Or maybe new SE sets...more duel blade sets like the doth.
im actually serious.
+1 (You mean in new content, right?)
Ooh! Yeah that could be a good idea...
Posted 11 January 2010 - 19:54
Or maybe new SE sets...more duel blade sets like the doth.
im actually serious.
+1 (You mean in new content, right?)
Posted 11 January 2010 - 20:23
Posted 11 January 2010 - 20:56
Or maybe new SE sets...
+1 (You mean in new content, right?)
Ooh! Yeah that could be a good idea...
Posted 11 January 2010 - 20:56
Posted 11 January 2010 - 21:23
i want pants
this game has none
Posted 11 January 2010 - 22:59
some highlights:
maybe link duration to max stam somehow? minimum 1 hour for 500 stam, maybe add an hour for each additional 5,000 stam? meaning a player with 20,000 stam would have it for 4 hours... just a thought...- Prestige buff tweaked to 2 hours
hmmm... i think it is good to have guilds with high GvG ratings pay more to pick on lower rated guilds... maybe link guild level to cost? any guild not within 100 levels (up or down) would incrementally cost more gold?- GvG changed to a flat gold cost, such as not to encourage trading downwards
relics are busted up right now. it affects many aspects besides hunting/GVG... i see many players hunting Fuvayu that should normally be 5 or 6 hitting him getting a HUGE STAMINA USE ADVANTAGE while titan hunting because they can 1 or 2 hit him...- Relics going down to 2 stats maximum to encourage taking more than 2 relics
with a little more thought put into how sets work together please... not like introducing lamia and then cadeyrns... 2 piece sets are WICKED useful- More SE's implemented in the upper level range
this was a huge mistake in the last arena sets release, please implement this idea... make some of the recipes use 5 samurai items, i dont care if it uses 10... seriously...- Arena recipes tweaked to include less arena quest items and more LE's. Only for future recipes (now modified for only future recipes)
Posted 11 January 2010 - 23:04
Posted 11 January 2010 - 23:08
No destroyer?
Maybe not the set.. How about the potion? That's little more than useless right now, it's kinda rare and would give value back to what is basically now a rather pointless SE drop
Posted 11 January 2010 - 23:12
Posted 11 January 2010 - 23:15
Posted 11 January 2010 - 23:21
Tbh I could easily go along with all of that, I just didn't feel like posting another meaningless +1
I think using LE/SE items to create new potions/items is one of the best ideas around and really needs to be implemented. I'd say the numbers need to be sky high to dump out a lot of the abundant gear but that would hurt lower levels with smaller BP's.. Perhaps have some items only requiring a few items for invention.. Hmm, even a few items per 'step' of the invention but a lot of 'step's overall would be a better idea?
Posted 11 January 2010 - 23:24
Tbh I could easily go along with all of that, I just didn't feel like posting another meaningless +1
I think using LE/SE items to create new potions/items is one of the best ideas around and really needs to be implemented. I'd say the numbers need to be sky high to dump out a lot of the abundant gear but that would hurt lower levels with smaller BP's.. Perhaps have some items only requiring a few items for invention.. Hmm, even a few items per 'step' of the invention but a lot of 'step's overall would be a better idea?
Hmm, I'd much rather see new plants than starting to use LE/SE for inventing. The game is already pretty hostile towards new players with the price of FSP rising and the value of plants going down.
Arena would be the LE/SE items dump. But inventing needs to remain as a "easy to get items that new players can form" dump, otherwise you are benefiting people with the means to scavenge through 2 features yet do not benefit new players through any.
I only have doubler 1000 as potion idea for inventing though, seems kinda short to make it a real suggestion at the moment.
Posted 11 January 2010 - 23:39
Oh you misunderstand me, I figured you were talking about the arena recipes? While I did mention potions I was mainly referring to uber potions.. (They will inevitably create more)
Posted 12 January 2010 - 00:11
Posted 12 January 2010 - 00:13
Posted 12 January 2010 - 00:15
this was a huge mistake in the last arena sets release, please implement this idea... make some of the recipes use 5 samurai items, i dont care if it uses 10... seriously...- Arena recipes tweaked to include less arena quest items and more LE's. Only for future recipes (now modified for only future recipes)
I agree. In fact we even have a system to keep item prices in check in the form of weekly scavenging LE's. Without demand they are useless as prices will continue to oscillate around 1 FSP, by creating demand through arena we would enable LE scavenging week-ends to be useful more than 5-6 weeks (some weeks have 2 useful LE's).
Is a ratio 1 recipe / 2 quest item / 10 LE/SE (no destroyer, brides or any other already recipied LE if there's any) good? Will be added into OP once 2-3 people confirm this makes sense.
Posted 12 January 2010 - 00:17
So low level guild pay less?
That will bring even more 1 man guilds!
No to that...
Posted 12 January 2010 - 00:19
Posted 12 January 2010 - 00:22
So low level guild pay less?
That will bring even more 1 man guilds!
No to that...
No no no
They only pay less if they initiate against another low level guild, regardless of GvG. If a level 25 guild tries to initiate against a level 800 guild, they pay a LOT. And vice versa.
Posted 12 January 2010 - 00:25
with a little more thought put into how sets work together please... not like introducing lamia and then cadeyrns... 2 piece sets are WICKED useful- More SE's implemented in the upper level range
Definitely, but that's also tied with how poorly stats were designed for a while which was one of the last point of my post. It may not be clear enough though, if you had a better way to present the situation concisely I'd be most grateful.
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