Posted 18 January 2010 - 19:26
[quote name="ZidaneT"][quote name="BalianRW"][quote name="ZidaneT"] . . .The only difference is that solo guilds may, on occasion, be able to complete their attacks quicker.
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on occasion? Try every time, and add A LOT quicker[/quote]
And how, exactly, does this prevent you from retaliating? it doesnt, it confers no advantage, other than completing the attacks quicker. You still have time to complete your attacks, and you are still able to attack back... seriously, what on earth is the issue?[/quote]
1) They get to pick the time of the attack (i.e. when the fewest number of members (or in may cases no one) in the opposing guild is on
2) They have the ability to attack multiple targets completing all 50 attacks before the defending guild has a chance to get any decent buffs in place (assuming anyone gets on in the 10-20 minutes required to complete the 50 attacks).
3) The only have one member with which to cast defensive buffs on, rather than the many that the attacker could be possibly attacking.
4) The defender is only allowed to attack back with one person against ONE target.
5) Given a decent deflect (which any solo guild GvGer would ALWAYS have on) this would cause the defending guilds single participant to take hours (4-5) to complete the 50 attacks, during which time multiple castings of buffs would be required.
6) Giving the extra long time frame of the return attacks the attacking solo-guild would have multiple opportunities to get on and change gear and buffs, an opportunity the defending guild did not have and an extra obstacle to the defending guild that the attacking guild did not have to contend with.
[quote name="ZidaneT"][quote name="BalianRW"][quote name="ZidaneT"]
now, please explain to me why we should continue to allow SE hunting, as a 40 person guild clearly has an advantage over a solo guild
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Not following you here. SE hunting is about a 1 on 1 as you can get. No guild involved there.[/quote]
By being in a guild, you effectively have multiple eyes. everyone levelling has the chance to run into an SE, and if you're in a solo guild, that's only one person, if you're in a 40+ guild, that's 40+ people. bigger guilds have a massive advantage through numbers. [/quote]
In my over a year in this game, most of which in decent size guilds, members of our guild have encountered a total of 6 or 7 SEs, and in every case those happened when those in the guild that could take them on, were not on at the time, so thus the locations were sold and the member (not the guild) got a little something for it. I think you over estimate how much "guilds" get by finding their own SE.
[quote name="ZidaneT"][quote name="BalianRW"][quote name="ZidaneT"]
Tell me, what, exactly, gives you the right to decide that your guild can do something for profit and nobody else can?
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No one is saying that any guild should be giving opportunities that other guilds don't have. But the problem lies in what IS a guild. According to the dictionary a guild is:
1. an organization of persons with related interests, goals, etc., esp. one formed for mutual aid or protection.
2. any of various medieval associations, as of merchants or artisans, organized to maintain standards and to protect the interests of its members, and that sometimes constituted a local governing body.
Take your pick. The point being that it is more then one person. In all practical purposes A LOT more than one person.[/quote]
The dictionary definition of a warrior is someone who engages in physical combat, but i don't see many shamblers leaping through my window.....
Try and tie it up in semantics all you like, some people just like playing solo. They should not be punished just because they don't want to be your friend.
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Is that really the best you can some up with. Semantics? Like when you tried to through this statement at us
[quote name="ZidaneT"]
.... people can play solo. in fact, anyone over lvl25 with a few fsp can go make a solo guild....
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Also, no one is trying to "punish" anyone because they "dont' want to be your friend" Simply that if they are not going to be in an acutal guild then they should not get the benefits.
[quote name="ZidaneT"][quote name="BalianRW"][quote name="ZidaneT"]
I guess this is a prime example of just another high level player crying because other people might be catching up....[/quote]
I don't think that being 1/2 way through the current content makes me a high level player, and I am pretty much in the same opinion as Shardoom.
Now on the subject of actually trying to make suggestions to fix the problem/issue. Here is a suggestion that I don't think has ever been proposed. Have the "set" participation limit apply to the attacker only. Allow the defender to attack with the max number of participants allowed as per their upgrades etc.[/quote]
Or, much better, just deal with the fact that the *only* advantage is that solo guilds get to attack quicker.... they get no other advantage, other than not having to wait as long....
seriously, i am amazed that so many people are up in arms about what is essentially a non-issue. I'm not surprised to see the usual high-levellers in here trying to keep their advantage, but when it resorts to lies and threats, things have gone too far.
So, one guy gets to attack quicker, in a gvg.... and that's it? seriously, you guys need to relax a little, it's not that big of a deal.[/quote]
Since there is no real advantage for being a solo guild (according to you), then rather than arguing so hard to keep things the way they are, why don't you just add several more members to your guild and go on about your merry way?
Have you ever really tried to complete a 50 attack GvG against a single opponent who has deflect, a high level dark curse, force shield, last ditch, constitution, etc active the entire time? Maybe you should before you go much further. It will give you a much better understanding of the REAL "Advantage" that a solo guild has.