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A Solution to PvP Antagonist Advantages


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Poll: Does the attacking player in PvP have an overwhelming advantage over an offline target of equal level? (13 member(s) have cast votes)

Does the attacking player in PvP have an overwhelming advantage over an offline target of equal level?

  1. Yes, I would like HCS to make an attempt at a level playing field. (19 votes [82.61%])

    Percentage of vote: 82.61%

  2. No, the offline defender's gear (if used right) always has the upper hand (4 votes [17.39%])

    Percentage of vote: 17.39%

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#1 duktayp

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Posted 23 June 2009 - 17:24

something i've seen suggested was the temple as a sanctuary where fighting is not allowed, except for bounties

#2 avvakum

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Posted 23 June 2009 - 17:33

it's not nice, but can be stopped... recently one player stopped/slowed down such attacks after losing 20-25 lvls, find a solution within game mechanics... it can't be that you leveled up to 300 lvl and don't have friends and allies that could help you... but if you don't have any, then do something for other players and sooner or later they will help you too..

#3 avvakum

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Posted 23 June 2009 - 17:42

Again, this is mainly pointed at those typically really young kids who don't know when things are no longer funny. Those people who attack you for no reason, but do it non-stop for days, or even weeks at a time. :evil:



It doesn't sound like there is no reason, are you sure you haven't done anything bad? Is your bio decent, no threats? Any insults in pms?

#4 avvakum

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Posted 23 June 2009 - 17:44

Sorry friend, you seem to have missed my point. There are some people that just don't care. The only thing they live for is to tick other people off. I have MANY MANY friends, high-low level characters, and a guild almost in the top 150. That is not the issue. The issue is no matter what you do, place bounties, delevel, attack back, talk to them nicely, etc. SOME PEOPLE JUST DONT KNOW WHEN TO STOP

I think another idea could be you form a group before you go offline for 50 STA or something, and if someone wants to PvP you, they face the GROUP.


they stop after losing 20-30 and more levels, you just should delevel and delevel till their gear won't be competitive to kill you... Also, as I see your current setup is pretty weak for your levels

#5 duktayp

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Posted 23 June 2009 - 17:45

i didn't vote because i didn't agree with the choices available

i would vote for/agree with avvakums' comments

#6 avvakum

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Posted 23 June 2009 - 17:59

some time ago I suggested special buff activation for stamina gain till player de-activates them, so it could increase chances for offline protection, but HCS answered that it was too close to automation and they don't want to automate this game... so I guess they actually want you to worry about your character and login regularly or sit the whole day waiting for possible attacks...

#7 fs_grantslego

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Posted 23 June 2009 - 19:08

PVP is part of the game, lock your XP and 100 stam his @$$ as much as you can, ask for anyone who can bounty him and 100 stam his @$$ put up bounties on him and have guildmates delevel him, extremely simple (minus the locking your XP that cost quite a bit)

#8 mikkyld

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Posted 23 June 2009 - 19:12

If everything you say is accurate then it seems to me that HCS should have done something under their rules which do not allow continual harassment of another player.

#9 fs_grantslego

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Posted 23 June 2009 - 19:14

If everything you say is accurate then it seems to me that HCS should have done something under their rules which do not allow continual harassment of another player.



this is not harrassement, it is entirely within the rules and guidelines as it is PVP

#10 avvakum

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Posted 23 June 2009 - 19:52

If everything you say is accurate then it seems to me that HCS should have done something under their rules which do not allow continual harassment of another player.


as I already said, recently the problem with continual harassment of another player has been solved using game mechanics, the attacker lost 5 lvls for each attack and stopped/slowed down for now... taking 20-25 lvls from him was very helpful.. once again use game mechanics to solve problems with other play styles... it's very effective from what I've seen so far...

#11 doa4life

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Posted 23 June 2009 - 20:29

can always spend $5 US currency to donate and lock you exp. they might keep you from gaining exp but they wont be able to cause you to lose it, unless you hit back and get bountied. I did this at a lower level, the person quit once they no longer took exp each hit, might work for you, just maybe.

#12 fs_gravely

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Posted 23 June 2009 - 22:52

Part of your problem is that you're giving this individual too much attention. If it's who I think it is, (from a quick browsing of your bio) saying thanks for deleveling xxxxxxx only increases their interest, because you're engaging with that person.

If you have 9000 max stamina and lock yourself at level 300, you should be able to level out of their zone fairly quickly. Lock yourself at 300, lock yourself again at the end of your hunt, and the next time you hunt with your full tank, they either have to start leveling to keep up with you (which means they can't keep up burning thousands of stam to hit you with) or leave you alone.

#13 fs_generica

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Posted 23 June 2009 - 23:20


as I already said, recently the problem with continual harassment of another player has been solved using game mechanics, the attacker lost 5 lvls for each attack and stopped/slowed down for now... taking 20-25 lvls from him was very helpful.. once again use game mechanics to solve problems with other play styles... it's very effective from what I've seen so far...


I can respect that. This approach did not work for me. After 3 Days of continually getting my XP decimated, I PERSONALLY attack him with over 1K Stamina total. I placed litterally over 10 bounties, and I even paid mercs to have him deleveled a grand total of 13 Levels... WHILE I attacked back. Keep in mind this all happened about 3 DAYS after he first started, when diplomacy did not work. He CONTINUED to attack me for 2-3 more days... they have not been on in a bit, but I assure you this player is not done w/ his "legal" harrassment. THE WHOLE IDEA THOUGH, is that it costs ME SOOOOO MANY FSP and STA to get him to stop, that even though I could not match my XP loss w/ XP gained (from max upgrade AND 1-hitting w/ 9000+ stamina) BEFORE I attacked back personally, I STILL couldn't keep up. It was not physically possible.

Sure, there might be a few solutions that work on a few problems, but none works for all of them (Not Yet Anyway, hopefully this poll can fix that). Then stack on the idea that I have to spend more FSP than I earn AND BUY to keep myself from being deleveled 3-5 levels, to a still not managable 1-2 levels EVERY TIME I LOGGED IN. If someone like this wants to cost you alot of money, time, xp, stamina, etc. THEY CAN because the attacker always has to upper hand, if they use their head. Period.


You need your guild and friends to help you, not mercs. Unless you're taking 5 levels every single time, you're not sending a clear enough message that it's a bad idea to tangle with you.

As people have already suggested:
Pay to lock your exp
Delevel him at every opportunity

If you placed over 10 bounties you should have been able to take 50+ levels, that would knock him out of his gear and make it difficult for him to keep hitting you.

#14 fs_generica

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Posted 23 June 2009 - 23:25

From your bio:

"I PLACE BOUNTIES 100% OF THE TIME. I ONLY PvP in the Bounty Board."


This could be why you're getting hit.


Or, as Gravely said, the comments in your bio about how much exp and levels you have taken from some players only inspires some people to keep hitting.

#15 fs_cooper321

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Posted 24 June 2009 - 03:26

The issue seems to be that one player can pretty much keep another player from leveling if they are malicious enough. Most of the "in-game solutions" I've seen proposed are pretty much Throw Money At the Problem (ie spend fsp's for retribution). This chain of events pleases HCS because they gets the monies, so I really don't know how motivated they will be to change the system. On the other hand it may be possible that a player gets so disgusted with it that they may quit the game, so there is that to consider.

What do you all think of this idea, for each successive attack in a certain time period (I dunno, a day or a week?) on the same player, that player gets a 5% bonus to his or her stats when they are attacked (if they retaliate the attack the bonus does not apply). I guess work the formula so that the attacked player can still level, albeit a little slower.

#16 fs_ninjadier

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Posted 24 June 2009 - 03:37

The issue seems to be that one player can pretty much keep another player from leveling if they are malicious enough.


The thing is, that is absolutely not true. You can delevel the offender far faster than they can delevel you. Plus, most of us PvP jerks don't level much anyway outside of gaining back lost levels, so leveling out of range should be relatively quick and painless. Hell, if you can't get a decent deleveling party thrown together, PM me and i'll smack him around a bit. It does sound slightly excessive to me (at least the way you tell it.)

#17 Dark Archon

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Posted 24 June 2009 - 03:58

Steps to take if someone is deleveling you madly...

* Check how much gold you have out on hand.
* Check your bio for any "arrogant", "egotistical" or "megalomaniac" comments, and erase any that you find.
* Lock your exp.
* If they aren't just 10 stamina hitting you for fun, place them on the BB after EACH hit and have 5 levels taken EACH time.
* If they are attacking you with 10 stamina, consider just returning the favor and seeing if you make a new friend.

#18 avvakum

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Posted 24 June 2009 - 08:36

This chain of events pleases HCS because they gets the monies, so I really don't know how motivated they will be to change the system. On the other hand it may be possible that a player gets so disgusted with it that they may quit the game, so there is that to consider..


That's not true. I don't think that HCS is happy about constant whining from players, but they have to keep balance between various play styles, as this game will lose its appeal if it becomes too safe and limited in terms of various play styles. There are many other games on the market that are wide open in terms of various play styles, including games where you can win real money with your pvp skills, so it's not a good idea to limit this game. This is taken from the game where there are several hundreds of thousands paying subscribers --> "players should seek ways of protecting themselves against various play styles through game mechanics rather than calling on customer support staff for help in these cases. " So, people pay money every month and instructed to deal with in-game attacks on their own...


The issue seems to be that one player can pretty much keep another player from leveling if they are malicious enough. Most of the "in-game solutions" I've seen proposed are pretty much Throw Money At the Problem (ie spend fsp's for retribution).


There are many players that can protect themselves without spending any money, they have many friends and allies that are willing to help... Why? because they were helped before.. Of course, if players are chasing higher levels only and don't help anyone, don't support allies and don't hit for them, then one day they have to spend money on their own protection.

The game mechanics should be used in this case. Come on, 10 bounties? Are you kidding? That player should be 50 lvls down right now. And it can take several months before he gets his levels back... The game mechanics is a perfect solution, just use it. Also, if the top leveling guilds can compete in leveling and protect themselves against various play styles through game mechanics there are no problems in the game. For how long can someone attack members of TEW, TED, Czech Knights, PANIC, etc..? .. It's a guaranteed delevel for each attack and "continual harassment of another player" won't last for long... Use game mechanics!

#19 Dowster

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Posted 24 June 2009 - 12:37

You only need to take 6 levels from them - or 5 + gain one yourself, to put them outside of the level range in which they can attack you. 5 levels can easily be taken in one bounty and if you do have friends and guild mates than can help you it costs nothing more than a few 100 stam hits each. We (our guild) have taken 5 levels from plenty of people without even needing to go much over 5 or 6 hits each, and it usually takes around 15 mins (needs about 5-10 participant). They other person can only hit you once per hour. So once you are outside of the level range you just need to make sure that you stay at least 6 ahead. If you find you are having problems getting enough people to take all 5 in one go, just contact a few pvp'ers and tell them what has been happening, im sure some will be willing to join in against an idiot that uses pvp for that kind of behavior.

#20 Arturianos

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Posted 24 June 2009 - 17:28



The thing is, that is absolutely not true. You can delevel the offender far faster than they can delevel you. Plus, most of us PvP jerks don't level much anyway outside of gaining back lost levels, so leveling out of range should be relatively quick and painless. Hell, if you can't get a decent deleveling party thrown together, PM me and i'll smack him around a bit. It does sound slightly excessive to me (at least the way you tell it.)


I do appreciate your input, Ninjadier. But please, respectfully, remember you are level 80, not 300 =) In order to form deleveling parties at this level you need some serious FSP if you want to do a decent job. I do appreciate your offer friend, but I'm affraid your just not a high enough level to "smack them around a bit" =) ... It is far easier and cheaper for the attacker to bring you down, than it is for you to bring them down --- remember they ENJOY spending STA in PvP.


Not necessarily true. If a player changes gear to counter an attack the player may be vulnerable for a moment or two.

I deleveled a player 400 levels higher than me in this exact manner :-)

Good luck with your problems. I hope you can find a solution.

Take those players names and the area in which you'd like to see people kicked out of your bio. It can be reported and may be part of your problem in the first place :-) Cheers


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