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Proposed Changes


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#161 fs_nimav

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Posted 14 January 2010 - 19:59

We have decided to change the current system drastically.


um if i remember right last time system changed drastically was when Lost Xp for high levels in PVP was a problem and system changed it to near No Xp loss , then we had over 20 pages in bounty board and some bounties people gained a few levels in BB and everything finished with a rollback :|

#162 SandisMan

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Posted 14 January 2010 - 20:00

I have never posted on the forums before, but I feel drawn to reply to this post. I honestly do not care what gets done with PVP, prestige, etc. I do not participate in PVP, and do not hold it against those that do. Those are different choices we make in how we play the game. My issue with this update coming is in the GVG area.

I would be interested to see how this is going to be changed. If you eliminate trading rp points, you eliminate the guilds choice to attack back or not. Another choice we make in the game. We are not a very big or rich guild. We have players that enjoy GvG. If our rating gets too high, we cannot afford 500k start-up costs. Without trading rp, many guilds that are doing GvG now, will not be able to. And just like the epic items, the only people able to do GvG will be the big and rich guilds.

#163 evilbry

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Posted 14 January 2010 - 20:01

And I know you don't want me to keep them because it's a huge unfair advantage...

And now you can shut the frack up little forum troll, you ve made your point about wanting to keep abusing higher level buffs :lol:

Meh... And what about you want to keep ur advantage with connection stuff via titan... You telling no to suggestions that could help against speed connection...
You've got ur stuff, I have mine... That's all :roll:

Actually if you stopped being a troll for 5 mins and spoke with people, he does. and for the record, he's slower than me on titan hunting.

FFS win, not by speed, but by teamwork. unlike some others who are more based around speed.

#164 fs_icobod372

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Posted 14 January 2010 - 20:02

Leave it alone and change this Lift the 48 hour response cap for a bounty make the time frame 30 days the time it takes to go inactive.

Make it so that if any player hits another player 3 times while they are off line the player hit can respond with 3 Bounties!

If you are hitting an inactive player and are using the feature with any respect at all there is no damage done to players 5 levels under you so make it so you cant hit an inactive thats of a higher level than you are.....

Sounds like a few players are whining about a problem that is not theirs to complain about as if your inactive your not there to complain about being hit....the complainers are the guild mates that are watch a player in their guild get hit while they let him freeload for what ever reason in their guild...hum maybe they are using that player for other purposes.....no then they wouldn't be inactive LOL. If you wnat to spruce up PVP try what I have suggested.....

#165 Bubbajoe10

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Posted 14 January 2010 - 20:03

don't have time to read the whole thread..here's my 2 cents worth

GVG.

1. need at least 12 players in a guild to initiate a conflict. ..these 1 man guilds who can complete a gvg against a large guild in 20 minutes have got to be stopped..it takes over an hour to complete a conflict against 1 man guilds..most guilds don't try.assuring a win and 10 rp points for the 1 man guilds.

2. maybe add a structure to the guild for GVG. the more players in a guild the less it cost to initiate a GVG . maybe an added bonus for guilds with a certain # of players...right now a large guild is actually being penalize buy having a full guild..we are sitting ducks for 1 man fly by night guilds

3.add a medal system to the guild for GVG as well as titan hunting

4. somehow stop the farming of GVG..this is tantamount to cheating.not sure how to control this.been wracking my brain...can't tell you how many guilds have asked for a free ride and a win in exchange for one in return.. .MY guild will never give up a GVG ..but what is the incentive for honest guilds when so many are giving up wins and rp points. and gaining epic weapon and components by cheating..this really needs to be addressed.

ok climbing down off the soap box..thank you for your time

#166 dazriel

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Posted 14 January 2010 - 20:05

Buffs should be cast as long as the VL meets the skill requirements. That way players in lvl 300, 400 and so on will not have to worry about losing their buffs if they lose a few levels. It will also prevent intentional deleveling that hands out an unfair advantage, double the stamina cost is at most a couple hundred more stamina spent, which means NOTHING to those takling advantage of the feature anyway.

Prestige should be gained through the bounty board only, with fixed amounts of Prestige/bounty kill. Any process of Prestige exchange outside the bounty board will lead to preplanned trading, regardless of the timeframe.

As for the PvP ladder,as others have said, if top 100 PvP ladder means getting a bonus, players will try to avoid PvP as much as possible and stay in top 100, therefore it will not stop the non-PvPers from topping it. Unless PvP rating is gainable though a relatively uncontrolled environment like the bounty board, there will always be abuse by agreements.

As for GvG, prohibit messages about trading RP in the FSBox, allow all guilds regardless of members to take part in conflicts but make them more expensive and lift the participants limitation..make it GUILD VS GUILD meaning that all members can take part in them.




I'd agree with that. Forget your plan to "Drastically change GVG" just up the cost and scrap the participants limitation. Along with the advertising of free rp. The increase in initiation cost would lower that anyway.

Prestige from bounties only kills off trading and draw more interest.

#167 DaleJunior

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Posted 14 January 2010 - 20:09


Hmm..but then again, not all attacks are bountied either. I remember once when you caught me with a couple million on me because the marketplace was moving slowly and hit me. Fortunately for me and my bankroll you lost the battle because I happened to be in one of my arena setups where the armor saved me. :D I didn't bounty you, as would a lot of people, because I lost nothing. I don't really care to spend my bounty tickets unless the attacker cost me something, so I'm kind of in agreement that if a person attacks you and loses, then they should lose a little something as well. Perhaps not as much as the victim would have lost had the attack been successful, but I've always felt that an attacker should at least risk something, even with the possible punishment of the BB. Something that could be discussed in future updates. Just a thought, and I felt I should chime in!


That's the players choice to bounty or not. The point is that it is available. You're just making this post so you can point out you beat me on a 2% def win anyways. pfft


Aww...that wasn't the point at all, you know that you're my very favorite PvP'er, I would never purposely try to make you look bad. It was simply to point out that the bounty doesn't always happen whether it's the person's choice or not. You could attack someone who is on vacation and lose to them and won't be bountied because they aren't back within 48 hours. There's lots of situations where I could see there being not much risk of being bountied. But this is kinda off topic sorry for hijacking the thread a bit. I just wanted it to be mentioned. Thanks!

#168 fs_cleu1

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Posted 14 January 2010 - 20:11

There are a few of us in this game that don't pvp, and offering a pvp award for top 100 pvpers stinks for us that don't like to do pvp because that could draw more attacks :(

#169 dazriel

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Posted 14 January 2010 - 20:13

There are a few of us in this game that don't pvp, and offering a pvp award for top 100 pvpers stinks for us that don't like to do pvp because that could draw more attacks :(



Wouldnt be a problem if prestige was got from doing bounties. Very little risk gettin counter bountied.
Everyones a winner :)

#170 seduced

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Posted 14 January 2010 - 20:18

It would be nice to see buffs completely removed from you if you don't meet the VL requirement for it, you lose skill points as you delevel unless they are allocated, so why not just have the buff automatically reset and give the skill points used for the buff back to the player for use on another buff if they wish. No idea if anyone said anything like this yet.

#171 shdowdrgn

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Posted 14 January 2010 - 20:20

ok i dont have time to read all 12 pages =/ i skimmed a fair bit but i bet i will be repeating at least some things here

1) i would really love it if ou could reconsider the buff bit. i still think it would easiest and wisest to tie it to the VL. everything in the game is tied to the VL so i have never under stood why buffs are not in this aspect.

2) GVGs. i am very interested to hear more on what you have going and are working on.

3) looks like you are bringing back hitting guild mates? this is something i cant wait to see happen

4) the top of the PVP ladder getting a bonus for time up there? if you are set on this one then can you at least make it so that the ones that dont actually PVP loose rating over time so that they are not just hording up at the top. it wont stop trading but it might make them work at least a lil for it.

5) i think a 7 day wait on hitting for prestige is big time over kill. and still hoping to see pres gained from the BB as well.

sorry for anything repeated and thanks for all the effort here HCS

#172 evilbry

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Posted 14 January 2010 - 20:21

And I know you don't want me to keep them because it's a huge unfair advantage...

So lets think about this for a second.

In $sport you may advance through different weight/skill divisions and as you do so regulations allow you to use different techniques as you have earned it through experience. You then choose to compete in a division that is back down the ladder where regulations are in place not allowing certain techniques to be used for safety sake(generally). Why should you be allowed to use these techniques and your opponents in this division not be able to?

You've been allowed them when you were a higher division yes, but you aren't any more. You got to use those techniques in the upper divisions because you were rewarded for your achievements/skill. however you CHOOSE not to play in that division any more, thus you need to abide by the regulations for whatever division you are currently playing in.

#173 fs_spiralbern

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Posted 14 January 2010 - 20:22

- No prestige gain from inactive accounts.

~~> Very Nice!

- Prestige can only be gained from the same player once every 7 days.

~~> This is not gonna work.. you just killed the Bounty Board

- No prestige gain from PvP against your own guild members.

~~> Whats the use we could not attack our guild members after the last update?

- PvP rating will no longer effect the amount of prestige gained per combat.

~~> Then whats the use attacking someone in the TOP 100 now?

- The Top 100 players on the PvP ladder will recieve a weekly bonus.

~~> I can see the problems here.. no need to even mentioning it... I will reffer back to why even attack someone in the top100?

We feel these changes should improve PvP and remove most if not all abuse of the PvP system.

~~> I disagree... What about XP loss for Higher levels on the Bounty Board?

Second on the Agenda is Guild Conflicts.

After a length discussion and a number of good ideas to improve the system. We have decided to change the current system drastically. More details of this will follow soon. We plan to rectify the issues with people trading RP points aswell as other abuses of the system as it currently stands.

~~> How soon? This I agree needs serious attention

Additional changes.

It will now cost double stamina to activate skills if you no-longer meet the level required to learn the skill.

I hope this is linked to your Virtual level.. I still have some levels to catch up and seriously why should i be punised for being deleveled without resetting my points... Also I think there would be some angry players here ;)

Otherwise Thanks for putting in an effort and showing us you guys care :)
Regards
SpiralBern!

#174 Bubbajoe10

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Posted 14 January 2010 - 20:24

as we speak there are no less than 4 one man guilds offering free rp points posted in the shout box..why bother trying to be an honest guild

#175 fs_kinkyimp

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Posted 14 January 2010 - 20:28

why bother trying to be an honest guild


I dont think GvGing alone or taking easy wins from guilds that promise not to fight back is dishonest. I've had your guildies beating the hell out of me when I was inactive and alone in my guild, I didnt fight back, and they knew I wouldn't, and Im not calling you dishonest.

#176 sweetlou

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Posted 14 January 2010 - 20:32

There are a few of us in this game that don't pvp, and offering a pvp award for top 100 pvpers stinks for us that don't like to do pvp because that could draw more attacks :(

It's ironic that Prestige is tied to PvP while giving out a reward that is strictly PvE(ie for leveling). I believe this correctly intended. It aims to reward players that play both aspects of the game. If you don't PvP then you are choosing to forego the small benefit to leveling that the Prestige system gives you. This is why it is important to tie Prestige to the bounty board. While not perfect, it avoids many of the abuses we see in the current Prestige system. One very important change needs to be made to avoid potential abuses - take away 1 kill bountys. Make 10 kill bountys the standard.

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#177 deadjoe

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Posted 14 January 2010 - 20:34

seems like everything is geared to guilds, the bigger the better. Try taking a relic solo, try hunting titans solo, finally something someone who dont want to be in a guild can do got me interested in the game again, now you gonna take it away....why do i keep spending money on this game.....

#178 shdowdrgn

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Posted 14 January 2010 - 20:39

seems like everything is geared to guilds, the bigger the better. Try taking a relic solo, try hunting titans solo, finally something someone who dont want to be in a guild can do got me interested in the game again, now you gonna take it away....why do i keep spending money on this game.....



The problem here is that to many people are abusing the system.

gvg friendly, if interested contact me. I dont hit back if you start. < that is from your guild bio and by that you are one of the ones doing it. the point of GVG is to work for it. to battle for the win. not to hand it out and expect it handed to you. do you expect the cows to hand you a win button? just dont work that way. i fight for my wins in PVP on the BB and in GVG. i refuse to lie down and die. and that is the way it is meant to be.

#179 deadjoe

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Posted 14 January 2010 - 20:43

yes, i dont hit back to lower my cost, but no where do it say that i hit people that do the same, i have to work for all my wins, if i dont get 50/50 then everyone i hit will try to take, and thats there right to.

#180 DaleJunior

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Posted 14 January 2010 - 20:44

seems like everything is geared to guilds, the bigger the better. Try taking a relic solo, try hunting titans solo, finally something someone who dont want to be in a guild can do got me interested in the game again, now you gonna take it away....why do i keep spending money on this game.....


What, exactly, are they trying to take away from you? You can still do all the gvgs you want with your solo guild. You just have to work at it now and not trade these "free" RP points to get your easy cash once you get enough for a Fang.


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