Dressing Inactives or ability to repair inactive member gear
#1
Posted 11 December 2009 - 01:35
#2
fs_nthnclls
Posted 11 December 2009 - 01:36
#3
fs_bytarr
Posted 11 December 2009 - 01:41
There can be an option in our character settings for allowing other players to be able to control our items. It may be good if they can control our backpack for guild tagged items too.
#4
fs_sonix26
Posted 11 December 2009 - 01:43
Just my opinion..
~ Sonix
#5
Posted 11 December 2009 - 01:46
You used to be able to be proud of your victories, well some of us still can.. but 95% of guilds now starting conflicts are just hitting either offline players or like you say Ryan inactives.
I personally like to GvG and enjoy the fight back, the victories are far more satisfying and when you win you feel you have earned it. Unfortunately some don't feel the need themselves to earn Guild RP as they clearly have low standards and want everything given to them on a plate. Each to there own I guess.
Enough of my rambling, back to your point about being able to re-pair/dress inactives. Yeah, repairing them would be a good idea, hopefully they have gone inactive in reasonable gear that if buffed stand a chance of winning a battle or 2. Being able to dress them also would be useful but not sure whether it would be right to be able to do so.
#6
Posted 11 December 2009 - 01:48
With GvG becoming more popular; I think that creating means (maybe through guild "report" feature) to dress inactive players in guild, or repair their gear would be a great addition to game. I for one am tired of having to let go of my good friends, and loyal members because they are supplying easy target for opposing GvG guilds. Is this possible, and I'd love to hear feedback from others as well. Thanks
No way! Boot the inactives instead of holding them just for their XP or BP slots. There inactive so I wouldn't call them "loyal" members.
#7
Posted 11 December 2009 - 01:49
I agree with this idea, would sure be interesting and more fair for the GvG aspect of this game. Will still need to see what others think though.. Some may say no just because they like the easy GvG wins..But others will disagree, as earning these new epics (Parts, recipes, etc) & RP Points should be Earned/Deserved
Just my opinion..
~ Sonix
Earned/Deserved <<<<< my thoughts exactly!!!! I wish more would think like this... this is a game after all and if it's not challenging what are we playing it for, surely it'd get boring if you don't make it challenging for yourselves.
#8
Posted 11 December 2009 - 01:50
#9
Posted 11 December 2009 - 01:51
With GvG becoming more popular; I think that creating means (maybe through guild "report" feature) to dress inactive players in guild, or repair their gear would be a great addition to game. I for one am tired of having to let go of my good friends, and loyal members because they are supplying easy target for opposing GvG guilds. Is this possible, and I'd love to hear feedback from others as well. Thanks
No way! Boot the inactives instead of holding them just for their XP or BP slots. There inactive so I wouldn't call them "loyal" members.
Not necessarily true, inactives can still be or have been very loyal but diue to real life issues have had to leave/quit the game. I'm sure Ryan isn't holding onto them soleyl for XP but as they were old friends who in his guilds case I believe founded that guild
#10
fs_tlalocssr
Posted 11 December 2009 - 01:53
#11
Posted 11 December 2009 - 01:54
Well If I remember correctly the rules are you cannot target or initiate a conflict with a guild which members are all inactive over 2 days. So why not have settings/rules so inactives aka retirees, or players who have passed away and have been inactive longer then 2 days cannot be targeted in a guild which is otherwise active? I myself think it is foolish to have to kick members who have contributed so much to guild...And I am sure I may get get flamed...LOL but to that i say I got the fire wood ...burn baby burn! :wink:
Yes that's a good idea, incoming attacks should just not be allowed to target inactive/retired players.
That would solve the issue straight away
#12
fs_bytarr
Posted 11 December 2009 - 01:55
Some of other mmorpgs let another player to control a same account. It would be good for this game just for dressing a player. (I think -one- other player which the member specified should dress his account)
#13
fs_nthnclls
Posted 11 December 2009 - 01:56
Not necessarily true, inactives can still be or have been very loyal but diue to real life issues have had to leave/quit the game. I'm sure Ryan isn't holding onto them soleyl for XP but as they were old friends who in his guilds case I believe founded that guild
At which point you have to make a choice between loyalty and being a good gvg guild...which imo is the way it should be. There shouldn't be a way to optimize your guild for everything.
#14
fs_sonix26
Posted 11 December 2009 - 01:57
Well If I remember correctly the rules are you cannot target or initiate a conflict with a guild which members are all inactive over 2 days. So why not have settings/rules so inactives aka retirees, or players who have passed away and have been inactive longer then 2 days cannot be targeted in a guild which is otherwise active? I myself think it is foolish to have to kick members who have contributed so much to guild...And I am sure I may get get flamed...LOL but to that i say I got the fire wood ...burn baby burn! :wink:
Yes that's a good idea, incoming attacks should just not be allowed to target inactive/retired players.
That would solve the issue straight away
+1
Yes it would :wink:
Sure hope they do something about this soon.
#15
Posted 11 December 2009 - 01:58
Not necessarily true, inactives can still be or have been very loyal but diue to real life issues have had to leave/quit the game. I'm sure Ryan isn't holding onto them soleyl for XP but as they were old friends who in his guilds case I believe founded that guild
At which point you have to make a choice between loyalty and being a good gvg guild...which imo is the way it should be. There shouldn't be a way to optimize your guild for everything.
But as said since that post, why don't HCS just change it so that inactives can NOT be targeted in GvG's.
#16
fs_bytarr
Posted 11 December 2009 - 02:00
No way! Boot the inactives instead of holding them just for their XP or BP slots. There inactive so I wouldn't call them "loyal" members.
hehe, not everyone hold them just for their xp or backpack slots
I would prefer dressing them
#17
Posted 11 December 2009 - 02:05
Well If I remember correctly the rules are you cannot target or initiate a conflict with a guild which members are all inactive over 2 days. So why not have settings/rules so inactives aka retirees, or players who have passed away and have been inactive longer then 2 days cannot be targeted in a guild which is otherwise active? I myself think it is foolish to have to kick members who have contributed so much to guild...And I am sure I may get get flamed...LOL but to that i say I got the fire wood ...burn baby burn! :wink:
I like this idea a lot too. Sorry for some their isn't a point at which a player has given enough to have earned the right to lay their heads down for a bit w/o risking crippling their guild....I'd like to think loyalty to my members could be safely returned.
#18
fs_nthnclls
Posted 11 December 2009 - 02:06
But as said since that post, why don't HCS just change it so that inactives can NOT be targeted in GvG's.
Because they're still a part of the guild, and should be treated as such.
I wouldn't really mind if that happened, or if founders had the ability to repair guild members items (maybe at double or triple cost?), but with dressing up inactives...
why did they have no equipment in the first place? Chances are, because the guild recalled guild-locked items. I realize that's not always the case, but most of the time it is. I'm not saying that's a bad thing, you certainly shouldn't be expected to get gear for all of your members at all times, I'm just saying that the guild made a choice to leave those members without proper equipment, they should have to pay the price.
Again, you shouldn't always get the best of both worlds...there shouldn't be a way to make your guild as good as it can be in every aspect of the game.
#19
Posted 11 December 2009 - 02:06
Now, why the heck are we even allowed to hit Inactive members during GvG in the first place!
GvG is an attack on the entire Guild, even though most of the time its a One on One conflict. The ability to hit inactive members should be removed. I know now that I have said that about 90% of the guilds out there are crying, well boo hoo.
:arrow: This will take care of the issue brought up in this Topic AND prevent Founders from having to kick inactive members from their guild when they start to loose. This often causes the initiating guild to loose their only target and since all members have already joined in blocks them from continuing their attacks. Thats just wrong.
:arrow: If you loose your target due to them leaving the guild then you should also be removed from being active in the conflict, freeing up a spot, allowing another member to join in.
These are just my own opinions, take it or leave it. :evil:
#20
Posted 11 December 2009 - 02:08
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