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Titan suggestion!


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Poll: Good idea? (38 member(s) have cast votes)

Good idea?

  1. Yes (31 votes [62.00%])

    Percentage of vote: 62.00%

  2. No (19 votes [38.00%])

    Percentage of vote: 38.00%

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#1 fs_witchkinga

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Posted 19 May 2009 - 22:04

Relevance & Draak0: just that the value should be weighted so it's not the most kills but a percent based on the whole value and your percent is weighted against guild members which have registered a kill on the titan, i don't know how it would or could work, i'm no math guy, but thats my thought. Like a GvG just here it is GvT :D

I think that sounds like a GREAT idea to balance the whole titan......thing :P

Please vote and please say WHY you voted so :)

EDIT: dddavid had a bit better explanation (See first post) ;)

#2 dddavid

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Posted 19 May 2009 - 22:17

I agree 100%
The overall percent killed would make the titan hunt alot more fair. Excluding the 390 one released, almost everyone hunted the 100 one. Almost being the key word. Some guilds had one hunter, some had 50. How does that make the most kill fair? With percent based on number, the guilds that had 1-10/etc hunters would stand a FAR greater chance of winning the epic item as well as the ones with 50 hunters or lower. No matter the number of hunters, when percent per kill is added in, you can have one hunter or two hunter and still win.

This would defo increase the number of hunters. I am sure some stayed behind as myself did because of the limited number of hunters, if this were to be added in i might actually hunt them due to the hunt being more fair

#3 Magikage

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Posted 19 May 2009 - 22:46

Genis

#4 fs_witchkinga

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Posted 19 May 2009 - 22:48

I can see that 1 player has voted no. Please say why. Thanks :)

#5 fs_relevance

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Posted 19 May 2009 - 22:53

I mean I'm having fun killing this but I'm sure I'd have more fun if I thought I had a shot at the prize but as I'm 1 of only 2 people who can reach the 384 titan in my guild I really can't keep up to guilds with 2 or more people, and no amount of "teamwork" will be able to rectify this. But kudos definently to guilds that can pull together and kill this in the current system.

#6 fs_witchkinga

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Posted 19 May 2009 - 22:56

I said no cause Grim and Hoof have enough crap on their hands nowadays


Then why should they add all this new stuff all the time? If they add something they should be able to balance it ;)

Keep up the good work Cows! :D

#7 fs_witchkinga

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Posted 19 May 2009 - 23:15

How about a compromise of scaling the number of hits based on the size of the Guild? :)


That was what I was thinking about since this whole titan-thing was announced ;)

#8 dddavid

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Posted 19 May 2009 - 23:21

How about a compromise of scaling the number of hits based on the size of the Guild? :)


That was what I was thinking about since this whole titan-thing was announced ;)


That might be fair to the upper guilds who share players of all level who can hit the titans, but how does that affect when we have one hitter and 40 other members who cannot touch it?, so size would be unjust in my view, but that is just me

EDIT:
but i see where you are coming from. ex BT is small, so less hits available, but as i said i still would have to disagree as BT's member(most) can hit the titans, compared to mine, not so much.

Good argument can be made tho :)

#9 fs_witchkinga

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Posted 19 May 2009 - 23:44

How about a compromise of scaling the number of hits based on the size of the Guild? :)


That was what I was thinking about since this whole titan-thing was announced ;)


That might be fair to the upper guilds who share players of all level who can hit the titans, but how does that affect when we have one hitter and 40 other members who cannot touch it?, so size would be unjust in my view, but that is just me

EDIT:
but i see where you are coming from. ex BT is small, so less hits available, but as i said i still would have to disagree as BT's member(most) can hit the titans, compared to mine, not so much.

Good argument can be made tho :)


It's not the level that I am concerned about, it is just the you-need-x-#-of-kills-to-get-the-reward thing I don't like. There should be a max of 5 players per guild who can participate in these titan quests, and there should be a building made for it. This could keep the track of what titan quest(s) your guild is active in and how many players. and these players would have to kill x amount of titans to get the reward. that would be much more fair, at least how I see it.

#10 shindrak

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Posted 20 May 2009 - 00:48

i like the idea :) and i vote YES

#11 watagashi

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Posted 20 May 2009 - 01:42

I posted some of these in the feedback thread but it seems to be buried in flaming on Evolutions so heres some suggestions.

How about not announcing where it is? Then whoever finds it first gets anadvantage and more stam gets burned looking than just killing it with 30+ members.

Since my guild is still too small to compete we would sell the location.

Another idea I had was to have the titan drop a random set that is not epic, at least people get something from hunting. Even better have it drop parts (fingers and toes??) and use them for new potions (Like AL1000)

Id suggest something like a lottery where everyone who gets a kill gets a "ticket" and instead of who killed it more a random prize was awarded. Even better why not let them be traded? Imagine the donations someone would put out to but these tickets? As much as they would sell an epic for anyway so those who think people who throw money at things in here cna gripe about that too.

How about just having it spawn all over? Not only will this take longer and HCS doesnt have to come up with 2 new epics a day but location selling would encourage all levels of guilds to look for it.

Yea I know location selling is a dirty word but im talking to HCS on that and well,,,,its gonna make people spend more. SEs have proven no matter how much people gripe about it the guy with the most $$ wins anyway. They can use it for another server and we can all enjoy fewer crashes :lol:

I like the idea of the kill ratio being compared to the guild members, not sure how that could be implemented but at least the smaller guilds will feel a little less left out. How about instead of the structure to tell you how many kills your guild has since this is going to become the most useless structure why not make one where once put up you can "join" another guild that also has it for the hunt? A guild could pay say 5FSP to include outside people in their kills, this gives guildless a chance to play too.

#12 fs_relevance

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Posted 20 May 2009 - 09:57

How about a compromise of scaling the number of hits based on the size of the Guild? :)


That was what I was thinking about since this whole titan-thing was announced ;)


That might be fair to the upper guilds who share players of all level who can hit the titans, but how does that affect when we have one hitter and 40 other members who cannot touch it?, so size would be unjust in my view, but that is just me

EDIT:
but i see where you are coming from. ex BT is small, so less hits available, but as i said i still would have to disagree as BT's member(most) can hit the titans, compared to mine, not so much.

Good argument can be made tho :)


It's not about the numbers it would mean that if your guild only had 1 person capable of hunting the titan his hits would carry a higher value than a guild with 2-?? members hunting the creature, it could work like if yu hit the titan your hit carries a certain weight value X.XXXX and every member from the same guild decreases that value so if I hit my hit is the full value if witchkinga swoops in for a hit the value is decreased as it is now a shared value, then if someone else from our guild hit's the number again goes down, this is not an advantage to small guilds as just because the value of their hits are greater they still have to match a guild with more members who kill greater numbers so it becomes a numbers vs. value choice, but it gives small proficient groups a chance to win like lets say guild A has 30 members hunting the titan and they kill it a total of 1100 times and a guild with 2 hunters kill it 220 times, obviously the 2 members were more proficient now if we take the kill values divide them by the member values and work it as a percent of the total value who wins? who worked harder? it's subjective, and it's not a perfect idea, but nothing is pefect, just something for consideration. Guild size will not matter in this case, and # of hunters ill be a choice for each guild would you go numbers hoping each member can kill 100+ or a small goup hoping your 1 man 100 kill value is the greatest percent? I would assume most guilds would still choose numbers if they had the option. Now if this were implemnted and we saw guilds trending towards smaller more elite hunting groups and all of the sudden a titan lasts for 12-24hrs then maybe they could shift from a titan being released until it dies to the titans being released for random amounts of time where the percentage of total kills would still determine the winner, again just a thought.

#13 fs_dikkedwerg

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Posted 20 May 2009 - 11:16

It could be a lil tweaked indeed, but I still think bigger guilds should
have some sort of advantage...they worked for getting that big, so
shouldn't be penalized too much for it.

I think it is better to look at the number of people who have titan kills,
instead of looking at the players who can have Titan kills in a guild.
So if a 100 players guild send 5 people to the Titan and a 10 players
guild, I think they should have the same penalty for hunting with 5
people.

I was more thinking of letting the best hunter count for the fully 100%
in the total of a guild. The second hunter adds 90%, third hunter adds
80% etc...(numbers are examples, can be chosen different...) This way
you give smaller guilds a lil more chance to succeed in getting the
Titan drop.

Other possibility is to take the average of all hunters and give a bonus
to people who hunted with more people.
For example a guild sends 1 player to the titan...averaging will stay the
same, because there is only one person. This amount of kills counts
for 100% for this guild and is also the total number...
An other guild sends 5 players to the titan, and also this will be
averaged. If you let this count for only 100%, everyone would send
only 1 hunter and the best one they have. So I would suggest to give
the second guild a bonus of 50% to the average (5 people instead of
1). This way the solo person competes to 1.5 players instead of the
full total of 5.

The numbers are just chosen to make my point, and can be changed
if it would look better...

#14 fs_relevance

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Posted 20 May 2009 - 20:03

This doesn't penalize guilds for being big, and in the current system you could say small guilds are penalized, it's not about numbers, it's about eliminating a number advantage, thats great that your guild has 200 members well done I have no doubt it's extremly hard work managing and organizing groups so large but if there were a value attached to kills per member and it decreased with more members hunting that would be a specific choice as all the guilds would be aware of this occurance. You would not be penalized for having 30 guild members hunting the titan whereas another guild could only get 5, but it would be a choice as to the worthwhileness of using 30 as opposed to 5, you would have to make sure all 30 were dedicated and hardworking in getting your team to the desired goal as each player would detract from the overall guild percentage. Ultimatly here is my point it was stated that guildless or solo guild players would have a shot at the titans but it is mathematically impossible for a solo player to compete in the current system for killing titans, now are they penalized for their gameplay style? why? when there could be a solution to include everyone big or small why would we exercise any options to exclude anyone? There has to be a way to balance out the titans kill % to even it off on a player by player basis.

#15 fs_relevance

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Posted 20 May 2009 - 20:09

Here is another alternative I thought up, have the drop go to the guild with the player with the single highest kill total, if one person racks up 500 kills on his own that is very impressive if he is part of XX guild then the prize would go to that guild, this way it would be like a draw and kills are entries, larger guilds have more players to enter btu what it comes down to is an outstanding individual effort, in this case as well solo players and smaller guilds have a shot as it is not a total but an individual kill record. This does lessen the teamwork aspect, but there is a great competitive aspect as players from the same guild are competing to win the drop for their guild, and the glory of totaling the most kills overall. Again just a humble suggestion, but as I am from a small guild and one of the higher level players in that guild with no plans on changing guilds or mass recruiting players, I will not hunt the titans anymore under the current system as it does currently favour the larger guilds, which is a shame because it was fun, but in the end pointless....

#16 mysteleon

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Posted 20 May 2009 - 20:41

You know, youre scary,
you read my mind! :D

Ofcourse its a YES,
the Question you asked it already answered before reading it :P

#17 michael1080

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Posted 20 May 2009 - 21:01

take in to view the fact that some active guilds dont have members who are above 350 it seems fair on the level under 100 but yeat at the same time it seems like the big guilds are getting the prizes yet i feel that level 600 plus people dont need a group to kill them so where is the team work there i would like to an improvement to this whole system

#18 fs_boola

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Posted 20 May 2009 - 21:04

Here is another alternative I thought up, have the drop go to the guild with the player with the single highest kill total, if one person racks up 500 kills on his own that is very impressive if he is part of XX guild then the prize would go to that guild, this way it would be like a draw and kills are entries, larger guilds have more players to enter btu what it comes down to is an outstanding individual effort, in this case as well solo players and smaller guilds have a shot as it is not a total but an individual kill record. This does lessen the teamwork aspect, but there is a great competitive aspect as players from the same guild are competing to win the drop for their guild, and the glory of totaling the most kills overall. Again just a humble suggestion, but as I am from a small guild and one of the higher level players in that guild with no plans on changing guilds or mass recruiting players, I will not hunt the titans anymore under the current system as it does currently favour the larger guilds, which is a shame because it was fun, but in the end pointless....

I agree with Relevance on this idea, it would come out more fair with this idea, The guild member with the most kills on the titan would get the drop for their guild. I dont think it would make less people hunt it because every one would have a chance at it and evan if u can't be the one with the most kills for your guild everytime you kill it, it lessens the kills that could have been got by another guild. So every time you kill it you take away a chance of the other guilds top player getting more kills and better your guilds chance at winning the drop. :idea:

#19 DaTer67

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Posted 20 May 2009 - 21:12

I concer dddavid that makes sense , Any one should be able to kill it . ya know providing your character is strong enough... \=)

#20 fs_relevance

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Posted 20 May 2009 - 23:31

take in to view the fact that some active guilds dont have members who are above 350 it seems fair on the level under 100 but yeat at the same time it seems like the big guilds are getting the prizes yet i feel that level 600 plus people dont need a group to kill them so where is the team work there i would like to an improvement to this whole system


nobody needs a group to kill these titans atleast not the ones released so far, and there is nothing anyone can do about making it fair when it comes to the level of the titan that is a challenge you can only conquer by leveling, the point of this thread is to brain storm a way to make the system work for everybody, from the solo players to the largest and strongest guilds, I just wish I could get an HCS opinion on the thoughts put forth here.


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