NAME: Chi Strike
EFFECT: 0.1% per point of your Health total is added to your damage
NAME: Shield Strike
EFFECT: 0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.
Notice that Chi Strike would require you to have HP gear (which isn't really available in the game).
Notice that Shield Strike doubles your damage by reducing your DEF to zero. So even if u had only 1 point in DEF u would double your damage.
If HCS is not coming out with HP gear, then Chi strike is not a usable buff. If the code was rewritten so that it worked like Shield Strike reducing your HP to zero and doubling damage it would be a better buff... OR rather it would be better to reduce HP to 1 since zero hit points = death...... and then Chi Strike would be more of a Seppuku (or hari kari) buff!
Change Chi Strike?
Started by
fs_ecofrog
, Jul 19 2009 04:36
2 replies to this topic
#1
fs_ecofrog
Posted 19 July 2009 - 04:36
#2
Posted 19 July 2009 - 05:21
hey, thats pretty much like 2 shield strikes. . .so what happens if both activate? will your damage get doubled and doubled again? or will it triple? maybe this could work for attack instead, i have heard that people miss alot in the higher levels.
#3
Posted 19 July 2009 - 05:42
I don't like the damage doubled. Maybe if you made it armor OR defense (one would be picked by HCS) is converted to damage instead that'd be better.
The way you have it, why even use defense or armor if you have this buff on, just go full damage...
The way you have it, why even use defense or armor if you have this buff on, just go full damage...
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