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Titan idea (input is appreciated)


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#81 fs_coyotik

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Posted 27 September 2009 - 14:26

8) pvp timeout. the realm becomes a pvp no bounty zone. you can attack oposing guild members, upon sucessfully killing them they cannot kill a titan for a period of time (5mins should be about right). this would really spice up titan hunting :)


Now that's really an interesting idea... a PvP hit that would ONLY disable the player's world actions for 5 minutes, that sounds nice.

#82 fs_regnier7

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Posted 27 September 2009 - 14:42


8) pvp timeout. the realm becomes a pvp no bounty zone. you can attack oposing guild members, upon sucessfully killing them they cannot kill a titan for a period of time (5mins should be about right). this would really spice up titan hunting :)


Now that's really an interesting idea... a PvP hit that would ONLY disable the player's world actions for 5 minutes, that sounds nice.


Then you'd have a team of PvP'ers there just for that. lol

#83 fs_coyotik

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Posted 27 September 2009 - 19:42


8) pvp timeout. the realm becomes a pvp no bounty zone. you can attack oposing guild members, upon sucessfully killing them they cannot kill a titan for a period of time (5mins should be about right). this would really spice up titan hunting :)


Now that's really an interesting idea... a PvP hit that would ONLY disable the player's world actions for 5 minutes, that sounds nice.


Then you'd have a team of PvP'ers there just for that. lol


If I understood it correctly, that proposal would require you to physically find the player in the map... (and there might be other restrictions as well, i.e. scaling your stats down if the opponent is lower level).

#84 MaximusGR

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Posted 27 September 2009 - 20:51

Why make it all that complicated?

Its pretty straightforward as it is now, the only issue is low participation but that's not HCS' job to work out..Apart from 2th-5th rewards its working as its supposed to be.

#85 fs_finite

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Posted 27 September 2009 - 22:56

Why make it all that complicated?

Its pretty straightforward as it is now, the only issue is low participation but that's not HCS' job to work out..Apart from 2th-5th rewards its working as its supposed to be.


actually its really straight foreward, make titan items permenant guild tagged... would your guild still hunt them as agressively???

#86 MaximusGR

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Posted 27 September 2009 - 23:11

Why make it all that complicated?

Its pretty straightforward as it is now, the only issue is low participation but that's not HCS' job to work out..Apart from 2th-5th rewards its working as its supposed to be.


actually its really straight foreward, make titan items permenant guild tagged... would your guild still hunt them as agressively???



Well, not indefinitely but probably yes. It wouldnt be hard to put together a team of 15 hunters and work together to get everyone at least 3 of the 4 epics. Only difference is we would get items after some time rather than a share of the profits when they would be sold.

The question is..would any other guild be encouraged to compete before that team would stop? They dont now that they know there are good FSP from selling them..

#87 fs_generica

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Posted 27 September 2009 - 23:26

Why make it all that complicated?

Its pretty straightforward as it is now, the only issue is low participation but that's not HCS' job to work out..Apart from 2th-5th rewards its working as its supposed to be.


actually its really straight foreward, make titan items permenant guild tagged... would your guild still hunt them as agressively???



Well, not indefinitely but probably yes. It wouldnt be hard to put together a team of 15 hunters and work together to get everyone at least 3 of the 4 epics. Only difference is we would get items after some time rather than a share of the profits when they would be sold.

The question is..would any other guild be encouraged to compete before that team would stop? They dont now that they know there are good FSP from selling them..


Could you regularly find a team of 15 players willing to give up their stam without expecting to profit though? Not 45 times I don't think.

#88 MaximusGR

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Posted 27 September 2009 - 23:43

Why make it all that complicated?

Its pretty straightforward as it is now, the only issue is low participation but that's not HCS' job to work out..Apart from 2th-5th rewards its working as its supposed to be.


actually its really straight foreward, make titan items permenant guild tagged... would your guild still hunt them as agressively???



Well, not indefinitely but probably yes. It wouldnt be hard to put together a team of 15 hunters and work together to get everyone at least 3 of the 4 epics. Only difference is we would get items after some time rather than a share of the profits when they would be sold.

The question is..would any other guild be encouraged to compete before that team would stop? They dont now that they know there are good FSP from selling them..


Could you regularly find a team of 15 players willing to give up their stam without expecting to profit though? Not 45 times I don't think.



45 hunts of those Titans mean around 100K stam spent per average for every hunter = 4K FSP...

If we could all agree that 4K FSP worth of stam are exchangeable with 3 Epics, why not?

I am not saying its easy to do but its not impossible. And most of all its hypothetical since Titan drops will never be guild bound :D

#89 Kossy

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Posted 03 October 2009 - 20:58

yes for this


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