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Game Update v1.6493


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#241 Roan

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Posted 21 January 2010 - 14:16

Free skill point reset would be nice HCS :)

needs to be a forced one though. if i'm not mistaken hoof did agree to that. (unless he didn't read that part too) because to fix who is using level 175 buffs below 500 it needs to be forced :)

Force it it's fine with me...
Cause even thougth I can't cast my skills if they are lvl 200+, my normal skills still are lvl 150.
That shouldn't be so... Hoof you must force a skill reset :) Thx!

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#242 abhorrence

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Posted 21 January 2010 - 15:13

Abhorrence,

I think the idea is perfect, however I don't want to go do this now without some sleep :idea:

I'll talk it over the with team tomorrow then decide if we're going to go with it. 8)


In all fairness, Hoof didn't agree to anything. He read the idea and said the above.

#243 Roan

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Posted 21 January 2010 - 15:21

Well then...
*Crosses fingers*

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#244 Bleltch

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Posted 21 January 2010 - 15:26

Unfortunately, in order for maxing your prestige points via non-bounty hits to be benificial, a minimum of 4950 max stam is required. To max your prestige points you need a 45 non-bounty hits which mean 450 stam.

"x" is the minimum amount of max stam required for maxing your prestige points to be benificial

(x - 450) * 1.1 >= x

1.1x - 495 >= x

-495 >= x - 1.1x

-495 >= -0.1x

4950 =< x

Therefore in order to benefit from from maxing your prestige points, you'll need 4950 max stam or more.... sucks for me

You're forgetting about a couple major components of pvp: The counter attack and the bounty. When you engage in pvp you run the risk of retaliation, which is only fair. IT's going to be pretty tough to factor in something like that. :P But you've missed the point anyway. Pvp is supposed to be fun, not something to help you level. The prestige system gives a little back to those who wish to play. :twisted:

#245 celendais

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Posted 21 January 2010 - 15:45

from a levelers standpoint :

the extra XP from prestige must be more than the XP lost to bountys.

Very rough calc: I lose 40% of a level on 10X10stam clearance on board. I would gain 0,6-0,8 levels more with 10% prestige on 10K hunt stam. And that would be 45-50 attacks to max it. 1 bounty thus negates the gain.

So prestige -as it was designed- is not gonna promote PvP unless it is riskfree - which is should never be as when people trade rating or farm inactives.

Hardcore PvPers get a bonus for the hunt they do every 3 months. Levelers that live in fear of the bountyboard get nothing and suffer nothing. Fair enough and much better than before.


However if Prestige is intended to promote more PvP in the game then I suggest a better reward = less attacks needed to max the 10% bonus.

#246 dddavid

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Posted 21 January 2010 - 16:03

Abhorrence,

Thats not a bad idea actually - what are others thoughts on this?


I would like to know is what will happen to the people like me who have already lost their levels? I know mostly everyone disagrees with the idea of the new system because we still have our buffs in theory, just reduced in strength. I of course like the current system because I'm not losing everything that I worked for and "earned" (see below), but many will disagree and say that you didn't earn the skills and that is your personal opinion, not mine. In actuality I leveled up to X level and got the skill points because I leveled to X level meaning I earned them through leveling to that level.

The current system is taking away many of my buffs, meaning that I still do have some of the things that I "earned"(see below) by leveling, thus I'm not completely screwed for making a decision that was enabled by the old system. The current system makes many people mad because of that exact fact above.

Hoof - I like the current system completely. I wish that the topic of people like me losing levels would be dropped completely. Just because people like me have a few extra buffs, people are complaining. Under the old system, I did something that would help me and the people around me, and let me explore another aspect of the game along with friends and allies of mine. I know that it is your final decision of what will happen, but I ask that things do not change anymore because I don't want to lose everything that I have "earned". (earned in quotes because of the many people who disagree with me saying that you are abusing / over-powered in having them, etc)...I ask once again, to consider the players that already lost levels and how we will lose everything that they have "earned" (same as above). I know anyone that is running a "business" has to go with the majority of the people, but please just consider the players like me in making your final decision.

A thank you goes out to the people that agree with me. I'm glad that not everyone is against people like me having a few buffs.

#247 faraazsulaiman

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Posted 21 January 2010 - 17:02

Unfortunately, in order for maxing your prestige points via non-bounty hits to be benificial, a minimum of 4950 max stam is required. To max your prestige points you need a 45 non-bounty hits which mean 450 stam.

"x" is the minimum amount of max stam required for maxing your prestige points to be benificial

(x - 450) * 1.1 >= x

1.1x - 495 >= x

-495 >= x - 1.1x

-495 >= -0.1x

4950 =< x

Therefore in order to benefit from from maxing your prestige points, you'll need 4950 max stam or more.... sucks for me

You're forgetting about a couple major components of pvp: The counter attack and the bounty. When you engage in pvp you run the risk of retaliation, which is only fair. IT's going to be pretty tough to factor in something like that. :P But you've missed the point anyway. Pvp is supposed to be fun, not something to help you level. The prestige system gives a little back to those who wish to play. :twisted:


I didnt factor the counter attack and bounty on purpose. My calculation is just an absolute baseline... and yes I realise that the prestige system is help those who do PvP regularly

#248 BalianRW

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Posted 21 January 2010 - 17:12

from a levelers standpoint :

the extra XP from prestige must be more than the XP lost to bountys.

Very rough calc: I lose 40% of a level on 10X10stam clearance on board. I would gain 0,6-0,8 levels more with 10% prestige on 10K hunt stam. And that would be 45-50 attacks to max it. 1 bounty thus negates the gain.

So prestige -as it was designed- is not gonna promote PvP unless it is riskfree - which is should never be as when people trade rating or farm inactives.

Hardcore PvPers get a bonus for the hunt they do every 3 months. Levelers that live in fear of the bountyboard get nothing and suffer nothing. Fair enough and much better than before.


However if Prestige is intended to promote more PvP in the game then I suggest a better reward = less attacks needed to max the 10% bonus.


+1

#249 insaner6

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Posted 21 January 2010 - 17:16

from a levelers standpoint :

the extra XP from prestige must be more than the XP lost to bountys.

Very rough calc: I lose 40% of a level on 10X10stam clearance on board. I would gain 0,6-0,8 levels more with 10% prestige on 10K hunt stam. And that would be 45-50 attacks to max it. 1 bounty thus negates the gain.

So prestige -as it was designed- is not gonna promote PvP unless it is riskfree - which is should never be as when people trade rating or farm inactives.

Hardcore PvPers get a bonus for the hunt they do every 3 months. Levelers that live in fear of the bountyboard get nothing and suffer nothing. Fair enough and much better than before.


However if Prestige is intended to promote more PvP in the game then I suggest a better reward = less attacks needed to max the 10% bonus.


+1



+1

And the higher level you are, the less people u can find to pvp prestige, not to mention
the new 3 days rule.. not a chance u can get that 10% bonus.
Increase the pvp prestige points gained per sucesful attack.

#250 fs_death1799

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Posted 21 January 2010 - 17:16

umm making inactive untouchable is going to make people trade rp more now.. if your not going to take the inactives out of the game there should be a draw back to keeping them in a guild..

#251 fs_gravely

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Posted 21 January 2010 - 17:26

There is. It's called higher maintenance costs for guild structures.

#252 fs_steveram5

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Posted 21 January 2010 - 17:27

umm making inactive untouchable is going to make people trade rp more now.. if your not going to take the inactives out of the game there should be a draw back to keeping them in a guild..



no means certain guilds have to work for the rp now :D

#253 Thoran

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Posted 21 January 2010 - 17:31

umm making inactive untouchable is going to make people trade rp more now.. if your not going to take the inactives out of the game there should be a draw back to keeping them in a guild..


Hmm, you mean you are going to post MORE in the FSBox.
Interesting since not a day goes by that I dont see your posts there, LMAO :lol: (jk)

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#254 fs_gravely

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Posted 21 January 2010 - 17:36

from a levelers standpoint :

the extra XP from prestige must be more than the XP lost to bountys.

Very rough calc: I lose 40% of a level on 10X10stam clearance on board. I would gain 0,6-0,8 levels more with 10% prestige on 10K hunt stam. And that would be 45-50 attacks to max it. 1 bounty thus negates the gain.

So prestige -as it was designed- is not gonna promote PvP unless it is riskfree - which is should never be as when people trade rating or farm inactives.

Hardcore PvPers get a bonus for the hunt they do every 3 months. Levelers that live in fear of the bountyboard get nothing and suffer nothing. Fair enough and much better than before.


However if Prestige is intended to promote more PvP in the game then I suggest a better reward = less attacks needed to max the 10% bonus.


You're forgetting about a couple major components of pvp: The counter attack and the bounty. When you engage in pvp you run the risk of retaliation, which is only fair. IT's going to be pretty tough to factor in something like that. :P But you've missed the point anyway. Pvp is supposed to be fun, not something to help you level. The prestige system gives a little back to those who wish to play. :twisted:


These are the two single most salient points of view with regard to prestige that I have yet seen and highlight a couple of things:

To Bleltch's point -> PvP prestige is called PvP prestige for a reason - it's not supposed to be just another hunting buff you get to cast on yourself. There's supposed to be risk involved. So while it made be possible to trade and see some benefit, in order to get the most out of it you should have to actually PvP. I see nothing wrong with this, and the people who complain about it are simply too self centered to realize this game does not revolve around them, and to a larger extent that not everything is supposed to be most beneficial a player who wishes to level.

To celendais' point -> Prestige is a great way to make more people take the plunge and hit in PvP, I agree with you. The problem becomes how to make people who are used to exploiting loopholes and taking advantage to approach any feature from an honest perspective, when there are so many cutouts available in other aspects of the game. In theory, you're absolutely correct. But unless some method to make trading an unwinnable proposition is drummed up, Prestige needs to be of limited benefit unless it's also inefficient, in order to at least discourage trading.

#255 DragonLord

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Posted 21 January 2010 - 17:42

Same with me! Now I have 350 skill points allocated on buffs I cannot use, and no fsps to reset my skill points?!?! I demand a skill reset!

Anyway, I thought you's were only doubling the stamina cost???? :evil:


You DEMAND ??? HAHA - good luck with that :).

HCS are under to no obligation to give you anything - it is their game to do with as they see fit.

Some decisions they make are better received than others, but that's for them to address, but demanding recompense is ridiculous. If you want to use those skill points again, level up and do so.

#256 fs_death1799

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Posted 21 January 2010 - 18:27

umm making inactive untouchable is going to make people trade rp more now.. if your not going to take the inactives out of the game there should be a draw back to keeping them in a guild..


Hmm, you mean you are going to post MORE in the FSBox.
Interesting since not a day goes by that I dont see your posts there, LMAO :lol: (jk)



8) cant help it i got a lot to say..lol

#257 abhorrence

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Posted 21 January 2010 - 18:49

I would like to know is what will happen to the people like me who have already lost their levels? I know mostly everyone disagrees with the idea of the new system because we still have our buffs in theory, just reduced in strength.

They aren't reduced strength, you can still cast Deflect 175. However this was posted on page 13 of this thread.

This
ATTENTION: At this time you have too many skill points or you have skills that are not available for your new VL. Please visit the Upgrades Page and reset the skills which will no longer be available to you. Then you will be able to reset your VL.
+
Forced reset
=
No chance of this being an issue any more.


Abhorrence,

I think the idea is perfect, however I don't want to go do this now without some sleep :idea:

I'll talk it over the with team tomorrow then decide if we're going to go with it. 8)


So you may get a reset then you would be able to use all the skill points available to someone your current level.

#258 dddavid

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Posted 21 January 2010 - 19:49

They aren't reduced strength, you can still cast Deflect 175. However this was posted on page 13 of this thread.


I guess I didn't write what I actually meant. I am reduced - is that fair for you?
I can still cast deflect 175, but I can't cast others. My skill to cast has been weakened is what I'm saying.

#259 insaner6

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Posted 21 January 2010 - 20:24

from a levelers standpoint :

the extra XP from prestige must be more than the XP lost to bountys.

Very rough calc: I lose 40% of a level on 10X10stam clearance on board. I would gain 0,6-0,8 levels more with 10% prestige on 10K hunt stam. And that would be 45-50 attacks to max it. 1 bounty thus negates the gain.

So prestige -as it was designed- is not gonna promote PvP unless it is riskfree - which is should never be as when people trade rating or farm inactives.

Hardcore PvPers get a bonus for the hunt they do every 3 months. Levelers that live in fear of the bountyboard get nothing and suffer nothing. Fair enough and much better than before.


However if Prestige is intended to promote more PvP in the game then I suggest a better reward = less attacks needed to max the 10% bonus.


You're forgetting about a couple major components of pvp: The counter attack and the bounty. When you engage in pvp you run the risk of retaliation, which is only fair. IT's going to be pretty tough to factor in something like that. :P But you've missed the point anyway. Pvp is supposed to be fun, not something to help you level. The prestige system gives a little back to those who wish to play. :twisted:


These are the two single most salient points of view with regard to prestige that I have yet seen and highlight a couple of things:

To Bleltch's point -> PvP prestige is called PvP prestige for a reason - it's not supposed to be just another hunting buff you get to cast on yourself. There's supposed to be risk involved. So while it made be possible to trade and see some benefit, in order to get the most out of it you should have to actually PvP. I see nothing wrong with this, and the people who complain about it are simply too self centered to realize this game does not revolve around them, and to a larger extent that not everything is supposed to be most beneficial a player who wishes to level.

To celendais' point -> Prestige is a great way to make more people take the plunge and hit in PvP, I agree with you. The problem becomes how to make people who are used to exploiting loopholes and taking advantage to approach any feature from an honest perspective, when there are so many cutouts available in other aspects of the game. In theory, you're absolutely correct. But unless some method to make trading an unwinnable proposition is drummed up, Prestige needs to be of limited benefit unless it's also inefficient, in order to at least discourage trading.





Gravely, not take it personal, but how many players are there in your range? i am sure more than 5000. in mine range are hardly 30 active (i've counted them all). and the higher u go, the less people there are to pvp.

think outside the box and try to think a way to promote pvp. pvp prestige
as it was till so far was promoting it, despite the flaws in it.
this way pvp is once again a thing that levelers wont bother anymore.

Solution
increase the pvp prestige points gained per attack,
at least for the higher people, as there are way less people there
and moreover the lost xp in a possible bounty is way more than what a lvl 100 can lose.

#260 fs_rdshepherd

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Posted 21 January 2010 - 21:36

Gravely, not take it personal, but how many players are there in your range? i am sure more than 5000. in mine range are hardly 30 active (i've counted them all). and the higher u go, the less people there are to pvp.

think outside the box and try to think a way to promote pvp. pvp prestige
as it was till so far was promoting it, despite the flaws in it.
this way pvp is once again a thing that levelers wont bother anymore.

Solution
increase the pvp prestige points gained per attack,
at least for the higher people, as there are way less people there
and moreover the lost xp in a possible bounty is way more than what a lvl 100 can lose.


I currently have 22 possible targets (assuming they're all active), 5 of which are below my level. I've tried to make this point before. I suppose our only alternative is to prowl the bb. :wink:


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