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New Structure: Extension of Guild buffs, Groups and Mercs


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Poll: Would you like a structure like this added? (6 member(s) have cast votes)

Would you like a structure like this added?

  1. Yes (4 votes [66.67%])

    Percentage of vote: 66.67%

  2. No (2 votes [33.33%])

    Percentage of vote: 33.33%

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#1 fs_brownst

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Posted 27 August 2009 - 03:37

I'm not sure whether this has been suggested before but I was noticing the other day that a lot of groups end up running out within the 24hr time limit when they are made. This seems to be a huge waste of stamina, and even more so for the larger guilds.

And as MyCurse posted a while back ( http://forum.fallens...t=84529&start=0), the buffs from from RP packs really need to be extended as well.


So it had me thinking that maybe a new structure could be added that extends these two things (plus maybe Mercenaries). IMO It would be a new gold sink (which is always good), wouldn't be very difficult for HCS to add, and would be really helpful to a large percentage of people.

I would see it being something like this:

Level 1: +6 hours to RP packs and groups, +20 minutes to Mercenaries.
Level 2: +12 hours to RP packs and groups, + 40 minutes to Mercenaries.
Level 3: +24 hours to RP packs and groups, + 80 minutes to Mercenaries.

Thoughts?

EDIT: I added a Poll, please think then vote. And if you vote No can you please explain why, Thanks :)

#2 RebornJedi

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Posted 27 August 2009 - 03:54

*thumbs up* holla..

 


#3 fs_jarredneo

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Posted 27 August 2009 - 05:27

I'm not sure whether this has been suggested before but I was noticing the other day that a lot of groups end up running out within the 24hr time limit when they are made. This seems to be a huge waste of stamina, and even more so for the larger guilds.

And as MyCurse posted a while back ( http://forum.fallens...t=84529&start=0), the buffs from from RP packs really need to be extended as well.


So it had me thinking that maybe a new structure could be added that extends these two things (plus maybe Mercenaries). IMO It would be a new gold sink (which is always good), wouldn't be very difficult for HCS to add, and would be really helpful to a large percentage of people.

I would see it being something like this:

Level 1: +6 hours to RP packs and groups, +20 minutes to Mercenaries.
Level 2: +12 hours to RP packs and groups, + 40 minutes to Mercenaries.
Level 3: +24 hours to RP packs and groups, + 80 minutes to Mercenaries.

Thoughts?


So if i got a lvl 3 structure of yours,my group will last for 48hrs instead of 24hrs huh?

#4 fs_brownst

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Posted 27 August 2009 - 05:43

So if i got a lvl 3 structure of yours,my group will last for 48hrs instead of 24hrs huh?


Yep. If your guild had the level 3 structure then the groups would last 48 hours instead of 24 hours.

#5 Phlyon

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Posted 27 August 2009 - 17:09

I had to say no to this. The only way to fix the RP spells is to have people claim them like a pot in your item mailbox, but instead of holding them to use whenever, they would just activate. The 24hr timer would keep people from stockpiling.

Way easier IMO than adding another structure.

Besides, why do you want to tie up the mercenaries, again, after they sort of worked out some of the earlier issues with availability of mercenaries?


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