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Should we prevent items being sent to inactive players?


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Poll: Should we prevent items being sent to inactive players? (486 member(s) have cast votes)

Should we prevent items being sent to inactive players?

  1. Voted No (514 votes [87.41%])

    Percentage of vote: 87.41%

  2. Voted Yes (74 votes [12.59%])

    Percentage of vote: 12.59%

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#281 Khanate

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Posted 26 December 2009 - 18:22

I think many people voting 'yes' aren't in the know as to how much it already costs to start a new guild.

Once you experience starting your own guild get back to me about how forcing new guilds to pay hundreds of additional FSP is a good idea.


Haven't you got it yet? Hoof wants to bring inactives back to the game and do it with your hands. Contact your friends and ask them to login at least one time every 30 days. It could be worse. In other games if you are unable to login at least one time every 30 days, your user account is dropped automatically by the database in order to maintain space.

P.S. I have read somewhere that one guy created a solo guild with all structures fully maxed and left it. :lol:


Screwing over small guilds is a GREAT way to get inactives back into the game!!! Wait no, it just ensures that they will suddenly be faced with a thousand FSP bill, risk alienating those players, and not gain back any old players.

#282 fs_musja

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Posted 26 December 2009 - 18:45

I think many people voting 'yes' aren't in the know as to how much it already costs to start a new guild.

Once you experience starting your own guild get back to me about how forcing new guilds to pay hundreds of additional FSP is a good idea.


Haven't you got it yet? Hoof wants to bring inactives back to the game and do it with your hands. Contact your friends and ask them to login at least one time every 30 days. It could be worse. In other games if you are unable to login at least one time every 30 days, your user account is dropped automatically by the database in order to maintain space.

P.S. I have read somewhere that one guy created a solo guild with all structures fully maxed and left it. :lol:


Screwing over small guilds is a GREAT way to get inactives back into the game!!! Wait no, it just ensures that they will suddenly be faced with a thousand FSP bill, risk alienating those players, and not gain back any old players.


There are many colors to choose from (stop drama please), the guild founders of small guilds will have to bring inactives back, find them in real life and ask them to help. Some of inactives will login and raise the rating of this game, get updated on new game features and other coming games. The small guilds won't get screwed at all. This idea targets the player base.

#283 fs_regnier7

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Posted 26 December 2009 - 19:22

No, for a whole new reason.

Inactives are still targetable in GvGs. I hit one by accident in my latest one, since the target guild had so many targets and the player in question was not ranked with the rest of their inactives, but instead had their own custom rank. Screenshots are available for anyone who'd like to see them in game, but I cannot post them here as that would be bringing unwanted attention. (And without the playername, I can't exactly prove I hit them in a recent GvG).



I can confirm this as well. (Not screenshots, but I have noticed it)



You can attack inactives as long as you first attack an active player.

#284 fs_nthnclls

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Posted 26 December 2009 - 19:50

No, for a whole new reason.

Inactives are still targetable in GvGs. I hit one by accident in my latest one, since the target guild had so many targets and the player in question was not ranked with the rest of their inactives, but instead had their own custom rank. Screenshots are available for anyone who'd like to see them in game, but I cannot post them here as that would be bringing unwanted attention. (And without the playername, I can't exactly prove I hit them in a recent GvG).



I can confirm this as well. (Not screenshots, but I have noticed it)



You can attack inactives as long as you first attack an active player.


lol, that completely defeats the purpose...

#285 Khanate

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Posted 26 December 2009 - 22:56

There are many colors to choose from (stop drama please), the guild founders of small guilds will have to bring inactives back, find them in real life and ask them to help. Some of inactives will login and raise the rating of this game, get updated on new game features and other coming games. The small guilds won't get screwed at all. This idea targets the player base.


Find them in real life and ask them for help? Are you for real? :shock:

#286 fs_regnier7

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Posted 27 December 2009 - 00:41


There are many colors to choose from (stop drama please), the guild founders of small guilds will have to bring inactives back, find them in real life and ask them to help. Some of inactives will login and raise the rating of this game, get updated on new game features and other coming games. The small guilds won't get screwed at all. This idea targets the player base.


Find them in real life and ask them for help? Are you for real? :shock:



Going inactive in FS suddenly got a bit scarier.. :shock:

#287 Cyssero89

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Posted 27 December 2009 - 01:50

Absolutely not.

#288 fs_musja

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Posted 27 December 2009 - 07:21


There are many colors to choose from (stop drama please), the guild founders of small guilds will have to bring inactives back, find them in real life and ask them to help. Some of inactives will login and raise the rating of this game, get updated on new game features and other coming games. The small guilds won't get screwed at all. This idea targets the player base.


Find them in real life and ask them for help? Are you for real? :shock:


Why is that shocking? Don't tell me that you don't know how to contact them outside the game after they were generous enough to donate $$$$ worth of upgrades to your family. I read somewhere that people have already brought their inactives back to the game and kicked others they couldn't contact after first updates in GvG. Now they got screwed with late changes and want their inactives back. The point is, if you can't contact your inactives outside the game they are not your friends, with few exceptions, and don't belong to your "family"!

#289 sweetlou

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Posted 27 December 2009 - 13:33

Why is that shocking? Don't tell me that you don't know how to contact them outside the game after they were generous enough to donate $$$$ worth of upgrades to your family. I read somewhere that people have already brought their inactives back to the game and kicked others they couldn't contact after first updates in GvG. Now they got screwed with late changes and want their inactives back. The point is, if you can't contact your inactives outside the game they are not your friends, with few exceptions, and don't belong to your "family"!

Family?? What do you think this is, La Costra Nostra??? Sorry but being level 15 for what, 1 1/2 years, makes me think you're either a multi OR a banned player with a new character that loves nothing more then to troll cyberspace, or BOTH. What is your point? When you are in a guild, your references might actually have legitimacy...

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#290 fs_musja

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Posted 27 December 2009 - 18:03

Family?? What do you think this is, La Costra Nostra???


Read their history. Family, friends. People donated $$$$ worth of upgrades to your guilds and they are strangers to you?

Sorry but being level 15 for what, 1 1/2 years, makes me think you're either a multi OR a banned player with a new character that loves nothing more then to troll cyberspace, or BOTH.


Neither. What's wrong with you people? Focus on issues, not the levels of other players. I have already been attacked personally several times when people run out of arguments here. It is not your business, but if you are interested my boyfriend has been playing this game for 2 years, it is a part of his life and I find it convenient to have my own account with the game, you know, spy on his last activity, his talk ;) luis, don't be ... and apologize now (in PM).

When you are in a guild, your references might actually have legitimacy...


When you are in a guild, you defend your guild interests only.

#291 sweetlou

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Posted 27 December 2009 - 20:58

luis, don't be ... and apologize now (in PM).

I wouldn't wait up for that one. :roll:

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#292 fs_regnier7

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Posted 27 December 2009 - 21:19

@ musja: This is a GAME and any personal information is completely someones own business to keep to themselves or give out as they see fit. Being friends does not necessarily mean telling someone exactly where you live and giving them your phone number.


Guild mates are those with a similar goal or aim and people you should be able to enjoy the game with. Not people that should be hounded in real life to get back on. If someone knocked on my door, called me on the phone, or snooped around for my MSN (or any IM adress) I'd be 'pissed' if it was just to bother me about getting back on a game. :?



Now enough about this Off topic discussion.



@luis: I ask you to please ignore her if she wishes to continue on.

#293 Khanate

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Posted 27 December 2009 - 22:46


Family?? What do you think this is, La Costra Nostra???


Read their history. Family, friends. People donated $$$$ worth of upgrades to your guilds and they are strangers to you?


If someone pays 60 bucks for backpack spaces I'm supposed to ask for their phone numbers, then ensure they never go longer than a week on vacation or entirely quit the game (boredom, illness, death, etc.) Are you out of your mind or did you forget that this is a video game?

#294 fs_ithangor

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Posted 28 December 2009 - 00:53

This whole discussion has become an absolute joke.

It would be one of the worst things HCS has ever done if they bring in this change. EVERY single guild in this game has used personal backpack space of inactive members at some point. It may be exploiting, but that is HCS's fault for not making this impossible from the beginning. It is far too late to bring about this change now.

It will destroy so many small-medium Guilds who rely on this for managing their inventory.

It's like smoking, if it were invented today there is no way it would be allowed, but as it is already here there is just no way that Governments could try and ban it. Its bad, but too many people do it, and even rely on it, for it to be banned.

For players who have been in this game for a very long time, and whom I once respected to come out with such flipant remarks regarding getting this change implemented, is a real shock for me. Take a careful thought about all the Guilds in the game and the effect this would have on them. Think about the Guilds that you have been in, or the way that your own Guild once operated.

From my personal point of view, I really couldn't care if this change does come about as we dont use inactives to store gear. But, for the good of the game, and the enjoyment and accessability of smaller guilds, I absolutley hate this idea. It's far too late now to try and fix it and it is something that we just have to live with.

And really, how much does it bother any of you that there are Guilds using inactives to store gear? Does it affect your gameplay or enjoyment in any way what-so-ever??

#295 IzzyDead

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Posted 28 December 2009 - 01:05

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#296 Phlyon

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Posted 28 December 2009 - 02:07

Hi all,

How would you feel about preventing items being sent to inactive players? This mainly relates to Guilds using inacitve players as additional backpack storage.


Hoof;

I had to say NO to this Hoof. Those 'inactive' members of guilds have payed for the BP storage with FSP and have stayed members of their guilds. Active or Inactive that is their collective prerogative. The only time that I would feel it would be appropriate for Technical Support to step into this area of the game is if someone is using multiple accounts, in clear violation of your company's ToC.

I actually can't believe this has come up as being a 'problem'. You cows should be trying to get rid of the issues involved in members being locked into dead guilds. ie. They posses guild tagged items and can not leave due to the guild store being full and all the other active or inactive member's Back Packs are full!!! Now THAT is a problem.

I've seen too many 'help me' posts on that last BP issue, I mentioned.

People that complain about inactive accounts should really be more creative. There is more than one way to fill a BP, but only one way to take things out of an inactive account BP. While this line of thinking is mean... maybe even spiteful in some cases. It is not breaking any rules and does not require a fix by HCS. Once the BP is full of non-tagged gear the only reason to keep the account around in a guild is out of respect and hope that they will one day return.

I know it is hard for some to imagine, but in-game friendships amongst guildmates are often as complex and real as friendships out in the real world. Anyone that reads this post and says that inactive guildmates should not be allowed to share their BP space with their guild... has probably not had any meaningful allegiance to a guild or their associated guildmates.

This 'topic of concern' sounds more of in-game political innuendo to my minds eye than an actual point of order to be meaningfully considered.

There are lots of small guilds that have not put as much time collectively into the game and their memberships may not be as loyal as described above and they would love to just have one more way to mess with more well established guilds.

Established guilds are in this way a minority. And in all fairness to you Hoof, you should seek to protect the minority of players in the game. You and the other developers are very much so the Kings and Queens of the realm of Fallen Sword. While the majority seeks to take from the well established minority, a truly benevolent leader seeks to foster positive growth from the majority to eventually have them join those in the more well established minority.

In conclusion, taking from someone, active or inactive in society, has never made anyone better off. It happens everyday all over the world in 'real life'! Yet the majority in those societies are none better off and the minority members in those societies are made that much worse off for all their effort. I can not support taking the privileges from inactive members as they may return and have other issues from having their liberties arrested in their absence. It is ultimately your call sir.

Sincerely,

#297 Phlyon

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Posted 28 December 2009 - 02:56

You know a better way to deal with this issue would be to give guilds the ability to sort and search the guild store. Allow guilds to BUY unlimited amounts of guild store slots at tiered prices. Pricing and search-ability is the biggest reason that Guild Stores are not massive. Guilds are your biggest FSP and gold sinks, Hoof, as they have a larger base of support than any one player can ever hope to have.

Give us all a reason to not hold ANY guild gear Hoof. This way my biggest contribution to my guild, apart from quality memo preparations and shooting the bull, is gold for upgrades and the occasional FSP that goes down in HCS's books as a profit. Then I could just use my pack for 'filler' gear, AH profiteering, potion making, and never have to worry about hunting down sets for m8s that don't have recall rights...

----Just had a eureka type of thought----

I'll do you one better, put a cow undercover as just a regular player and find out how actual guild life is. Then, you will know what we are all trying to tell you. They can interact however you want. If they just log in once a day and live up to the guild rules of conduct they will fit right in. Mostly people in guilds don't even want to know what you do for a living. It is often better to not know. ;) Heck, most guilds only really want a noob to learn the game anyway... It is the surest way to keep them around for any meaningful length of time. Time is what builds a guild anyhow. :)

Learning the game first-hand may be the only way for HCS to know what is what and why people think the way that they do on any subject here in the forum.

PS. I know... I should watch what I wish for.... I'd probably be the poor shlub that booted an undercover cow for inactivity and end up ban sticked. :P

#298 fs_musja

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Posted 28 December 2009 - 07:08

If someone pays 60 bucks for backpack spaces I'm supposed to ask for their phone numbers, then ensure they never go longer than a week on vacation or entirely quit the game (boredom, illness, death, etc.) Are you out of your mind or did you forget that this is a video game?


Only if you want their backpack spaces.

I vote Yes. It does make the game challenging, it helps other players to understand the problems of fellow players and stop bashing them in other discussion topic - santorks stocking.

The community consists of two groups, the players that contacted their inactives, brought them back to the game and kicked other inactives for the sake of GvG, and people that won the game by posting & voting in the Forum. The whinning helped to protect their inactives from GvG attacks, oh sorry... their backpack spaces, and the first group got screwed for making the game better. The Forum becomes the game's worst enemy.

#299 cyrus7

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Posted 28 December 2009 - 07:41

The community consists of two groups, the players that contacted their inactives, brought them back to the game...

Do you have the email address of all your guildmates? Even so, people often abandon email addresses. Do you have the phone number of all your guildmates? If you do, then good job. However, many of us play an online game and want it to stay online, and do not give out such personal information to anyone, no matter how much we may trust them inside the game.

Oh wait...

musja
Level: 19
Guild: [none]

lol you have no guild. So hush! :roll:

#300 vtpitbull

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Posted 28 December 2009 - 11:33

Exactly!

Now Cyrus, back to our earlier conversation :)


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