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PvP + Buff + Arena + Temple


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Poll: Like any of the ideas in this thread? (32 member(s) have cast votes)

Like any of the ideas in this thread?

  1. Voted Temple Idea (10 votes [28.57%])

    Percentage of vote: 28.57%

  2. Voted None (4 votes [11.43%])

    Percentage of vote: 11.43%

  3. Voted PvP Idea (5 votes [14.29%])

    Percentage of vote: 14.29%

  4. Voted Arena Idea (5 votes [14.29%])

    Percentage of vote: 14.29%

  5. Voted Buff Idea (11 votes [31.43%])

    Percentage of vote: 31.43%

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#1 Dark Developer

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Posted 30 September 2009 - 03:22

I will update this thread with ideas I come up with just so I don't have to make new topics.


Buff Idea Check

An XP buff like Death Dealer but with a maximum of 10% XP gain per creature and a required kill streak of at least 500 for it to work.

This buff would be great IF +20% MAX to the XP you would get (before or after AL/EH?) with kill streak of 1000+ at level 175. Reduces gold per kill 40% MAX at level 175. Gold sink part is always double XP gain part. If HCS really wants a gold sink, why not hit it at the source?

Equation could be:
For every 5 kills in a row, without dying, you gain +0.0005% extra XP per point (Max 20% and vs. creatures only) and a gold reduction from creatures by .001% (Max 40% and vs. creatures only).

XP: 0.0005 * (Buff level) * (kill streak/5 rounded down) = Bonus XP %
Gold Reduction: 0.001 * (Buff level) * (kill streak/5 rounded down) = Reduced Gold %

Would make a good use of a kill streak instead of the 60 kills for DD at level 175 plus did I mention what a gold sink it would be?

PvP Idea

After the release of Prestige, I tried it out to get my 10% to see the stamina useage vs XP gain and I was enthused about the idea. But I got most of my Prestige came from attacking inactives. I tried to hit some players for Prestige but the XP loss from one 10 stamina hit was too much to make getting Prestige an incentive for others. Also with the limited amount of players at higher levels, the few that can attack each other would end up losing more XP then they gain even by losing and gaining PvP from the BB to get the most Prestige per hit. The Prestige as it is currently is aimed for lower level players with more targets in their range.

I would like to now complain about the advantages lower level players and newer players have over higher level players (or longer playing players). I realize there are some exceptions, players who joined Dec/06 at level 100 and players who joined Oct/09 that are level 1000 (These are made up statistics.) Lower level players have much better equipment now then when the senior players were at that level. There are many new buffs that increase XP that weren't around when senior players were at that level. And now with the added Prestige, it is just another benefit they have to level more efficiently than most players had. So I wanted a way to let this new feature be enjoyed by all and still contain risk like it does at lower levels. But since higher level players risk losing more until an XP loss fix is balanced I want to propose the following idea until, or instead of, tweaking XP loss at higher levels.

Most RPGs have NPC characters that offer quests, interact with trading items, and can go with you around the world depending on the game. FallenSword has NPC's for quests but not anything else. Yes, you know where this is going, but I promise this is a well thoughtout idea.

I would like to propose the introduction of NPC characters. Ideas for the NPCs:

- NPCs would be able to be attacked by up to a 25 level difference.

- NPCs would spawn randomly in any realms based on levels. A level 1 NPC could spawn in realms with levels of 1-25, a level 25 could spawn in realms with levels of 1-50 and so on according to the proposal above.

- After an NPC is killed there could be a respawn time or it could be instant respawn.

- NPC's would have hooftest like stats based on the level. Meaning a level 25 NPC would not have 10,000 defense but a level 700 NPC would.

- NPCs would not carry any gold, so attacking them would be purely for PvP and Prestige.

- NPC PvP Rating would be random. I do not have any ideas for the range in which it would lie. It could go from 1 - 3000, 1000-2000, 1500-2000. It could also be based on the level. Starting players have 1,000 PvP so a max of 1500 for low level NPCs would be sufficient.

- There would be multiple NPCs throughout the game.

- Optional Idea: NPCs would appear on the map like Titans do, so you would know if one is near.

- Optional Idea: NPCs, if not killed in 24 hours, would move to a new realm.

So far there has not been any risk involved with this proposed idea. I just made this break to move away from reading a list. I figure you might want a drink now, or to use the bathroom before reading the next part (it is short I promise).

The Risk
Here we go. My idea for adding risk would be:

- A random number would be generated.
- The random number would then be used to determine the number of attacks a certain NPC could take. (This would be the total attacks on that NPC.)
- After the random number of attacks is reached, the player who hits on the last attack would be bountied by the NPC for 10 kills at the minimum amount of gold for the bounty.
- After the bounty is placed, a new random number would be generated and the kills on the NPC would be reset to 0 so the process could start again.
- Optional Idea: The amount of bounty kills would be equal to the random number. If the random number were between 10 and 20, then possible players attacking NPCs could be bountied for 20 kills at maximum 5 levels lost. This would mean more risk because there would be a better chance for players to lose 5 levels.

Arena Idea

I've been reading threads on the Arena, including the thread for development. Most of the feedback has been good and I agree with it. The only thing I noticed that needs a good fix is the defensive setup that players use to try and get a judges decision win. To add a speck of reality to it, if two gladiators were fighting in an Arena but just circled each other the whole time, they would get the lions released on them and both lose. Since lions costs a lot of money to buy and raise it wouldn't be easy for HCS to send them to your house when you fight Arenas using only defense. So I got to thinking of how defense setups could be affected by simple implementation and here is what I have come up with.

Items have a durability, and after a certain amount of time the item weakens and the stats become lower. This is the sort of addition that would help remove the judges decision completely. So I address the problem that could occur and a solution to that problem.

Problem - Players that fight with Crystaline items in the Arena would be frustrated with spending gold to Forge items and they would lose durability over time.
Solution - While it does seem like a good idea to make the value of Crystaline items be more because less would be in the game, I think when items take durability damage in the Arena it stays in the Arena. If you were to check the item after using it in an Arena the durability would be the same as before the Arena. This would only be used to determine the real winner.

Durability would only start to deteriorate after a set number of moves (say 20) and each move after the 20th would reduce the items stats until a winner is determined OR until the first hit is made. I would like to see a winner instead of a lucky bloke. With this addition it could also bring in new moves.

Disarm - % chance against certain offensive moves that 1/2s the durability of the weapon.
Smash - % chance against certain defensive moves that 1/2s the durabilty of shields.
Puncture - % chance of 1/2ing the durability of armor.

These moves would not be based off the 2% chance to hit. Rather if Disarm was used against Piercing Strike and the chance of activation was 20%, than it would have the chance of 20% NO MATTER the defense of the opponent. That is the problem with most moves introduced into the game. They have 10% chance to activate from a 2% chance to hit making it a .02% that it actually works. Numbers are up for change but 1/2ing the durability seems like the best option and 20% seems to work for me on activation.

Temple Idea

This is not anything major. Just my take on something that will bring a little more excitement at 0:00 gametime. The items that are available from the Temple are junk. I propose that new items are introduced that are only available in the Temple, replacing the current list of items that circulate. They could be new potions, or new LE items. Also, the gold/FSP rewards could be removed and the two other gods could carry items. For the purpose of a gold sink, and this is just to throw it out there, since the Temple is lottery draw, why not go back to purchasing tickets with gold to increase the chances of winning? Everyday gold would go out of the game. If the items were worthwhile to purchase tickets for then it could be a great sink. One of the potions that could be put up in the Temple could be the Lightfoot 750. Some items that could be put into the draw could be components to invent Super Elite items or Epics.

The main purpose of this idea is to remove the gold/FSP rewards and replace them with cool new items or at least ones with higher values.

These are the ideas I have come up with so far. All ideas are open for better suggestions, and if you don't have suggestions then get some votes in and let others know about them from the forum link. The more aware players become of this topic the better to get them looked at as real ideas for the game.

#2 fs_thristle

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Posted 02 October 2009 - 03:33

People would need to sell it cheap, though, otherwise the extra xp wouldn't be worth it at all, since buying levels might work better.

#3 Dark Developer

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Posted 05 October 2009 - 02:21

At my current level I can get about 6,000,000 gold per 18k stamina. Now if I converted that into FSP and then into stamina it would be about 1/3 of a level depending on the price. With a 20% boost to XP I could gain an entire level (20% * 5 levels) so it would pay off a lot more to use this buff. Plus I am capped at a certain amount of gold and some of the gold I get from hunting goes to potions for the next hunt. This is mainly for the higher level player in mind anyways. Giving up 3 million gold for an extra level is worth it to me. Any thoughts?

#4 fs_deadlystrk

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Posted 05 October 2009 - 07:28

the idea is very good... however i think it should be capped at 10% xp boost.

#5 dragos

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Posted 05 October 2009 - 16:57

I love the idea... and frankly, I'll go for +25% XP with -50% Gold :)

#6 Dark Developer

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Posted 07 October 2009 - 00:39

If I could come up with a good name I would change the topic title.

#7 dragon1234

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Posted 07 October 2009 - 02:02

Cool although it would be nice of everyone is fair game in the area where the NPC spawns..meaning that people between the 25 levels can hit each other, only if theyre on the same spot as each other (kinda like SS2).

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#8 dragon1234

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Posted 13 October 2009 - 02:38

BUMP :)

Potions :), Each Titan carry a set of potions that are randomly chosen from, with potion healing 4%, hi-potion healing 8%, and X-potion healing 15% of the Titan HP. it should be like 80/15/5 between the 3. Also the percentage should change as the health gets lower (ie you want to heal more when you have little HP) so (50/25/25 etc)

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#9 MaximusGR

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Posted 13 October 2009 - 07:44

I like the idea regarding XP gain at gold cost, it will be really rewarding for those of us with high amounts of max stamina and give incentve to more people to upgrade.

On the Titan suggestion, i would have to say no, because the one that came up with it has missed the nature of the problem..Titans are staying alive for days because almost no guilds are showing up at the spawns and the 1 guild that really wants to win does dot find it efficient to spend stamina killing them 4,000 times or more..

Solution to this is to give incentive to the other guilds to do some killing for FFS as well..since they dont want to try hard and spend anything to win, let them settle for small rewards of top 5 ranking..



P.S. If TEW want to make Titan hunting harder and more stam costly for FFS, come to the maps and try ;)

#10 Dark Developer

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Posted 13 October 2009 - 19:13

It's not about making it harder. It's about having the Titans die faster so more can be released. Try reading that part over again.

#11 MaximusGR

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Posted 13 October 2009 - 22:20

It's not about making it harder. It's about having the Titans die faster so more can be released. Try reading that part over again.


Mmm, nothing positive to that either..Some items in the game have high value, why asking to de-value them with over-supply? The same happened to crystalline gear and not much good came out of it regarding AH trading and Arena participation..

#12 Dark Developer

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Posted 13 October 2009 - 22:30

Again this is not about devaluing the items. Because Titans are not released frequently enough, no one can enjoy the feature by competing for items since all the Titans are just sitting around. If anything I would think the price would rise for Titan items since players are usually paid by how much stamina the guild uses and the price of the Titan item is sold at a high price to compensate. Do you think items would cost the same if required 1 kill to get the drop and one Titan was released twice a week?

#13 Cyssero89

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Posted 13 October 2009 - 22:39

Again this is not about devaluing the items. Because Titans are not released frequently enough, no one can enjoy the feature by competing for items since all the Titans are just sitting around. If anything I would think the price would rise for Titan items since players are usually paid by how much stamina the guild uses and the price of the Titan item is sold at a high price to compensate. Do you think items would cost the same if required 1 kill to get the drop and one Titan was released twice a week?


Destroyer Super Elite?? Drops very infrequently, prices are still high as compared to the other SE's it prices went down with time. So will Titan items (if other guilds win), in my opinion.
But to answer your question. yes, prices would still be that high.

#14 MaximusGR

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Posted 13 October 2009 - 22:57

Again this is not about devaluing the items. Because Titans are not released frequently enough, no one can enjoy the feature by competing for items since all the Titans are just sitting around. If anything I would think the price would rise for Titan items since players are usually paid by how much stamina the guild uses and the price of the Titan item is sold at a high price to compensate. Do you think items would cost the same if required 1 kill to get the drop and one Titan was released twice a week?


Destroyer Super Elite?? Drops very infrequently, prices are still high as compared to the other SE's it prices went down with time. So will Titan items (if other guilds win), in my opinion.
But to answer your question. yes, prices would still be that high.



Quoting both for convenience..

The price will drop because simply there will be more items available throughout the game..Players building their stam gain set, guilds getting 1 of each for the leveling and arena needs of their members. The amount of demand therefore cannot always be much lower than supply.

Destroyer that Cyss refers to is the perfect example of Titan item prices dropping because of oversupply..Its an excellent leveling and arena set, with limited availability through the drop rate..Yet, since every medium/large guild now probably has already a set or 2, prices have dropped dramatically over time, i remember when i was looking to have one at these levels a few months ago, the set was 600FSP+...Now it can be obtained for half that.

#15 Dark Developer

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Posted 13 October 2009 - 23:16

Again this is not about devaluing the items. Because Titans are not released frequently enough, no one can enjoy the feature by competing for items since all the Titans are just sitting around. If anything I would think the price would rise for Titan items since players are usually paid by how much stamina the guild uses and the price of the Titan item is sold at a high price to compensate. Do you think items would cost the same if required 1 kill to get the drop and one Titan was released twice a week?


Destroyer Super Elite?? Drops very infrequently, prices are still high as compared to the other SE's it prices went down with time. So will Titan items (if other guilds win), in my opinion.
But to answer your question. yes, prices would still be that high.



Quoting both for convenience..

The price will drop because simply there will be more items available throughout the game..Players building their stam gain set, guilds getting 1 of each for the leveling and arena needs of their members. The amount of demand therefore cannot always be much lower than supply.

Destroyer that Cyss refers to is the perfect example of Titan item prices dropping because of oversupply..Its an excellent leveling and arena set, with limited availability through the drop rate..Yet, since every medium/large guild now probably has already a set or 2, prices have dropped dramatically over time, i remember when i was looking to have one at these levels a few months ago, the set was 600FSP+...Now it can be obtained for half that.


Let me explain to you my mind set then for prices on items so you can view the other side. First with the Destroyer set since you want to reference it. To me, the reason the price has gone down is because the players who would willingly pay the 600 FSP or more for a set now already own them. If you were to keep the price at 600 or so, there would not be a market for those items because anyone else would not find the price worth the use of the items. So when less people buy items the price goes down. The same with Titan items. Only so many people are going to pay 3000 FSP for an imaginary item. After all the players who will pay extremely high prices buy their Titan items what will happen to all the items after that? Do you still think they can remain at high prices because everyone wants them but no one will pay that much for them? This is my reasoning for why the price of items drops in FS. Now you can bring in the supply and demand, but the way I see it, the demand will go down even as the supply increases.

#16 dragon1234

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Posted 13 October 2009 - 23:43

On the Titan suggestion, i would have to say no, because the one that came up with it has missed the nature of the problem..Titans are staying alive for days because almost no guilds are showing up at the spawns and the 1 guild that really wants to win does dot find it efficient to spend stamina killing them 4,000 times or more..


P.S. If TEW want to make Titan hunting harder and more stam costly for FFS, come to the maps and try ;)


Titan are staying alive because its a race to 51% instead of a killing the Titan itself. All a guild have to do is get 51% and leave the map. While the "struggle" continue on. What the point of calling it such. Why shouldnt the guild fight to stay on top until all the Titans are killed? THis would prevent a guild from simply quiting because they have reached the limit.

dragon1234 - Ranger - lv 45

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DragonStorage - Storage - lv 13


#17 MaximusGR

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Posted 14 October 2009 - 00:26

Let me explain to you my mind set then for prices on items so you can view the other side. First with the Destroyer set since you want to reference it. To me, the reason the price has gone down is because the players who would willingly pay the 600 FSP or more for a set now already own them. If you were to keep the price at 600 or so, there would not be a market for those items because anyone else would not find the price worth the use of the items. So when less people buy items the price goes down. The same with Titan items. Only so many people are going to pay 3000 FSP for an imaginary item. After all the players who will pay extremely high prices buy their Titan items what will happen to all the items after that? Do you still think they can remain at high prices because everyone wants them but no one will pay that much for them? This is my reasoning for why the price of items drops in FS. Now you can bring in the supply and demand, but the way I see it, the demand will go down even as the supply increases.



Very good line of thought :) In fact i 'd add that prices also dropped because after someone gave 600 FSP for a destroyer set and leveled way past 300, he could have sold it for less just to get ot off his BP and buy other leveling gear.

What i dont agree with is the amount of buyers for Titan items..not all of those that come to us are high level players, many of them are quite new to the game..Its not a fixed number then but rather a (very small) percentage of those that join in every month and want to start working early on stam gain.

So it would be desirable, since there will always be buyers for the Epics, not to add to the decline of prices by whatever influence increased supply will have. Because if prices drop the incentive of every guild to go after them in an organised way will be even worse than now..

#18 MaximusGR

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Posted 14 October 2009 - 00:38


On the Titan suggestion, i would have to say no, because the one that came up with it has missed the nature of the problem..Titans are staying alive for days because almost no guilds are showing up at the spawns and the 1 guild that really wants to win does dot find it efficient to spend stamina killing them 4,000 times or more..


P.S. If TEW want to make Titan hunting harder and more stam costly for FFS, come to the maps and try ;)


Titan are staying alive because its a race to 51% instead of a killing the Titan itself. All a guild have to do is get 51% and leave the map. While the "struggle" continue on. What the point of calling it such. Why shouldnt the guild fight to stay on top until all the Titans are killed? THis would prevent a guild from simply quiting because they have reached the limit.


that is how the system works right now, we are just adapting ourselves to the circumstances..Having a Titan sitting for days does no harm to any guild's ambition to go after it, Skaldir sometimes takes a couple of days to appear and when we jump on her we realise we are on our own again..

Fuvayu hasnt appeared in 2 weeks at least, yet i am guessing we wont have competition for it too..So its the usual 51% unless we want the item fast. The plans to offer rewards for 2th-5th position are likely to to change the system in 2 ways :

a) there will be many guilds doing a few kills each trying to place in the top 5, with FFS getting its 51% and others mopping up for their own ranking race.

B) guilds that participate often will steadily improve and be eager to do their best to not just place in top 5 but fight to the last kill for the win..Which means more fun and competition, this time with a consolation prize for the runner-up.


If 2th-5th rewards do not work either to improve participation...well, there will be something else everyone will demand to be persuaded to go hunting..

#19 Dark Developer

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Posted 14 October 2009 - 01:29

I will agree with that thought, new players do come in and spend thousands of FSP on Epics. But I would assume for every one player that joins to spend tons of money on the game, 1000 other players join that don't. Numbers could vary, those are just my guesses. And the reason I never bought a WW was because the price has always been too high for me, I could afford it but I find putting FSP into leveling much more effective since I don't participate in the PvP Arena anymore and the stamina gain is not high enough for the price. But I am glad you can see it from my side now :)

#20 dragon1234

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Posted 14 October 2009 - 02:34


On the Titan suggestion, i would have to say no, because the one that came up with it has missed the nature of the problem..Titans are staying alive for days because almost no guilds are showing up at the spawns and the 1 guild that really wants to win does dot find it efficient to spend stamina killing them 4,000 times or more..


P.S. If TEW want to make Titan hunting harder and more stam costly for FFS, come to the maps and try ;)


Titan are staying alive because its a race to 51% instead of a killing the Titan itself. All a guild have to do is get 51% and leave the map. While the "struggle" continue on. What the point of calling it such. Why shouldnt the guild fight to stay on top until all the Titans are killed? THis would prevent a guild from simply quiting because they have reached the limit.


that is how the system works right now, we are just adapting ourselves to the circumstances..Having a Titan sitting for days does no harm to any guild's ambition to go after it, Skaldir sometimes takes a couple of days to appear and when we jump on her we realise we are on our own again..

Fuvayu hasnt appeared in 2 weeks at least, yet i am guessing we wont have competition for it too..So its the usual 51% unless we want the item fast. The plans to offer rewards for 2th-5th position are likely to to change the system in 2 ways :

a) there will be many guilds doing a few kills each trying to place in the top 5, with FFS getting its 51% and others mopping up for their own ranking race.

B) guilds that participate often will steadily improve and be eager to do their best to not just place in top 5 but fight to the last kill for the win..Which means more fun and competition, this time with a consolation prize for the runner-up.


If 2th-5th rewards do not work either to improve participation...well, there will be something else everyone will demand to be persuaded to go hunting..


But if your guild was in second, because some of your teammate arrive late and you hold the for for a while, and by that time you had more % of the kills want a chance at getting that win or would you just settle for second? I assume that you guys would want, howerver slightest, a chance to catch the leading guild and try to get the win, because lets face it, RP points are worthless right now, and I dont think any buffs (short of Conserve 1k) would get people to join into the fray to get those points...

dragon1234 - Ranger - lv 45

NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13



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