What Needs Fixin? (Poll Included)
#1
fs_goalmaster
Posted 13 September 2009 - 22:48
The Cows run the game well,
so,
1- Absolutely NO flaming
2- No Negetive Put-downs
3- Try to limit rudeness
4- Try, as hard as you can, to stay calm
#2
fs_regnier7
Posted 13 September 2009 - 22:55
#3
fs_khalsa500
Posted 13 September 2009 - 22:57
#4
Posted 13 September 2009 - 23:00
since i have no lag, i want pvp to be tweaked... i haven't been attacked in so long, and when i do attack, people start whining
If u wanna get attacked get to lvl 255 and I will
#5
fs_balmaina
Posted 13 September 2009 - 23:20
#6
fs_goalmaster
Posted 13 September 2009 - 23:24
Had a brain fart, forgot to put "Other"I would like to see a small tweak in the Guild Reputation bonus.. just in the Power Leveller B .. at the moment you get the AL 200 , Conserve 200 Doubler 200 and Librarian 200.. maybe put the lib up to 250 .. just so it is 25 points better than the best buff or potion.. and the doubler up to 800.. just to be consistent that after all the hard work in GvG to get the points that they are all better than what is normally available.. You could do the same with Fortune Pack A .. but put it up to 20 RP points to use..
#7
fs_skramble
Posted 13 September 2009 - 23:25
#8
fs_nthnclls
Posted 13 September 2009 - 23:32
#9
Posted 14 September 2009 - 00:10
It's working a lot better. some improvements could still be made, mostly around combats and moves*cough*weaken*cough*. I would personally like to see something like guild conflicts where there can't be an unresolved combat. This would be tougher in move tourneys so there would have to be something implemented so that in the event of two who turtle and use all avoidance moves (in the same match) could still have a winner.The Player vs. Player Arena
This will be ongoing. With zee coming onto the forums, we can see there is someone driving this issue to get it resolved. Give it time.The Lag
Well I think we need to expand on this.*Higher Level* Equipment Stats (Too low, too high)
- Gear is all over the show with stats, most orientated at pvp. Some hunting gear would be nice.
- There are no hunting sets after Brides. Polar and octo can be used, however none of the Elite sets are designed for hunting. A new LE or SE above 600 would be a welcome relief.
- XP cap on mobs. Enough has been said about this.
- PvP, Above 600 a simple bounty clear will take a level off you. Grim acknowledged this was a problem, then we have heard no more.
Being worked on yes.The Titan System (The Cows ARE working on this)
Current buffs are fine, and there is no need for new buffs for the sake of new buffs.Buffs (Adding more+Tweeking the current skills)
There are lots of things to improve this, however it will be hard to keep everyone happy on it. be nice for Grim to start a thread asking for suggestions to see if he can get something concrete to work towards.PvP system (general, attacking, bounties, etc.)
I don't see this as something urgent, Other things should take priority.Auction House format (more specific)
#10
Posted 14 September 2009 - 01:48
Lag, PvP, titan system
Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!
#11
Posted 14 September 2009 - 07:49
My top 3, in order:
Lag, PvP, titan system
+1
i haven't been active much so the lag hasn't effected me but i know it would have to be fixed before pvp is fixed...but i know titans will be fixed before pvp is even discussed lol :roll:
#12
Posted 14 September 2009 - 09:53
This is basically done. A few more tweaks then I can get on with the new sets again.
The Lag
Is fixed according to Dan/Zee. If you disagree, see his post here providing him with the info he has requested.
*Higher Level* Equipment Stats (Too low, too high)
The stats are to low or too high? Gimme something to work with here.
The Titan System (The Cows ARE working on this)
You know the answer here.
Buffs (Adding more+Tweeking the current skills)
Current skills are fine. Varkaz and I have hashed out ideas for new ones. We'll discuss with Hoofmaster.
PvP system (general, attacking, bounties, etc.)
Lower on our priorites at the moment.
Auction House format (more specific)
Not even on the horizon. The AH works for the most part. Much more important things to do.
#13
fs_jarredneo
Posted 14 September 2009 - 10:07
The Player vs. Player Arena
This is basically done. A few more tweaks then I can get on with the new sets again.
The Lag
Is fixed according to Dan/Zee. If you disagree, see his post here providing him with the info he has requested.
*Higher Level* Equipment Stats (Too low, too high)
The stats are to low or too high? Gimme something to work with here.
The Titan System (The Cows ARE working on this)
You know the answer here.
Buffs (Adding more+Tweeking the current skills)
Current skills are fine. Varkaz and I have hashed out ideas for new ones. We'll discuss with Hoofmaster.
PvP system (general, attacking, bounties, etc.)
Lower on our priorites at the moment.
Auction House format (more specific)
Not even on the horizon. The AH works for the most part. Much more important things to do.
Urm any ideas on how soon will we see the changes for your reply to
The Player vs. Player Arena
The Titan System
Buffs
Some rough estimation will be fine...For example...how many updates more before we see some changes
#14
Posted 14 September 2009 - 10:28
Urm any ideas on how soon will we see the changes for your reply to
The Player vs. Player Arena
The Titan System
Buffs
Some rough estimation will be fine...For example...how many updates more before we see some changes
We don't give an ETA as things can slip. That's more trouble than it's worth. Hoofmaster is aware of the tweaks I want for the Titans. He'll probably look at those once back from Holiday. Buffs, I said we would discuss with Hoofmaster.
The Arena is basically fininshed. Minor tweaks left to do from Player Feedback and then I'll work on the sets. No concrete ETA for those either.
#15
Posted 14 September 2009 - 10:52
*Higher Level* Equipment Stats (Too low, too high)
The stats are to low or too high? Gimme something to work with here.
- Gear is all over the show with stats, most orientated at pvp. Some hunting gear would be nice.
*Higher Level* Equipment Stats (Too low, too high)
- There are no hunting sets after Brides. Polar and octo can be used, however none of the Elite sets are designed for hunting. A new LE or SE above 600 would be a welcome relief.
I can't speak for those over 650, but here are some posts that have been made to new content threads by the people doing them.
771-780
Ok, done the content....as usual the same type of items always appearing, nothing special, one new item that can be used for damage (makes a change), come on HCS....at least make the quest reward items worthy if not the standard items.
Oh, and the elite made me want to hurt myself -
38 kills
7 drops
1 set
My face when I saw the set?
Priceless
It's basically a flamebreath copy (770) 2 def/dam items and one attack/def item, the 780 amulet is an near exact copy as the 770 amulet
770 amulet - 963 def - 763 dam
780 amulet - 983 def - 763 dam
Please add some randomness.
761-770
+1...It's getting annoying again, most of the items I use to level up are 100+ levels old, tired of seeing the same old 600 defense 900 damage or 900 attack 600 armor items, there needs to be more variety...It's like you just pick from a pool of the same stats and apply them.Just went through this content, better late than never... I'll comment since it's still the most recent update:
XP per creature desperately needs fixing, obviously. As you already know.
Items for one quest dropped in a map one level lower than the quest starting map. Not too good.
Could we -PLEASE- get some drops that are useful for hunting? It's been a major dry spell for many, many levels now. To help, here's a definiton: items useful for hunting have high damage (best ones are attack+damage combo, defense+damage are good too, armor+damage, much much less useful). That "high damage" should be higher than high damage items of lower level.
Add a little randomness to it...I'm not asking for super high damage items, any stats is good...even seeing a 1600 defense item would be fun, just make things different, make 1 stat items...3 stat items, even 4 stat items, just seeing the same useless 2 stat items is very dull...
741-750
Hell, just read this whole Page
Hopefully that's enough to get you started grim.
#16
Posted 14 September 2009 - 13:07
Buffs (Adding more+Tweeking the current skills)
Current skills are fine. Varkaz and I have hashed out ideas for new ones. We'll discuss with Hoofmaster.
So is it okay that SSI doesn't work with armor... thus making any set you make with armor basically useless for hunting as their armor-less counterpart is just as good for hunting and have much more damage? :shock:
And about that CA25 thing?
I'd like these 2 tweaks to be considered at least please. :?
#17
Posted 14 September 2009 - 14:55
SSI works just fine with armor from what i've seen. If you take a killer hit an imp will save you.
Buffs (Adding more+Tweeking the current skills)
Current skills are fine. Varkaz and I have hashed out ideas for new ones. We'll discuss with Hoofmaster.
So is it okay that SSI doesn't work with armor... thus making any set you make with armor basically useless for hunting as their armor-less counterpart is just as good for hunting and have much more damage? :shock:
#18
fs_millerguy
Posted 14 September 2009 - 14:59
SSI works just fine with armor from what i've seen. If you take a killer hit an imp will save you.
Buffs (Adding more+Tweeking the current skills)
Current skills are fine. Varkaz and I have hashed out ideas for new ones. We'll discuss with Hoofmaster.
So is it okay that SSI doesn't work with armor... thus making any set you make with armor basically useless for hunting as their armor-less counterpart is just as good for hunting and have much more damage? :shock:
They mean when the creature your fighting doesn't take a hit point off of you but still takes 2 hits to kill it, then you will still lose an imp. or if you won't die from the hit then the imp will still take the hit. I think what they want is if the creature would have killed you, then the imp would step in and take the hit
#19
Posted 14 September 2009 - 16:14
PvP system (general, attacking, bounties, etc.)
Lower on our priorites at the moment.
something that can give others unlimited fun and something to do besides the grind of leveling is low on the priority? *sigh* atleast change the exp loss system for kriff sakes, so high level players could pvp without sacrificing too many levels. the fighting mechanics in this game would make it perfect for pvp yet you let it bleed in the corner
/rant
#20
fs_deadlystrk
Posted 14 September 2009 - 17:31
1) medal rewards (a HCS made suggestion over a year ago) + next stage of medals?
2) relic tweaking (got a positive answer from HCS)
3) Guild store folders (got a positive answer from HCS)
4) xp per mob tweaked.
5) PvP xp lost balanced
those are the ones i remember now.. but there are tons of others things HCS promised to add and still nothing.
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