Ok this post is long, but I do think this includes the combatmoves part Coyotik thinks of.
My battle is made with only a select few of those moves. So alot of variations are possible even if you base yourself on the same stats buffed up.
I'm not sure if it's Coyotiks idea as well, but you can use all moves multiple times.
(to obtain those moves some basic ones are awarded when reaching lvl 900, others are obtained through questrewards (choosing out of 2 moves, not being able to ever get the other move), others again are from champions or recipes)
your stats buffed upattack = 4000
defense = 1000
damage = 10000
armor = 6000
hp = 150
creature statsattack = 10000
defense = 4500
damage = 7000
armor = 10000
hp = 50000
enhancement = Acidic touch, when you are hit you loose 50 armor each turn
enhancement = parry/block, when you miss you take 5 damage
skill listdefense related skillsdent shield = with a fierce attack, you hit the opponent causing his shield to show dents. Lowering the creatures defense with 1000
destroy shield = in an all out blow you destroy the shield of your opponent. Opponents defense is completly reduced. Due to the strength used, you can't attack the next 2 turns
steal shield = with a cunning move you are able to take the shield from your opponent. Opponents defense is completly reduced. Opponent can't hit you for the next 5 turns, but your damage is lowered with 10% due to not being able to wield your weapon with 2 hands (can only be used 1 time in a combat
retreat = you call out for retreat, the next 2 turns you can't be hit
damage related skillsberserkers bite = you bite your shield increasing your anger, you do 20% more damage for the remaining battle
backbreaker = with an unhuman strength you swing your weapon at the opponent, causing 25% more damage this turn. Your weapon takes 5 points durability loss from the impact.
barbwire = you prepare your weapon and put a barbwire around it. Opponent loses 5% hp each turn from bleeding.
headbutt = you charge at the target doing 20% more damage this turn but you loose 10% hp of your current hp
attack related skillson your knees = you force the opponent on his knees, reducing his ability to strike you with 50%. (opponents attack -50%)
raging shout = you highten your attack speed with a shout, the next 3 turns only you are able to attack.
frenzy = you highten your attack with 20%, but you loose 10% defense
knee cutter = if you hit you do normal damage and reduce the opponents attack with 25%
armor related skillsblacksmith = you increase your armor with 50%
penetrate armor= you reduce the opponents armor with 75%.
shields up = for the next 3 turns your armor is doubled
thievery = you steal the opponents armor and wear it for the next 5 turns, but damage is lowered with 10%
a way of going against itround 1 = blacksmith
round 2 = dent shield
round 3 = bersiker's bite
round 4 = penetrate armor
round 5 = backbreaker
round 6 = basic attack
round 7 and so on are basic attack
The battleround 1 you highten your armor 50%
monster hits you for 1 damage, you suffer from acidic touch
monster stats= att 10k; defense 4500; damage 7000; armor 10k; hp 50k
your stats = attack 4000; defense 1000; damage 10k;
armor 9k,
hp 149round 2you dented the opponents shield, defense of opponent lowered with 1000
monster hits you for 1 damage, your armor looses 50 points 'acidic touch'
monster stats= att 10k;
defense 3500; damage 7000; armor 10k; hp 50k
your stats = attack 4000; defense 1000; damage 10k;
armor 8950, hp 148round 3you bite your shield damage +20% for the duration of the battle
monster hits you for 1 damage, your armor looses 50 points 'acidic touch'
monster stats= att 10k; defense 3500; damage 7000; armor 10k; hp 50k
your stats = attack 4000; defense 1000;
damage 12k; armor 8900, hp 147round 4you penetrate the opponents armor doing 1 damage and lowering the creatures armor with 75%
monster hits you for 1 damage, your armor looses 50 points 'acidic touch'
monster stats= att 10k; defense 3500; damage 7000;
armor 2500; hp 49999your stats = attack 4000; defense 1000; damage 12k;
armor 8850, hp 146round 5with unhuman strength you swing your weapon at the opponent causing 12 500 damage (2500 damage is absorbed by armor of creature)
monster hits you for 1 damage, your armor looses 50 points 'acidic touch'
monster stats= att 10k; defense 3500; damage 7000; armor 2500;
hp 37499your stats = attack 4000; defense 1000; damage 12k;
armor 8800, hp 145round 6you do 9500 damage
monster hits you for 1 damage, your armor looses 50 points 'acidic touch'
monster stats= att 10k; defense 3500; damage 7000; armor 2500;
hp 27999your stats = attack 4000; defense 1000; damage 12k;
armor 8750, hp 144round 7you do 9500 damage
monster hits you for 1 damage, your armor looses 50 points 'acidic touch'
monster stats= att 10k; defense 3500; damage 7000; armor 2500;
hp 18499your stats = attack 4000; defense 1000; damage 12k;
armor 8700, hp 143round 8you do 9500 damage
monster hits you for 1 damage, your armor looses 50 points 'acidic touch'
monster stats= att 10k; defense 3500; damage 7000; armor 2500;
hp 8999your stats = attack 4000; defense 1000; damage 12k;
armor 8650, hp 142round 9you do 9500 damage
=> monster is killed
FEEL FREE TO DO BETTER
(to keep it easy I calculated the damage being always max damage, so not increasing damage means you do the buffed up amount of damage of 10k - armor of the monster)