 May 2009 - 00:23
PvP points get won/lost; but no xp.
Let's see that dominance medal mean something! :twisted:
#24
Posted 08 May 2009 - 18:16
I'd like to see something like free-for-all friday, where anyone can hit anyone else, regardless of level.
PvP points get won/lost; but no xp.
Let's see that dominance medal mean something! :twisted:
Yeh thats exactly the idea, and what a great way for testing out arena kits !
Keep them votes comin, this one it seems is being looked at
#25
Posted 09 May 2009 - 01:00
#26
fs_muditjaju
Posted 09 May 2009 - 04:26
:shock: Grim, what are you doing here? You have ruined Suggestions now, you know!
haha lol
#27
Posted 11 May 2009 - 20:47
#28
Posted 11 May 2009 - 22:19
#29
Posted 12 May 2009 - 07:01
I'm hoping this gets implemented. Seriously.
Yeh, biggrim is asking hoofmaster about it (read the earlier posts) so theres a chance it might, if the votes keepcoming in positive for it.
I hope it does tho, cos it would be fun city and a great way to spend some time outside of the main game and test kit out
#30
fs_negrumir
Posted 12 May 2009 - 17:31
I'd actually get into PvP if this was implemented.
Xp/gold loss...No.
Stam cost... Yes.
PvP points loss/gain... Yes.
Level range limits...No.
Maybe two different areas for Hell Forged and non-Hell Forged fighting.
Once you attack someone, you can't leave for say... 30 minutes. (To prevent the ole' hit and run for people outside of the 5+/5- range.)
And bring the attack waiting time down a lot... maybe you can attack every 5 minutes, instead of an hour.
*NEGRUMIR STAMP OF APPROVAL*
#31
Posted 12 May 2009 - 18:52
Ah yes, I totally agree.
I'd actually get into PvP if this was implemented.
Xp/gold loss...No.
Stam cost... Yes.
PvP points loss/gain... Yes.
Level range limits...No.
Maybe two different areas for Hell Forged and non-Hell Forged fighting.
Once you attack someone, you can't leave for say... 30 minutes. (To prevent the ole' hit and run for people outside of the 5+/5- range.)
And bring the attack waiting time down a lot... maybe you can attack every 5 minutes, instead of an hour.
*NEGRUMIR STAMP OF APPROVAL*
Yeh that sounds good tho maybe the attack time could be just infinite (ie no waiting) thus it'd be a full on 'clobber fest'
#32
Posted 12 May 2009 - 21:40
#33
Posted 13 May 2009 - 00:05
IM WITH THIS IDEA! PvP will be alot more fun :twisted: :twisted: :twisted: :twisted: :twisted:
Absofrikkinlutely
#34
Posted 13 May 2009 - 13:08
:shock: Grim, what are you doing here? You have ruined Suggestions now, you know!
Sorry!
I think it is a good idea. How to implement it is the question. We wouldn't want all players in one realm. The lag would kill the internet. Multiple realms? Or the suggestion of it being a weekend kinda thing.
What do people want it to be like? The more straight forward it is to code, the more likely I can convince Hoofmaster to code it.
#35
fs_khalsa500
Posted 13 May 2009 - 13:19
#36
Posted 13 May 2009 - 17:32
:shock: Grim, what are you doing here? You have ruined Suggestions now, you know!
Sorry!
I think it is a good idea. How to implement it is the question. We wouldn't want all players in one realm. The lag would kill the internet. Multiple realms? Or the suggestion of it being a weekend kinda thing.
What do people want it to be like? The more straight forward it is to code, the more likely I can convince Hoofmaster to code it.
Well to cut lag, I was thinking, just a section where you see a list of players who are there, and you take em on is all, dead straightforward I guess, like a 'side game' but just for fun.
#37
Posted 13 May 2009 - 17:54
yeah kinda like everyone thought the arena would be!:shock: Grim, what are you doing here? You have ruined Suggestions now, you know!
Sorry!
I think it is a good idea. How to implement it is the question. We wouldn't want all players in one realm. The lag would kill the internet. Multiple realms? Or the suggestion of it being a weekend kinda thing.
What do people want it to be like? The more straight forward it is to code, the more likely I can convince Hoofmaster to code it.
Well to cut lag, I was thinking, just a section where you see a list of players who are there, and you take em on is all, dead straightforward I guess, like a 'side game' but just for fun.
#38
Posted 13 May 2009 - 18:47
I think it is a good idea. How to implement it is the question. We wouldn't want all players in one realm. The lag would kill the internet. Multiple realms? Or the suggestion of it being a weekend kinda thing.
What do people want it to be like? The more straight forward it is to code, the more likely I can convince Hoofmaster to code it.
if the PvP was like SigmaStorm2 then i would suggest having multiple realms 10 levels each, 10-20 players max each(1-9, 10-19, 20-29, etc)....buffs, equipment switching, level up points, and enhancements should all be involved. moving costs no stamina but attacking does(10 stamina) this type of PvP area would get the player more 'involved' with the game of fallensword. moving your character around to find players to attack would be the most fun way of going about it. plus you can incorporate team PvP that include deathmatchs(be the team that makes a certain amount of PvP kills to win) and objective games like capture the flag or a bomb type of match(grab a bomb from the center and arm it in the enemies base) at the beginning of the match theres a time period where you can buff your teammates, they all start on the same square. i suggested a bomb type of game using SS2's PvP style. i think it would only work over at SS2 because inventing is so big and the PvP already works with the suggestion. PvP in SS2 you dont really look at the players stats because real time PvP on a map is either kill or get killed. the lack of variety in items in SS2 makes it so you kill them on the first hit unless you miss then the target usually kills you on his turn. defense stat is hard to come by and attack is easy to come by....this is basically what i suggested for the PvP arena when it was coming out. it made sense because it was an arena you can join to PvP. not take some pictures of your equipment, select 'moves' and have a judge make the majority of decisions lol
or you could do what Sustortias suggested and just have a list of those who entered too and just attack them with no exp/gold loss or bounty. equipment changing, buffs, and enhancements should all be involved in this as well. its part of the game and should be with PvP...there would be a time limit or score limit. 2 minutes between attacking the same player.
PvP Rating is exchanged and that is all. no exp/gold loss and no bounty...they would just ruin the fun.
OR you can ask Hoof if this awesome suggestion to change how 10 stamina attacks worked could be possible to program into the game...since support did nothing to answer that question. maybe you could be so nice as to ask him yourself
#39
Posted 14 May 2009 - 13:46
#40
Posted 15 May 2009 - 00:05
:shock: Grim, what are you doing here? You have ruined Suggestions now, you know!
Sorry!
I think it is a good idea. How to implement it is the question. We wouldn't want all players in one realm. The lag would kill the internet. Multiple realms? Or the suggestion of it being a weekend kinda thing.
What do people want it to be like? The more straight forward it is to code, the more likely I can convince Hoofmaster to code it.
Yea we i suggest mutlitple realms with a limit of player in ea realm
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