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What would you liked changed in the game?


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#281 Mister Doom

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Posted 11 January 2010 - 19:54

more duel blade sets like the doth.

im actually serious.


+1 (You mean in new content, right?)

Or maybe new SE sets...


Ooh! Yeah that could be a good idea...

#282 fs_mathcam

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Posted 11 January 2010 - 20:23

+1 to almost everything in Robotussin's last post.

Question: How come you're okay with a fixed 10 prestige per hit, but not okay with fixed gold costs for GvG? Doesn't the same argument apply...why shouldn't someone get less prestige for hitting someone with a much lower PvP for them? After all, it is less prestigious...

#283 fs_regnier7

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Posted 11 January 2010 - 20:56



+1 (You mean in new content, right?)

Or maybe new SE sets...


Ooh! Yeah that could be a good idea...



New Dual blade SE set?

#284 fs_phyrstormz

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Posted 11 January 2010 - 20:56

i want pants

this game has none :(

#285 fs_vitz

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Posted 11 January 2010 - 21:23

i want pants

this game has none :(


This is why I always hover around you ;)

#286 Khanate

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Posted 11 January 2010 - 22:59

some highlights:

- Prestige buff tweaked to 2 hours

maybe link duration to max stam somehow? minimum 1 hour for 500 stam, maybe add an hour for each additional 5,000 stam? meaning a player with 20,000 stam would have it for 4 hours... just a thought...


Good idea, will be added to OP. Plus this also limited HCS's income at 1 hour, someone who hunts with prestige will most likely not hunt for an additional hour using his wallet if he is now gaining 10% less exp.

- GvG changed to a flat gold cost, such as not to encourage trading downwards

hmmm... i think it is good to have guilds with high GvG ratings pay more to pick on lower rated guilds... maybe link guild level to cost? any guild not within 100 levels (up or down) would incrementally cost more gold?


No, guild level doesn't mean much in GvG. Unless you mean GvG rating? In which case it makes sense somewhat, but doesn't seem to be all that useful? And #1 rated GvG guild would always be paying more to initiate, which makes less sense unless you mean some sort of "plateau" shaped distribution where it's flat for +100/-100 GvG rating and more expensive beyond that?

- Relics going down to 2 stats maximum to encourage taking more than 2 relics

relics are busted up right now. it affects many aspects besides hunting/GVG... i see many players hunting Fuvayu that should normally be 5 or 6 hitting him getting a HUGE STAMINA USE ADVANTAGE while titan hunting because they can 1 or 2 hit him...


I know +20% everything is busted up, but I am mostly suggesting a chance to relics themselves and not a change in system. I would propose one in the OP if I had found numbers that I was satisfied with that wouldn't turn this topic in a huge slugfest. So for the moment this is a change to relic stats distribution, not to the empowerment system.

- More SE's implemented in the upper level range

with a little more thought put into how sets work together please... not like introducing lamia and then cadeyrns... 2 piece sets are WICKED useful


Definitely, but that's also tied with how poorly stats were designed for a while which was one of the last point of my post. It may not be clear enough though, if you had a better way to present the situation concisely I'd be most grateful.

- Arena recipes tweaked to include less arena quest items and more LE's. Only for future recipes (now modified for only future recipes)

this was a huge mistake in the last arena sets release, please implement this idea... make some of the recipes use 5 samurai items, i dont care if it uses 10... seriously...


I agree. In fact we even have a system to keep item prices in check in the form of weekly scavenging LE's. Without demand they are useless as prices will continue to oscillate around 1 FSP, by creating demand through arena we would enable LE scavenging week-ends to be useful more than 5-6 weeks (some weeks have 2 useful LE's).

Is a ratio 1 recipe / 2 quest item / 10 LE/SE (no destroyer, brides or any other already recipied LE if there's any) good? Will be added into OP once 2-3 people confirm this makes sense.

#287 Mister Doom

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Posted 11 January 2010 - 23:04

No destroyer? :( Maybe not the set.. How about the potion? That's little more than useless right now, it's kinda rare and would give value back to what is basically now a rather pointless SE drop ;)

#288 Khanate

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Posted 11 January 2010 - 23:08

No destroyer? :( Maybe not the set.. How about the potion? That's little more than useless right now, it's kinda rare and would give value back to what is basically now a rather pointless SE drop ;)


Could be funny. What about the rest of the suggestion?

#289 Khanate

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Posted 11 January 2010 - 23:12

Added split RP reward for a tie in GvG.

#290 Mister Doom

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Posted 11 January 2010 - 23:15

Tbh I could easily go along with all of that, I just didn't feel like posting another meaningless +1 ;) I think using LE/SE items to create new potions/items is one of the best ideas around and really needs to be implemented. I'd say the numbers need to be sky high to dump out a lot of the abundant gear but that would hurt lower levels with smaller BP's.. Perhaps have some items only requiring a few items for invention.. Hmm, even a few items per 'step' of the invention but a lot of 'step's overall would be a better idea?

#291 Khanate

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Posted 11 January 2010 - 23:21

Tbh I could easily go along with all of that, I just didn't feel like posting another meaningless +1 ;) I think using LE/SE items to create new potions/items is one of the best ideas around and really needs to be implemented. I'd say the numbers need to be sky high to dump out a lot of the abundant gear but that would hurt lower levels with smaller BP's.. Perhaps have some items only requiring a few items for invention.. Hmm, even a few items per 'step' of the invention but a lot of 'step's overall would be a better idea?


Hmm, I'd much rather see new plants than starting to use LE/SE for inventing. The game is already pretty hostile towards new players with the price of FSP rising and the value of plants going down.

Arena would be the LE/SE items dump. Don't forget that at the moment it takes 5 quest items or so to use 2 LE meaning a ratio of 0.4 and with a ratio of 5 we'd use 20 times more items per quest item as well as reduce the quest items that aren't being used due to needing so many.

Inventing needs to remain as a "easy to get items that new players can farm" dump, otherwise you are benefiting people with the means to scavenge through 2 features yet do not benefit new players through any.

#292 Mister Doom

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Posted 11 January 2010 - 23:24

Tbh I could easily go along with all of that, I just didn't feel like posting another meaningless +1 ;) I think using LE/SE items to create new potions/items is one of the best ideas around and really needs to be implemented. I'd say the numbers need to be sky high to dump out a lot of the abundant gear but that would hurt lower levels with smaller BP's.. Perhaps have some items only requiring a few items for invention.. Hmm, even a few items per 'step' of the invention but a lot of 'step's overall would be a better idea?


Hmm, I'd much rather see new plants than starting to use LE/SE for inventing. The game is already pretty hostile towards new players with the price of FSP rising and the value of plants going down.

Arena would be the LE/SE items dump. But inventing needs to remain as a "easy to get items that new players can form" dump, otherwise you are benefiting people with the means to scavenge through 2 features yet do not benefit new players through any.

I only have doubler 1000 as potion idea for inventing though, seems kinda short to make it a real suggestion at the moment.


Oh you misunderstand me, I figured you were talking about the arena recipes? While I did mention potions I was mainly referring to uber potions.. (They will inevitably create more)

#293 Khanate

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Posted 11 January 2010 - 23:39

Oh you misunderstand me, I figured you were talking about the arena recipes? While I did mention potions I was mainly referring to uber potions.. (They will inevitably create more)


Oh ok I get it. You mean using the SE potion for making arena items. And that it would hurt some players because they cannot hold that many items in their backpack.

Well they could make "quest potions" like a samurai sword+helmet+ring = "bottled samurai" and you need 2 of those and 2 bottled emissaries or something similar LOL.

#294 fs_robotussin

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Posted 12 January 2010 - 00:11

[quote name="Khanate"][quote name="robotussin"]
[quote]- GvG changed to a flat gold cost, such as not to encourage trading downwards[/quote]hmmm... i think it is good to have guilds with high GvG ratings pay more to pick on lower rated guilds... maybe link guild level to cost? any guild not within 100 levels (up or down) would incrementally cost more gold?[/quote]

No, guild level doesn't mean much in GvG. Unless you mean GvG rating? In which case it makes sense somewhat, but doesn't seem to be all that useful? And #1 rated GvG guild would always be paying more to initiate, which makes less sense unless you mean some sort of "plateau" shaped distribution where it's flat for +100/-100 GvG rating and more expensive beyond that?

[/quote]
[/quote]
Nope, I meant guild LEVEL. This would mean that all of the level 25 GvG guilds could initiate cheaply against eachother and the guilds that are primarily levelers would be more expensive to initiate against. Same for leveling guilds; a level 800 guild could initiate another level 700-900 guild cheap, but if they wanted to go for a much higher or lower level guild, they would pay a premium.

#295 Roan

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Posted 12 January 2010 - 00:13

So low level guild pay less?
That will bring even more 1 man guilds!
No to that...

Firesinged_zpsd6b00c6e.png


#296 fs_robotussin

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Posted 12 January 2010 - 00:15

- Arena recipes tweaked to include less arena quest items and more LE's. Only for future recipes (now modified for only future recipes)

this was a huge mistake in the last arena sets release, please implement this idea... make some of the recipes use 5 samurai items, i dont care if it uses 10... seriously...


I agree. In fact we even have a system to keep item prices in check in the form of weekly scavenging LE's. Without demand they are useless as prices will continue to oscillate around 1 FSP, by creating demand through arena we would enable LE scavenging week-ends to be useful more than 5-6 weeks (some weeks have 2 useful LE's).

Is a ratio 1 recipe / 2 quest item / 10 LE/SE (no destroyer, brides or any other already recipied LE if there's any) good? Will be added into OP once 2-3 people confirm this makes sense.


Well, let's keep it around under 5 components (the current maximum, I think) per recipe. This way, the small backpack people don't cry "unfair". 4 LE/SE items and 1 component is a good starting place.

#297 fs_robotussin

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Posted 12 January 2010 - 00:17

So low level guild pay less?
That will bring even more 1 man guilds!
No to that...



No no no

They only pay less if they initiate against another low level guild, regardless of GvG. If a level 25 guild tries to initiate against a level 800 guild, they pay a LOT. And vice versa.

#298 Roan

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Posted 12 January 2010 - 00:19

Ok so it's level difference that would be reference?
In either way it goes... ?

Firesinged_zpsd6b00c6e.png


#299 Khanate

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Posted 12 January 2010 - 00:22

So low level guild pay less?
That will bring even more 1 man guilds!
No to that...



No no no

They only pay less if they initiate against another low level guild, regardless of GvG. If a level 25 guild tries to initiate against a level 800 guild, they pay a LOT. And vice versa.


Would make more sense to tie it with GvG rating since they should reflect GvG skills once a better reward system is put into place? Let me get my suggestion from the other thread, just a minute.

#300 fs_robotussin

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Posted 12 January 2010 - 00:25

- More SE's implemented in the upper level range

with a little more thought put into how sets work together please... not like introducing lamia and then cadeyrns... 2 piece sets are WICKED useful


Definitely, but that's also tied with how poorly stats were designed for a while which was one of the last point of my post. It may not be clear enough though, if you had a better way to present the situation concisely I'd be most grateful.



Well, I meant more sets with 2 parts (like lamia, octo, broken fang, dark blade) at the 500+ range. These are worthy PvP sets and allow for more flexibility when SE hunting, 2 hitting, etc. Again, this is just a selfish request. I don't know if this is what the game needs, but I like having the 2 piece pvp sets in my pack. Personally I like att/def sets, but that's just me.


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