GvG and PvP Prestige Update!
#241
Posted 14 January 2010 - 01:59
Please do not ruin GvG with this update and fix only what is broken with it, such as RP trading and these ridiculous solo guilds. These people posting have some pretty intelligent ideas so please listen to them.
Love,
Seduced
#242
Posted 14 January 2010 - 02:32
The prestige for defending needs a rethink. After some pondering, way too open for abuse. While I would love to be able to bump up my prestige doing a solid job defending, there are those who will just pay a bunch of low levels or use multi's to lose in order to get their 10% while they are listed once on the BB.
The way I was thinking was 5 prestige for a successful bounty kill, with a 50 prestige bonus for completing the bounty. This would mean 5 successful bounties, you have your 10%.
Spin on this is that you will also lose prestige(maybe 2-5) when you lose a bounty board attack (and the person defending gains 5 prestige)
So:
A skilled bounty hunter will get their 10% prestige after 5 or maybe 6 bounties if they feel like a challenge.
Those with a little experience and hitting lower, easier targets will still need to do at least 6 (they will be racing those who are good at bounties).
Those who are all about the challenge of taking high level will still be able to (bearing in mind those players generally don't give 2 farts about their prestige level)
*edit* have it so Prestige only applies to 10 hit bounties (as hor posted in one of her earlier suggestions)
I think it should take more then 5 completed bounties to obtain a 10% bonus personally. 10 would be a minimum, other then that I like the defending idea for sure
#243
fs_nthnclls
Posted 14 January 2010 - 03:20
Prestige gained by doing bounties sounds good. +20 prestige per completed bounty, maybe?
GVGs should have a minimum of two participants. (Or three, or four.)
Prestige should not be linked to pvp rating in any way. If it is, maybe you could make it so that if you have a higher pvp rating, the more prestige you get from a successful attack. This at least rewards people for having a high rating, unlike the current system, which punishes people for succeeding at pvp.
Costs for gvg should be at a flat rate of 1 fsp, 10K gold for +/- 200 gvg rating.
Deflect is the most evil part of the game, and should be changed to something like +.1% per point chance to deflect your opponents first turn in the combat, allowing you to have the first strike. This isn't directly related to gvg or prestige, but it would greatly speed up gvgs and make them more interesting.
One last thing, you should get prestige from successfully defending against an attack, as well. However, you should only be able to get prestige from a target once every 24 hours, no matter who the target is (except for bounties).
#244
Posted 14 January 2010 - 03:44
It should be much higher than 10k gold. I propose 500k while dropping the cost a bit when initiating against guilds below you to 100k gold per 100 rating points instead of the current 250k gold per 100 rating points.Costs for gvg should be at a flat rate of 1 fsp, 10K gold for +/- 200 gvg rating.
Will get rid of a lot of the solo and multi guilds as well as making it a bit cheaper for the top guilds who will be sinking the most gold anyways.
#245
Posted 14 January 2010 - 09:37
I think the VL-delevel-keep buffs thing is a small issue and should be discussed separately.
I see only one solution to the PvP-discussion here:
just take prestige out of the game completely. Never worked as intended, and will be exploited no matter how it is arranged. The experience of HCS "updating" game and this communitys "creativity"
tells a clear tale .
#246
Posted 14 January 2010 - 10:11
By not reading the thread you've missed some major changes discussed by Hoofmaster himself.long thread. no time to read all.
I think the VL-delevel-keep buffs thing is a small issue and should be discussed separately.
I see only one solution to the PvP-discussion here:
just take prestige out of the game completely. Never worked as intended, and will be exploited no matter how it is arranged. The experience of HCS "updating" game and this communitys "creativity"
tells a clear tale .
To continue on a rant about just removing a segment of the game goes to show that you are uninformed by not reading. Save your comments please. They are absolutely worthless, regardless of how you feel about GvG or Prestige. It's refreshing to see Hoof and the team involved, ALWAYS.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#247
Posted 14 January 2010 - 11:07
Regarding prestige points, I have a few thoughts that might help some I’m sure have already been suggested but a few might not have been touched on yet. First off people are farming points off of people below their level so they won’t take exp. I think this should be revamped. Make it so once again you take exp from someone below your level. People would be a lot less likely to offer their prestige points if they lost exp in the process. It would also give someone that lost some gold a chance to hit back and take exp off of that person instead of the bb being their only option. I agree with separating prestige from pvp ratings. Gives the advantage to the person with a low pvp rating, and is causing people to lose their pvp rating’s intentionally just for prestige. There should also be a way gain prestige from clearing bounties, and not sure if it’s possible or not but not from 1 hit bounties, as we’ve seen how many have sold 1 hit bounties so others could gain a bounty medal. Same applies for prestige make em earn it thru a 10 hit bounty, if you don’t win the bounty you gain nothing. Otherwise many would take a bounty just long enough to gain the prestige points they were after. I doubt that last suggestion is possible but worth a try.
As far as gvg’s go there are a few problems and some have been addressed as in hitting people over seven days inactive, last I heard there’s still a glitch that if you hit an active player you can then gvg the inactive’s. Then there’s people that will start a gvg and once their player is being hit kick him so the other guild can’t complete it, has happened to us and though it is allowed doesn’t make it right. If all members could be locked in-guild until completion that would remedy that. I would never kick a member once a gvg has been started just to try and win. It was started with those members and will end that way.
Finally and I do understand both sides of the buffs vs lvl/vl argument. I feel that your buffs should be equal to your vl. You gain no advantage over anyone by losing lvl’s while your vl remains the same. It show’s that’s the highest lvl you’ve locked yourself into and the buffs should as well.
#248
fs_regnier7
Posted 14 January 2010 - 11:36
ooh sir levy! i has some birthday money left over...i haz about $60!!!! can i dance on teh polez?????23:34 13/Jan/2010 levy1977 applied 1 x +1 Max Structures upgrade to the Guild.
23:34 13/Jan/2010 'levy1977' constructed Stripper Pole and Juice Bar for the cost of 1000000 gold.
23:34 13/Jan/2010 'levy1977' upgraded the structure Sctripper Pole and Juice Bar to level 2.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Well, no point in getting upset.. Lets just party and have fun, after all, its only a game..lol
can someone provide the Drinks :?: my pockets are empty..
(is this the official start of teh spamz??)
I beg of you only one thing.. please do not throw me down the basement stairs.. I died last time. memmer?
You have no clue what torture I endure daily....
#249
Posted 14 January 2010 - 12:32
Deflect is the most evil part of the game, and should be changed to something like +.1% per point chance to deflect your opponents first turn in the combat, allowing you to have the first strike. This isn't directly related to gvg or prestige, but it would greatly speed up gvgs and make them more interesting.
I do agree that deflect is over powered.
Deflect 175 on a target gives people a 43.75% chance to forgo any combat at all, that seems pretty over powered. Changing it to something that doesn't nullify all combat together but that would give the defender some new form of defending themselves would be very nice. Forfeiting your first round of combat would be a nice change. I wouldn't even mind the high percentage if there was still a way to have some combat instead of just a total pass.
#250
fs_thanos
Posted 14 January 2010 - 13:12
#251
Posted 14 January 2010 - 13:15
Looking at the top 7 guilds in the guild pvp ladder. Of those listed in there, 2 are not guilds who have been listed in the top 10 for the last 6 months or so. Both of these guilds contain members who have lost many many levels yet retained their high level buffs.
Now I am not accusing anyone of anything. Simply making an idle observation. People can draw their own conclusions.
#252
Posted 14 January 2010 - 13:35
Deflect is the most evil part of the game, and should be changed to something like +.1% per point chance to deflect your opponents first turn in the combat, allowing you to have the first strike. This isn't directly related to gvg or prestige, but it would greatly speed up gvgs and make them more interesting.
I do agree that deflect is over powered.
Deflect 175 on a target gives people a 43.75% chance to forgo any combat at all, that seems pretty over powered. Changing it to something that doesn't nullify all combat together but that would give the defender some new form of defending themselves would be very nice. Forfeiting your first round of combat would be a nice change. I wouldn't even mind the high percentage if there was still a way to have some combat instead of just a total pass.
Following up on the buff issues... Yes it appears deflect kicks far too often and it's counter buff, so-to-speak, is spellbreak and that buff in notoriously feeble in actual kick %s, whatever the description says, and is highly bugged.
If HCS wants to really fix a few things they need to look at the GvG/PvP systems as a whole taking everything that's used into consideration and make sure it's designed and working properly. Otherwise these small issues will continue to resurface.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#253
fs_thanos
Posted 14 January 2010 - 13:39
Following up on the buff issues... Yes it appears deflect kicks far too often and it's counter buff, so-to-speak, is spellbreak and that buff in notoriously feeble in actual kick %s, whatever the description says, and is highly bugged.
If HCS wants to really fix a few things they need to look at the GvG/PvP systems as a whole taking everything that's used into consideration and make sure it's designed and working properly. Otherwise these small issues will continue to resurface.
Heh are we trying to revisit the lvl 175 Spell breaker thats supposed to have a 17.5% chance to kick in that kicks in maybe 2% of the time again? Cant say I blame ya... though the other day I was highly unlucky while on the BB, had 9 attacks in a row where it went off... good thing I was on at the time and kept recasting usless buffs for it to strip instead of the ones I needed
#254
Posted 14 January 2010 - 13:48
These players that have deleveled themselves knew exactly what they were doing, and HCS probably had no clue about it. At least HCS does now.Hrmm just a bit of food for thought.
Looking at the top 7 guilds in the guild pvp ladder. Of those listed in there, 2 are not guilds who have been listed in the top 10 for the last 6 months or so. Both of these guilds contain members who have lost many many levels yet retained their high level buffs.
Now I am not accusing anyone of anything. Simply making an idle observation. People can draw their own conclusions.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#255
Posted 14 January 2010 - 14:17
Wouldn't the worst punishment be to reinstate their VL and fixing it so that when a level up points reset was done, it removed any assigned buffs too? They would have the dilemma, Keep the buffs and no pvp/gvg dominance or lose the buffs and enter at a more level playing field.These players that have deleveled themselves knew exactly what they were doing, and HCS probably had no clue about it. At least HCS does now.Hrmm just a bit of food for thought.
Looking at the top 7 guilds in the guild pvp ladder. Of those listed in there, 2 are not guilds who have been listed in the top 10 for the last 6 months or so. Both of these guilds contain members who have lost many many levels yet retained their high level buffs.
Now I am not accusing anyone of anything. Simply making an idle observation. People can draw their own conclusions.I find it funny the only arguments for not doing anything about it OR better yet asking to be returned to their previous level are only coming from players that have exploited a bug without reporting it.
#256
fs_babykelz
Posted 14 January 2010 - 14:19
:mrgreen:
I beg of you only one thing.. please do not throw me down the basement stairs.. I died last time. memmer?
You have no clue what torture I endure daily....
#257
Posted 14 January 2010 - 14:22
Heh are we trying to revisit the lvl 175 Spell breaker thats supposed to have a 17.5% chance to kick in that kicks in maybe 2% of the time again? Cant say I blame ya... though the other day I was highly unlucky while on the BB, had 9 attacks in a row where it went off... good thing I was on at the time and kept recasting usless buffs for it to strip instead of the ones I needed
Not only that but it randoms all the buffs and picks one.. the target doesn't even have to have that buff ON.. so it took off TH from a unbuffed target.. I have seen it personally
#258
Posted 14 January 2010 - 14:25
I have seen this too, it chose rage in my occurance. The target did not have this buff on, however I did at the time.
Heh are we trying to revisit the lvl 175 Spell breaker thats supposed to have a 17.5% chance to kick in that kicks in maybe 2% of the time again? Cant say I blame ya... though the other day I was highly unlucky while on the BB, had 9 attacks in a row where it went off... good thing I was on at the time and kept recasting usless buffs for it to strip instead of the ones I needed
Not only that but it randoms all the buffs and picks one.. the target doesn't even have to have that buff ON.. and it takes off TH from unbuffed targets.. I have seen it personally
#259
Posted 14 January 2010 - 14:52
#260
Posted 14 January 2010 - 18:04
John Stewart
Chief Operations Officer
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

This topic is locked