Titan idea (input is appreciated)
#1
Posted 11 September 2009 - 01:54
But out of boredom I attempted a titanhunt a couple of weeks ago. Altough not winning, since it wasn't organised or anything I did manage to get 1300 kills on the titan myself. I enjoyed the fact that I could get it quicker then 3-4 other people.
So having experienced a titanhunt myself, I do think that there are better ways to to make titanhunting more challenging then just making it the guild with the most members hunting it, has the biggest chance of winning.
A good thing to do is make each titan have a different set of limits or no limit. Which are random like the amount of hp on a titan.
So each of the idea's below is on of those random occurances with each titan.
1) Max number of guildmembers allowed
So if a Ogalith pops up it might say 5 guildmembers. Meaning once 5 different people of that guild killed that titan only they can keep killing it.
The number of allowed guildmembers can vary from 1-125
=> makes sure even smaller guilds stand a chance
2) Max number of stamina / guild
A guild can only spend for instance 500 stamina on killing it, if a member is 1 hitting the titan the counter drops with 1 (2 hitkills drop by 2), so a max of 500 kills can be made per guild.
=> most efficient killing guild wins
3) max number of stamina /guildmember
a guildmember can only spend 100 stamina on the titan
=> similar like 2)
4) combination of the above
hardest option would be as an example
Ogalith
HP 3000
guildmembers allowed 4
max number of stamina/guild 300
max number of stamina/guildmember 75
5) the system as it works now, no limits
NOTE:
-------
A titan should only be available for a limited time to kill, so like in the examples with the limits the titan might never be slain. So after for example a 24 hour period the guild with the most kills then wins
* All numbers are examples and should be random generated
#2
fs_phyrstormz
Posted 11 September 2009 - 02:08
limiting the amount of people who can participate is unfair to those people
you say its unfair to smaller guilds, but your just trading one set of problems for another
#3
fs_regnier7
Posted 11 September 2009 - 06:26
its meant to be a guild event
limiting the amount of people who can participate is unfair to those people
you say its unfair to smaller guilds, but your just trading one set of problems for another
+1
Not going to help at all.
#4
Posted 11 September 2009 - 09:13
#5
Posted 11 September 2009 - 13:39
its meant to be a guild event
limiting the amount of people who can participate is unfair to those people
you say its unfair to smaller guilds, but your just trading one set of problems for another
Basicly you are saying it's a guild event, that's true. But in other words searching a solution for smaller guilds to compete on even account would mean it isn't a guild event anymore? I don't see how a limit of 10 members isn't a guildevent anymore ...
Having a titan get a limited amount of numbers of members is in my opinion a solution for smaller guilds. Do note that I don't mean that every titan should have a limit of 5 members or 10 members.
I noted that the numbers are random, so it can even be that 25 or even 125 members can participate. Which in other words mean same titanhunting experience as now.
#6
Posted 11 September 2009 - 13:45
its meant to be a guild event
limiting the amount of people who can participate is unfair to those people
you say its unfair to smaller guilds, but your just trading one set of problems for another
i'm not trading problems for another, randomness is the keyword in my solution. Currently the more members you can get to hunt the better.
having now and then a titan spawn with one of the limits will mean it's not the biggest guild with the most members hunting that most likely will win.
#7
Posted 11 September 2009 - 13:48
how will they check the stam used? does that includes buffing too, or just killing and walking? and yes, like said before, that would just cause problems for the bigger guilds
Similar method as they way the titan hitpoints work. Titan hp also drop with 1 each kill.
So I do believe it should be possible to count for each guild how many hits they made (included buffing like ca). The stamina walking around would probably be too hard.
But the main idea was to get the best "killing"guild. Since there is always the possibility to miss an attack, it will most likely never be a guild that can 1 hit everything on the smaller titans
#8
Posted 11 September 2009 - 14:26
#9
Posted 11 September 2009 - 15:06
how will they check the stam used? does that includes buffing too, or just killing and walking? and yes, like said before, that would just cause problems for the bigger guilds
Similar method as they way the titan hitpoints work. Titan hp also drop with 1 each kill.
So I do believe it should be possible to count for each guild how many hits they made (included buffing like ca). The stamina walking around would probably be too hard.
But the main idea was to get the best "killing"guild. Since there is always the possibility to miss an attack, it will most likely never be a guild that can 1 hit everything on the smaller titans
i pretty much doubt that they can keep track of how many hit you need on those titans, with enhancements and buffs kicking in ...
#10
fs_deadlystrk
Posted 11 September 2009 - 16:17
#11
Posted 11 September 2009 - 16:21
Nothing is solved my making big organised guilds fight with hands tied behind their back..
#12
Posted 11 September 2009 - 22:07
I have commented in another topic my opinion about limiting Titan hunting..
Nothing is solved my making big organised guilds fight with hands tied behind their back..
I don't call it fighting with your hands behind your back, I know some of the idea's take in the factor of luck (the % miss you always have). But appart from that I do think it will bring a new challenge to titan hunting.
For instance if you have a limited group of 10 people, able to hunt you still have to organise it better then a group of unlimited members where everyone is available.
No offence at all, but all the reactions i'm reading towards these idea's are mainly keep it the way it is, bigger guilds deserve to win these rewards. Nothing major will change with bringing in rewards for 2-5th place, cause basicly with the current servers and all. The guild with the most members still has the best option at winning.
Don't misunderstand me in the fact that i'm opposed to big guilds (i've been founder and just stepped down of one of the oldest guilds in the top 15), I applaud FFS and any other big guild that they have members who are willing to try and hunt titans. But is this game really about bigger better? There are probably alot of smaller guilds who just know, we only can have 2-4 members going after a titan instead of 10 members, so why even bother?
Rewards for 2nd to 5th will only work for a short period unless the rewards for 2nd to 5th place are good as well. But whait is a good reward for those places?
I know my guild won't bother if it's just some RP that's gained (at least not for the reward, some just like the thrill of titanhunting), cause the buffs you can get from RP just mean => buffs that are available already, or just a limited time people are buffed with those. Due to the fact that not at any time of the year every member hunts at the same time or same period of 4 hours, it's worthless.
I still really stand behind these idea's even if they are slightly adjusted, the last titan on the list currently (skaldir) only has 3 guilds in the top 5...
This says alot about the current system ...
#13
Posted 12 September 2009 - 10:44
#14
Posted 12 September 2009 - 10:45
My disagreement towards changing the current system has nothing to do with which guild is winning most Titans..Anything HCS throws at us we ll adapt and dominate it if its worth our time and stamina.
The last Skaldir with only 3 guilds after it shows that most guilds want to try only if they have a very good chance of winning 1st place..A select few like us and Celtic warriors, among others, have failed in many hunts, getting nothing for using our stamina, he improve ourselves however and get rewarded for our determination..
Its not a game of "the bigger, the better" then, it is a game of "who can endure more losses before finding a way to win". Initially i thought myself that numbers are what matters, but thats not competely accurate..Ability of the hunters counts just as much.
Regarding 2th-5th rewards, guild RP cant be the answer because solo players can reach those ranks..perhaps recipes and components to invent stuff, or some potions could be the answer..
#15
fs_skig
Posted 12 September 2009 - 11:07
Here's a suggestion for the titans. Stop the jealous whining and get yourselves organised.
#16
fs_axxisis
Posted 12 September 2009 - 11:11
#17
Posted 12 September 2009 - 13:59
#18
fs_axxisis
Posted 12 September 2009 - 16:15
#19
fs_regnier7
Posted 12 September 2009 - 16:49
so far it seems like you guys are only online to kill those titans and do nothing else,i mean,just give it a break and give other guilds a chance.more and more guilds stop titan hunting because they know they dont have a chance
Axxisis, stop right there with what you're saying. Your arguement has no merit. They are free to do as they wish, other guilds just need to step it up. They don't need to step down. Please consider what you're saying next time.
Keep in mind that they use some of the FSP from those Titan items sales to buy back stam.
That correct Pitbull?
#20
fs_khalsa500
Posted 12 September 2009 - 16:50
so far it seems like you guys are only online to kill those titans and do nothing else,i mean,just give it a break and give other guilds a chance.more and more guilds stop titan hunting because they know they dont have a chance
Axxisis, stop right there with what you're saying. Your arguement has no merit. They are free to do as they wish, other guilds just need to step it up. They don't need to step down. Please consider what you're saying next time.
don't even try reg... he can't be taught.
step up (my guild lol) has tried with 2 people, and we got 3rd place (i think...). other guilds, they just refuse to work hard. they aren't gonna win without organization, and they are just too lazy, stupid, or stubborn to do that
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