Aight - my 2 pennies on the matter:
No prestige gain from inactive accounts.
Thank U. Took a while for y'all to address this, but better late than sorry :-)
Prestige can only be gained from the same player once every 7 days.
The idea is good, but 7 days is a bit over kill. I say 48 hours sounds like it could kill of most of the abuse (not all, I know).
No prestige gain from PvP against your own guild members.
hehe, pls check Ur systems b4 U tweak 'em :roll:
PvP rating will no longer effect the amount of prestige gained per combat.
Yes, vey nice

Why be punished just because Ure good at PvPing. Nice one!
The Top 100 players on the PvP ladder will recieve a weekly bonus.
Uhm.. why.. and what? If they get it, why shouldn't top 100 players? Top 100 hoarders etc etc etc Besides, it should be enough reward to just see Ur name on the list!
We feel these changes should improve PvP and remove most if not all abuse of the PvP system.
Yeah there are sum nice ideas there, but still no addressing on the thing sum of us have been craving for a long time. Looser = Looser. No matter who looses the combat, should loose XP, gold etc. Not only the attacked part! As it is, the PvP system favors the attacker to a point, where it is just silly.
It will now cost double stamina to activate skills if you no-longer meet the level required to learn the skill.
And why is that? Those who first spend alotta time leveling up, and after that spend even more time on leveling down again, should be punished?
I read the argument sumwhere, that it gives the downleveled player an unfair advantage.. to whom? Everyone can get lvl 175 buffs, sum just have to pay, while others have worked for 'em. So by saying it should cost double to cast lvl 700 buffs on Urself, if Ure down to lvl 200, is the same as saying it should cost double, for anyone above 700 selling buffs to anyone below. I say nay nay to this! Stop making this game about punishing those, that step outside the norms!
Thnx for reading, Kit