. . .The only difference is that solo guilds may, on occasion, be able to complete their attacks quicker.
on occasion? Try every time, and add A LOT quicker
And how, exactly, does this prevent you from retaliating? it doesnt, it confers no advantage, other than completing the attacks quicker. You still have time to complete your attacks, and you are still able to attack back... seriously, what on earth is the issue?
now, please explain to me why we should continue to allow SE hunting, as a 40 person guild clearly has an advantage over a solo guild
Not following you here. SE hunting is about a 1 on 1 as you can get. No guild involved there.
By being in a guild, you effectively have multiple eyes. everyone levelling has the chance to run into an SE, and if you're in a solo guild, that's only one person, if you're in a 40+ guild, that's 40+ people. bigger guilds have a massive advantage through numbers.
Tell me, what, exactly, gives you the right to decide that your guild can do something for profit and nobody else can?
No one is saying that any guild should be giving opportunities that other guilds don't have. But the problem lies in what IS a guild. According to the dictionary a guild is:
1. an organization of persons with related interests, goals, etc., esp. one formed for mutual aid or protection.
2. any of various medieval associations, as of merchants or artisans, organized to maintain standards and to protect the interests of its members, and that sometimes constituted a local governing body.
Take your pick. The point being that it is more then one person. In all practical purposes A LOT more than one person.
The dictionary definition of a warrior is someone who engages in physical combat, but i don't see many shamblers leaping through my window.....
Try and tie it up in semantics all you like, some people just like playing solo. They should not be punished just because they don't want to be your friend.
I guess this is a prime example of just another high level player crying because other people might be catching up....
I don't think that being 1/2 way through the current content makes me a high level player, and I am pretty much in the same opinion as Shardoom.
Now on the subject of actually trying to make suggestions to fix the problem/issue. Here is a suggestion that I don't think has ever been proposed. Have the "set" participation limit apply to the attacker only. Allow the defender to attack with the max number of participants allowed as per their upgrades etc.
Or, much better, just deal with the fact that the *only* advantage is that solo guilds get to attack quicker.... they get no other advantage, other than not having to wait as long....
seriously, i am amazed that so many people are up in arms about what is essentially a non-issue. I'm not surprised to see the usual high-levellers in here trying to keep their advantage, but when it resorts to lies and threats, things have gone too far.
So, one guy gets to attack quicker, in a gvg.... and that's it? seriously, you guys need to relax a little, it's not that big of a deal.