Jump to content

Photo

Proposed Changes


  • This topic is locked This topic is locked
903 replies to this topic

#801 dazriel

dazriel

    Member

  • New Members
  • PipPip
  • 153 posts

Posted 18 January 2010 - 19:41



You're point is because it's in the rules it makes it right? It wasn't against the rules to self delevel and take your skills down with you, recently the cows have themselves noticed that this isn't right and have began the fixing process. Just because you 'can' do something doesn't make it right.



Its this whole right and wrong thing I'm having trouble with. Its a game, so anything that is allowed is right.Anything that aint allowed is wrong. You cant have a game dictated by peoples morals it needs strictly defined rules and one man guilds farming RP is within those strictly defined rules. Changing it to suit a minority simply because they see it at morally wrong is stupid.


True to a point. However some rules/mechanics when initially put in place, allowed for loopholes and other unforeseen consequences. These that are deemed detrimental to the game get changed. Consider the US constitution if it were perfect then there never would have been the need for ANY amendments, yet we have 26 such amendments.

No one is suggesting (at least that I have seen) that anyone is doing anything that is illegal in the game, but simply that certain loopholes have been exploited that are being detrimental/unbalancing to the game the need to be address.


But I dont see a loophole. I see people doing GVG they way it has always been done and getting a new reward. This new reward has attracted more people. Old GVGs were probably more unfair as they allowed inactives to be hit. And I fail to see how this is hurting the game. Its allowing hundreds of lower level players access to fsp to upgrade characters thus ensuring those players stay around for longer. Epic prices are down and more people are gonna have access to them. More players are choosing to stay around because their is alot more action. Interaction between guilds and players is increasing. If anything this GVG system is incredibly benificial to the game.

#802 BalianRW

BalianRW

    Veteran

  • New Members
  • PipPipPip
  • 755 posts

Posted 18 January 2010 - 19:42


1) They get to pick the time of the attack (i.e. when the fewest number of members (or in may cases no one) in the opposing guild is on
2) They have the ability to attack multiple targets completing all 50 attacks before the defending guild has a chance to get any decent buffs in place (assuming anyone gets on in the 10-20 minutes required to complete the 50 attacks).
3) The only have one member with which to cast defensive buffs on, rather than the many that the attacker could be possibly attacking.
4) The defender is only allowed to attack back with one person against ONE target.
5) Given a decent deflect (which any solo guild GvGer would ALWAYS have on) this would cause the defending guilds single participant to take hours (4-5) to complete the 50 attacks, during which time multiple castings of buffs would be required.
6) Giving the extra long time frame of the return attacks the attacking solo-guild would have multiple opportunities to get on and change gear and buffs, an opportunity the defending guild did not have and an extra obstacle to the defending guild that the attacking guild did not have to contend with.


Guild X have 50 players and guild Y have 50 players. One player from X start GVG against Y and choice time (more people are off), targets and own buffs. Attack 10 target players from Y and finish conflict for 10 minutes. Switch his def set and end. What do you think?


Player from guild Y comes on and selects 10 targets from Guild X that don't have buffs and makes his 50 attacks and is done in 10 minutes. What do you think? Sounds fair to me.

#803 levy1977

levy1977

    Member

  • Members
  • PipPip
  • 236 posts
  • United States of America

Posted 18 January 2010 - 19:43

Ehe sorry Levy, you're just the best example, again. ;)


all I hope for, is that in the next day, there is a new face to GvG, one that everyone can agree on. and though not everyone will, at least it might lean towards fair play.. what a rough 3 pages developed since I slept..

No reason to say sorry, I didnt count that as unwanted attention. You gotta make your point somehow.

#804 ZidaneT

ZidaneT

    Member

  • New Members
  • PipPip
  • 152 posts

Posted 18 January 2010 - 19:44

1) They get to pick the time of the attack (i.e. when the fewest number of members (or in may cases no one) in the opposing guild is on

As does any guild involved in gvg, big or small

2) They have the ability to attack multiple targets completing all 50 attacks before the defending guild has a chance to get any decent buffs in place (assuming anyone gets on in the 10-20 minutes required to complete the 50 attacks).

As does any guild, big or small.

3) The only have one member with which to cast defensive buffs on, rather than the many that the attacker could be possibly attacking.

same again (you're not required to attack similar level guilds, you can choose your targets too)

4) The defender is only allowed to attack back with one person against ONE target.

Gee, who'd have thought it, you cann attack back....

5) Given a decent deflect (which any solo guild GvGer would ALWAYS have on) this would cause the defending guilds single participant to take hours (4-5) to complete the 50 attacks, during which time multiple castings of buffs would be required.

What, you don't have deflect? you cannot ever find anyone in the entire game willing to give you a deflect? hell, i'd give them to you myself if you were so desperate.

6) Giving the extra long time frame of the return attacks the attacking solo-guild would have multiple opportunities to get on and change gear and buffs, an opportunity the defending guild did not have and an extra obstacle to the defending guild that the attacking guild did not have to contend with.

And you have exactly the same chances.

You're not seriously telling me that you patiently sit back and wait until your opposing guild has safely banked all their gold, equipped all their defence, and buffed up, before you attack, are you?

keep your eyes peeled, i don't have time to finish the discussion with you i'm afraid, time to go get some snuggles!

#805 RedFinn

RedFinn

    Member

  • Members
  • PipPip
  • 368 posts

Posted 18 January 2010 - 19:45

1) They get to pick the time of the attack (i.e. when the fewest number of members (or in may cases no one) in the opposing guild is on
2) They have the ability to attack multiple targets completing all 50 attacks before the defending guild has a chance to get any decent buffs in place (assuming anyone gets on in the 10-20 minutes required to complete the 50 attacks).
3) The only have one member with which to cast defensive buffs on, rather than the many that the attacker could be possibly attacking.
4) The defender is only allowed to attack back with one person against ONE target.
5) Given a decent deflect (which any solo guild GvGer would ALWAYS have on) this would cause the defending guilds single participant to take hours (4-5) to complete the 50 attacks, during which time multiple castings of buffs would be required.
6) Giving the extra long time frame of the return attacks the attacking solo-guild would have multiple opportunities to get on and change gear and buffs, an opportunity the defending guild did not have and an extra obstacle to the defending guild that the attacking guild did not have to contend with.


1. Big guild can pick the time when they initiate the conflict and attack.

2. But its possible to get buffed, even before the conflict is started.

3. A big guild have more possible buffers too.

4. But they indeed are allowed to attack back.

5. Why cant a big guild have deflect on?

6. And big guilds can't change gears and so on because...? They just gotta be faster. I do it all the time on bounty board.

In my over a year in this game, most of which in decent size guilds, members of our guild have encountered a total of 6 or 7 SEs, and in every case those happened when those in the guild that could take them on, were not on at the time, so thus the locations were sold and the member (not the guild) got a little something for it. I think you over estimate how much "guilds" get by finding their own SE.


I have a bronze SE medal, and I've found about 96% of the SE's on my own. Alone. Why couldnt anyone else too? Big or small guild.

Also, no one is trying to "punish" anyone because they "dont' want to be your friend" Simply that if they are not going to be in an acutal guild then they should not get the benefits.


And they dont have the same benefits, like all the support and buffs etc. from their guild mates.




Have you ever really tried to complete a 50 attack GvG against a single opponent who has deflect, a high level dark curse, force shield, last ditch, constitution, etc active the entire time? Maybe you should before you go much further. It will give you a much better understanding of the REAL "Advantage" that a solo guild has.


I have. And it was 75 attacks. And I even won.




Only purpose of this post is to prove some of the arguments above more or less invalid. Thats all folks, thanks for watching.

eFqM9lD.gif


#806 dazriel

dazriel

    Member

  • New Members
  • PipPip
  • 153 posts

Posted 18 January 2010 - 19:49




Count how many people that have posted in this thread wanting the change. Then look at the amount of people that are currently online. Just because they dont come to the forum and offer an opinion doesnt mean those that do can dictate changes to the game. Hence "minority".


Yeah, you kinda have that backwards though. Mostly people are against one man GvG guilds, they just don't come on the forum and argue because generally those that have something to lose argue vehemently.. Take a look at Levy, until recently he was arguing till he was blue in the face to defend his advantage. Mostly people just can't be bothered to deal with the hassle, it doesn't mean 'Pro one man GvG' people are in the majority though. It simply means they moan louder.



This thread hasnt come about because of one man guilds. It came about because of people wanting to stop RP trading. I havent read all 50 pages but I've tried to keep abreast of whats happening so if one-man guilds are the issue and rp trading is being left as is I apologise. My point is that 10 people complaining on a forum in a game that has 5 thousand active players is no grounds for change. Certainly not when the main argument is based on morals.

#807 stormfish

stormfish

    Member

  • Members
  • PipPip
  • 131 posts

Posted 18 January 2010 - 19:49


1) They get to pick the time of the attack (i.e. when the fewest number of members (or in may cases no one) in the opposing guild is on
2) They have the ability to attack multiple targets completing all 50 attacks before the defending guild has a chance to get any decent buffs in place (assuming anyone gets on in the 10-20 minutes required to complete the 50 attacks).
3) The only have one member with which to cast defensive buffs on, rather than the many that the attacker could be possibly attacking.
4) The defender is only allowed to attack back with one person against ONE target.
5) Given a decent deflect (which any solo guild GvGer would ALWAYS have on) this would cause the defending guilds single participant to take hours (4-5) to complete the 50 attacks, during which time multiple castings of buffs would be required.
6) Giving the extra long time frame of the return attacks the attacking solo-guild would have multiple opportunities to get on and change gear and buffs, an opportunity the defending guild did not have and an extra obstacle to the defending guild that the attacking guild did not have to contend with.


Guild X have 50 players and guild Y have 50 players. One player from X start GVG against Y and choice time (more people are off), targets and own buffs. Attack 10 target players from Y and finish conflict for 10 minutes. Switch his def set and end. What do you think?


Player from guild Y comes on and selects 10 targets from Guild X that don't have buffs and makes his 50 attacks and is done in 10 minutes. What do you think?


I think you are avoiding the answer. The answer is that no such thing like huge advantage for solo guilds. Every guild with right choice and good preparation can finish conflict fast without sense of counterattack.

And i suggest earlier - one solution is to make participants in conflicts locked to smallest number ot guild players, i.e.

solo guild (1) attack normal guild (50) - only one player of each guild can be attacked and can attack. Even if 'normal' guild have 30 players in my GVG range i must choise one and attack only him. I need 100 min to finish and other guild need too. Simple.

#808 Mister Doom

Mister Doom

    Veteran

  • Members
  • PipPipPip
  • 6,518 posts
  • United Kingdom

Posted 18 January 2010 - 19:52

Zidanet..

one man 'guild' (A) vs large guild(B).

A can usually attack multiple targets in B yes?
How many can the ONE participant in B attack in return?

A casts deflect on themselves, given that there are no other possible candidates for atk B takes an amazingly long time to complete conflict.

B casts deflect on possible targets, A attacks each one, one after the other and gets some deflects and some kills, conflict is noticeably easier and shorter.

#809 Mister Doom

Mister Doom

    Veteran

  • Members
  • PipPipPip
  • 6,518 posts
  • United Kingdom

Posted 18 January 2010 - 19:53

This thread hasnt come about because of one man guilds. It came about because of people wanting to stop RP trading. I havent read all 50 pages but I've tried to keep abreast of whats happening so if one-man guilds are the issue and rp trading is being left as is I apologise. My point is that 10 people complaining on a forum in a game that has 5 thousand active players is no grounds for change. Certainly not when the main argument is based on morals.


There is a point that hasn't been made thus far.. Guild designating ONE player to leave the guild, set up on their own and farm RP for the mother-guild. One man GvG guilds are just another symptom of the RP trading disease.

#810 BalianRW

BalianRW

    Veteran

  • New Members
  • PipPipPip
  • 755 posts

Posted 18 January 2010 - 19:55

[quote name="ZidaneT"][quote name="BalianRW"]1) They get to pick the time of the attack (i.e. when the fewest number of members (or in may cases no one) in the opposing guild is on
[/quote]
As does any guild involved in gvg, big or small
[/quote]
Agreed there. But when combined with the other advantages this is even more so for a solo guild.

[quote name="ZidaneT"][quote name="BalianRW"]2) They have the ability to attack multiple targets completing all 50 attacks before the defending guild has a chance to get any decent buffs in place (assuming anyone gets on in the 10-20 minutes required to complete the 50 attacks).[/quote]
As does any guild, big or small.[/quote]
Not true, if you have defending against a solo guild you have the choice of only ONE target.

[quote name="ZidaneT"]
[quote name="BalianRW"]3) The only have one member with which to cast defensive buffs on, rather than the many that the attacker could be possibly attacking.[/quote]
same again (you're not required to attack similar level guilds, you can choose your targets too)
[quote name="BalianRW"]4) The defender is only allowed to attack back with one person against ONE target.[/quote]
Gee, who'd have thought it, you cann attack back....[/quote]

Since you don't have an argument against this statement I guess we are in agreement that this IS an advantage that a solo guild has.

[quote name="ZidaneT"]
[quote name="BalianRW"]5) Given a decent deflect (which any solo guild GvGer would ALWAYS have on) this would cause the defending guilds single participant to take hours (4-5) to complete the 50 attacks, during which time multiple castings of buffs would be required.[/quote]
What, you don't have deflect? you cannot ever find anyone in the entire game willing to give you a deflect? hell, i'd give them to you myself if you were so desperate.[/quote]
No it is not "hard" to find deflect, but can get VERY expensive (gold or stam or both) to keep deflect on even a medium sized guild.

Glad to hear that you will be putting deflect on every person you intended to attack from here on out.

[quote name="ZidaneT"]
[quote name="BalianRW"]6) Giving the extra long time frame of the return attacks the attacking solo-guild would have multiple opportunities to get on and change gear and buffs, an opportunity the defending guild did not have and an extra obstacle to the defending guild that the attacking guild did not have to contend with.[/quote]
And you have exactly the same chances.

You're not seriously telling me that you patiently sit back and wait until your opposing guild has safely banked all their gold, equipped all their defence, and buffed up, before you attack, are you?

keep your eyes peeled, i don't have time to finish the discussion with you i'm afraid, time to go get some snuggles![/quote]

We have exactly the same chances in 10-20 minutes to change buffs and gear on multiple players to an attack who's time is selected to be most advantageous to the attacking solo-guild as the solo guild does in 4-5 hours of the return attacks. Are you really that delusional to think that this is ever REMOTLY even?

You won't finish discussing my other points because you don't have an argument against them.

Enjoy the snuggles.

#811 stormfish

stormfish

    Member

  • Members
  • PipPip
  • 131 posts

Posted 18 January 2010 - 19:58



This thread hasnt come about because of one man guilds. It came about because of people wanting to stop RP trading. I havent read all 50 pages but I've tried to keep abreast of whats happening so if one-man guilds are the issue and rp trading is being left as is I apologise. My point is that 10 people complaining on a forum in a game that has 5 thousand active players is no grounds for change. Certainly not when the main argument is based on morals.


There is a point that hasn't been made thus far.. Guild designating ONE player to leave the guild, set up on their own and farm RP for the mother-guild. One man GvG guilds are just another symptom of the RP trading disease.


Shardoom, stop insult solo guilds, not every solo guild is founded after update or playing alike. And please, answer me about harvesting (befor your quarrel with ZidaneT).

#812 BalianRW

BalianRW

    Veteran

  • New Members
  • PipPipPip
  • 755 posts

Posted 18 January 2010 - 19:59

I think you are avoiding the answer. The answer is that no such thing like huge advantage for solo guilds. Every guild with right choice and good preparation can finish conflict fast without sense of counterattack.

And i suggest earlier - one solution is to make participants in conflicts locked to smallest number ot guild players, i.e.

solo guild (1) attack normal guild (50) - only one player of each guild can be attacked and can attack. Even if 'normal' guild have 30 players in my GVG range i must choise one and attack only him. I need 100 min to finish and other guild need too. Simple.


I'm not avoiding the answer. But no one is disreguarding the fact that guilds can complete attacks quickly given enough targets. The problem comes with the disparity that a solo guild brings allow THEM to complete the attacks quickly but not allowing their opponent the ability to do the same.

#813 Mister Doom

Mister Doom

    Veteran

  • Members
  • PipPipPip
  • 6,518 posts
  • United Kingdom

Posted 18 January 2010 - 20:04

What harvesting you talking about? Whit my 1500 stam? Every non solo guild have more possibilities to harvest other guilds IF they want that. For example your guild have 20 players, i.e. ~ 30-40k stam. I can start max 3 conflicts today, your guild can start 20. Your guild can buff participants in this conflicts wit rest of your stamina, and watch over conflicts and participants 24 hours (i need to sleep sometimes). I pay for my conflicts such as you.

The harvesting I refer to is the one man guilds that target obvious non GvG guilds with the sole intention of rushing in, getting the 50 kills leaving the 'leveling guild' with the option to either attack back, (extremely time consuming and eventually fruitless) or simply let the conflict timer run out and hand the solo guild the win. Tell me this doesn't happen.

#814 RedFinn

RedFinn

    Member

  • Members
  • PipPip
  • 368 posts

Posted 18 January 2010 - 20:07

The harvesting I refer to is the one man guilds that target obvious non GvG guilds with the sole intention of rushing in, getting the 50 kills leaving the 'leveling guild' with the option to either attack back, (extremely time consuming and eventually fruitless) or simply let the conflict timer run out and hand the solo guild the win. Tell me this doesn't happen.


I just want to point out its not just the one man guilds who do this. Big guilds do it too.

eFqM9lD.gif


#815 BalianRW

BalianRW

    Veteran

  • New Members
  • PipPipPip
  • 755 posts

Posted 18 January 2010 - 20:10

[quote name="RedFinn"][quote name="BalianRW"]
1) They get to pick the time of the attack (i.e. when the fewest number of members (or in may cases no one) in the opposing guild is on
2) They have the ability to attack multiple targets completing all 50 attacks before the defending guild has a chance to get any decent buffs in place (assuming anyone gets on in the 10-20 minutes required to complete the 50 attacks).
3) The only have one member with which to cast defensive buffs on, rather than the many that the attacker could be possibly attacking.
4) The defender is only allowed to attack back with one person against ONE target.
5) Given a decent deflect (which any solo guild GvGer would ALWAYS have on) this would cause the defending guilds single participant to take hours (4-5) to complete the 50 attacks, during which time multiple castings of buffs would be required.
6) Giving the extra long time frame of the return attacks the attacking solo-guild would have multiple opportunities to get on and change gear and buffs, an opportunity the defending guild did not have and an extra obstacle to the defending guild that the attacking guild did not have to contend with. [/quote]

1. Big guild can pick the time when they initiate the conflict and attack.
[/quote]
I think we can all agree on this point, but combined with the other advantages it is augmented for a solo guild.
[quote name="RedFinn"]
2. But its possible to get buffed, even before the conflict is started.
[/quote]
Not if you don't know the conflict is coming. Which the defending guild does not.

[quote name="RedFinn"]

3. A big guild have more possible buffers too.
[/quote]
True, and for very large guilds like FFS and Resurrection I would have to agree, but for the medium sized guilds have have 3 or 4 high level buffers that are having to split their buffs between leveling and GvG/PvP buffs, the buffer / buff needed may not be on at that particular time. Where as the solo guild can tailor their buffs to be the most advantageous to their needes, and only have ONE not 50 players to buff.
[quote name="RedFinn"]

4. But they indeed are allowed to attack back.
[/quote]
Yes they are over a period of 4 or 5 hours.
[quote name="RedFinn"]

5. Why cant a big guild have deflect on?
[/quote]
I guess you could keep deflect on all your members all the time. But at a significant cost.
50 members * 3 (I think sustained deflect lasts 8 hours right) * 10 stam (per cast) = 1500 stam to keep defelct on all members. So even assuming that 3 members have defelct that is a cost of 500 stam per day to each of them, as opposed to 30 stam for the solo-guild.
[quote name="RedFinn"]

6. And big guilds can't change gears and so on because...? They just gotta be faster. I do it all the time on bounty board.
[/quote]
because the attacks are all over while the members are off experiancing real life with their parents, spouses, children, etc.

[quote name="RedFinn"]

[quote name="BalianRW"]
In my over a year in this game, most of which in decent size guilds, members of our guild have encountered a total of 6 or 7 SEs, and in every case those happened when those in the guild that could take them on, were not on at the time, so thus the locations were sold and the member (not the guild) got a little something for it. I think you over estimate how much "guilds" get by finding their own SE.
[/quote]

I have a bronze SE medal, and I've found about 96% of the SE's on my own. Alone. Why couldnt anyone else too? Big or small guild.
[/quote]
Excellent
[quote name="RedFinn"]
[quote name="BalianRW"]
Also, no one is trying to "punish" anyone because they "dont' want to be your friend" Simply that if they are not going to be in an acutal guild then they should not get the benefits.
[/quote]

And they don't have the same benefits, like all the support and buffs etc. from their guild mates.
[/quote]
I think we agree on that one.
[quote name="RedFinn"]
[quote name="BalianRW"]
Have you ever really tried to complete a 50 attack GvG against a single opponent who has deflect, a high level dark curse, force shield, last ditch, constitution, etc active the entire time? Maybe you should before you go much further. It will give you a much better understanding of the REAL "Advantage" that a solo guild has.[/quote]

I have. And it was 75 attacks. And I even won.




Only purpose of this post is to prove some of the arguments above more or less invalid. Thats all folks, thanks for watching.[/quote]

Good for you I suspect that most people making the solo-guild arguments here have never done this.

#816 stormfish

stormfish

    Member

  • Members
  • PipPip
  • 131 posts

Posted 18 January 2010 - 20:10

The harvesting I refer to is the one man guilds that target obvious non GvG guilds with the sole intention of rushing in, getting the 50 kills leaving the 'leveling guild' with the option to either attack back, (extremely time consuming and eventually fruitless) or simply let the conflict timer run out and hand the solo guild the win. Tell me this doesn't happen.


This scenario can happens with every guild (solo or non-solo) with intentions to collect RP. With more players in guild that collection is even faster.

#817 ZidaneT

ZidaneT

    Member

  • New Members
  • PipPip
  • 152 posts

Posted 18 January 2010 - 20:16

passive agressive nonsense designed only to troll and declare that i agree with you, even when patently wrong

Enjoy the snuggles.


i would enjoy the snuggles, but she's making me some nice dinner :)

As for your blatant nonsense, no, i do not agree with you in any way on any of the points raised, i simply have better things to do with my time than speak to someone who's discourse is limited to nonsensical "i'm ignoring you, you agree with me because i am ignoring you"...

#818 Freyana

Freyana

    Member

  • New Members
  • PipPip
  • 229 posts

Posted 18 January 2010 - 20:18


You want to benefit from a small guild? then you pay the price, you have 1 member, then you are only allowed to hit 1 member... 2vs2 and 3vs3 10vs10.. 124vs124
If you want balance, this is the only way to make it balanced. Fair is Fair, you should not start a solo guild and pillage a guild the size of Texas in 2-3min flat.. you should suffer the same as those you attacked. There should be no switching targets either, once you have locked in , that target you hit, is now your locked target and you gotta deal with sets being changed and buffs..


So if my guild gvged yours in a 1-on-1 gvg, then we would be able to hit all three of you, and you would be able to hit only three of us back? And if we attacked a 124 person guild, we would only be able to hit 39 of them? If so, then I agree with this, as well as everything else you posted.

There is a better solution to the smaller 1 - 5 man guilds starting conflicts with bigger guilds leaving them with only one target in return.

Why not have the rules for GvG be simple like they are in life. A small country is not going to take on a big country, why? Simply because they know they are outnumbered. So why should a small guild be able to take on the bigger guilds without the same consequences.

Why not make it so there is a limit like with pvp on the guild size. Maybe a +/- 10 members limit. This would mean a 1 man guild would only be able to take on a 1 - 10 man guild which would significantly decrease the chances of the guild he attacks only having one person who can retaliate. Yes, it would be more inconvienent for the higher level guilds as a 100 member guild would be limited to conflicts with a 90 - 110 member guild but it might make the playing field a bit more level.

This would also decrease the rp trading as it would limit the number of guilds one could trade rp with.

#819 RedFinn

RedFinn

    Member

  • Members
  • PipPip
  • 368 posts

Posted 18 January 2010 - 20:19

All the stuff said in the post


Basically, its just a question of time and resources is what you are saying. Thats how I uderstand your posts.

Well, thats all down to the choice of every individual player.. Do I want to join a big guild, or a small guild, or a medium size guild...? Or do I go about and make my own solo guild?

All choices have pros and cons, GvG advantages or disadvantages are one of them.
But its no reason why solo guilds shouldnt be able to use the same mechanics and rules as the rest of the poeple/guilds who have chosen other options. Or HCS to change the rules/mechanics of the game because other people have chosen a path that doesnt give them the same oppoturnities and/or possibilities as the solo guilds. Or vice versa.

And for the record, this same discussion/argument can be on any other aspect of the game too by the way, not just GvG. Big guilds have the upper hand on other things, solo guilds on some others. All depends on the way you look at it.

eFqM9lD.gif


#820 ZidaneT

ZidaneT

    Member

  • New Members
  • PipPip
  • 152 posts

Posted 18 January 2010 - 20:20

Glad to hear that you will be putting deflect on every person you intended to attack from here on out.


I couldnt stop laughing, really.

Since you obviously have absolutely no idea who you are talking to, let me put it bluntly..... Yes, i will buff any player that i intend to attack, and i won't just stop at deflect, oh no, in fact, from now on, every single player i intent to attack, be it gvg or pvp, i'll give them every buff i have.... even if they don't want them!


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: