Yes... I have no clue where to sort this so I'll just post it here...
Does anyone know approximately how much does it increase the stats at 100%?
20%? 10%? 5%?
I'm trying to decide which equipment setup to use and since they are pretty similar only the duelist enhancement decides... No one seems to be sure of it so I'm asking on here hoping someone would know the answer...
Duelist enhancement
Started by
fs_jimmyjoe
, May 27 2009 11:46
2 replies to this topic
#1
fs_jimmyjoe
Posted 27 May 2009 - 11:46
#2
fs_peyrhon
Posted 27 May 2009 - 14:56
I have wondered this myself....
Here's another topic that was posted a while back that didn't go anywhere, so I'm not sure we'll ever know...
http://forum.fallens... ... ht=duelist
I suppose you could try some experiments....have someone wear a setup that creates a defensive stat that is higher than your attack stat by roughly the amount of each of your hypothetical enhancement percentages (5%, 10%, etc.) and see if you can hit them.
i.e. If you have an attack stat of 1000, have someone set their defense stat at 1100, and if you can hit them, the enhancement is likely 10% or greater...if they then bump their defense to 1150 (15%) - 1200(20%), and you can't hit them, odds are greater that the 10% is closer to being correct.
You may never get a firm number, but you could produce a theoretical range, then you could assume that HCS wouldn't set the value at a 'weird' % like 8.12354, and go for a whole number (10%) or to a half (7.5%)....
Of course, all of this gets thrown for a loop with the 2% lucky strikes we all love
Here's another topic that was posted a while back that didn't go anywhere, so I'm not sure we'll ever know...
http://forum.fallens... ... ht=duelist
I suppose you could try some experiments....have someone wear a setup that creates a defensive stat that is higher than your attack stat by roughly the amount of each of your hypothetical enhancement percentages (5%, 10%, etc.) and see if you can hit them.
i.e. If you have an attack stat of 1000, have someone set their defense stat at 1100, and if you can hit them, the enhancement is likely 10% or greater...if they then bump their defense to 1150 (15%) - 1200(20%), and you can't hit them, odds are greater that the 10% is closer to being correct.
You may never get a firm number, but you could produce a theoretical range, then you could assume that HCS wouldn't set the value at a 'weird' % like 8.12354, and go for a whole number (10%) or to a half (7.5%)....
Of course, all of this gets thrown for a loop with the 2% lucky strikes we all love
#3
fs_jimmyjoe
Posted 27 May 2009 - 22:40
Yeh... I saw that topic... There's really nothing helpful in it...
I guess I'll try with the support ticket...
Hopefully it's not top secret...
I guess I'll try with the support ticket...
Hopefully it's not top secret...
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